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v1.2.6
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Don't forget to update the config, here you can find a comparison between the old and new version
✨ New Features
Added an option to the API for developers to create custom preferences and menu options/categories in the DM Menu
Reworked Spawns system
Added new Client Preference -> No Primary to the config file
This means that if a player enables this option, they will not receive a primary weapon upon spawning
Added Display Spawns Editor In Menu to the config file
When using the deathmatch gamemode/gametype, hud integrated messages regarding random weapons and invulnerability will no longer be displayed
Added support for SslMode to database connection (by @geison66 )
Added Prefs.NoPrimary translation
✏️ Changes
Renamed all Reffil values to Refill (Ammo, Health) in Players Settings
Created a new section Spawn System:
Spawns Method
0: Custom Spawns
1: Default Spawns (But separation, visibility and distance will be controlled if set)
2: Default Spawns (No functions will be controlled, such as separation, visibility and distance)
Team Spawns Separation - This means that spawns will not be divided by teams (e.g., a CT player can spawn on a spawn point designated for the T team)
Distance From Enemies - Same as before, controls the minimum distance from players to use spawn
Check Spawn Visibility - This feature doesn't do anything yet, it's just a preparation for the next update
🐛 Bug Fixes
When Allow Buymenu was set to false, bots wouldn't move
Fixed an issue where Damage Info was only displayed when killing a bot
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