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Sounds Enabled: global on/off for all plugin sounds (Sounds Settings."Sounds Enabled").
New Mode Sound preference: players can toggle the new mode music in !dm → Sounds (Client Preferences."New Mode Sound").
Sounds now accept a soundevent name as well as a .vsnd_c file path. Soundevents can be stopped by the server.
New Mode Sound now defaults to the soundevent Music.BombTenSecCount.3kliksphilip_01.
🐛 Bug Fixes
New Mode Sound no longer plays in unsupported game modes (e.g. Competitive, Wingman).
New Mode Sound is stopped when the server switches game mode or map, and the previous track is stopped when a new mode starts (no more overlapping music).
Per-sound Enabled options (Kill / Headshot / Knife / Hit Sound) are now respected.
Hit Sound no longer plays on knife hits.
Spawn protection color and fast weapon equip are now correctly networked to clients.
Menu label for text-based preferences.
⚙️ Upgrade Notes
Requires CounterStrikeSharp v1.0.374 or newer.
New config keys are added to Deathmatch.json automatically.
Existing configs keep their old New Mode Sound path. To get the stop/no-overlap behavior, change it to: "New Mode Sound": "Music.BombTenSecCount.3kliksphilip_01"
Music volume follows each player's CS2 setting Settings → Audio → Music → Ten Second Warning Volume. Volume cannot be controlled by the plugin.