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v1.3.5

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@mrc4tt mrc4tt released this 02 Oct 19:34
· 1 commit to main since this release

✨ New Features

  • Sounds Enabled: global on/off for all plugin sounds (Sounds Settings."Sounds Enabled").
  • New Mode Sound preference: players can toggle the new mode music in !dm → Sounds (Client Preferences."New Mode Sound").
  • Sounds now accept a soundevent name as well as a .vsnd_c file path. Soundevents can be stopped by the server.
  • New Mode Sound now defaults to the soundevent Music.BombTenSecCount.3kliksphilip_01.

🐛 Bug Fixes

  • New Mode Sound no longer plays in unsupported game modes (e.g. Competitive, Wingman).
  • New Mode Sound is stopped when the server switches game mode or map, and the previous track is stopped when a new mode starts (no more overlapping music).
  • Per-sound Enabled options (Kill / Headshot / Knife / Hit Sound) are now respected.
  • Hit Sound no longer plays on knife hits.
  • Spawn protection color and fast weapon equip are now correctly networked to clients.
  • Menu label for text-based preferences.

⚙️ Upgrade Notes

  • Requires CounterStrikeSharp v1.0.374 or newer.
  • New config keys are added to Deathmatch.json automatically.
  • Existing configs keep their old New Mode Sound path. To get the stop/no-overlap behavior, change it to:
    "New Mode Sound": "Music.BombTenSecCount.3kliksphilip_01"
  • Music volume follows each player's CS2 setting Settings → Audio → Music → Ten Second Warning Volume. Volume cannot be controlled by the plugin.