Skip to content

Releases

v0.2.0

Choose a tag to compare

@github-actions github-actions released this 10 Nov 14:29

XC3Recomp v0.2.0

Highlights

  • DLC support. Add-on content (Expansion Pass, Future Redeemed) is read from your own extracted DLC files in <game folder>/dlcs and mounted like installed content. The game now reports version 2.2.0, so Future Redeemed shows up on the title screen. Set dlc = 0 in xc3.ini to hide the DLC.
  • Future Redeemed renders and plays. Two fixes in the Vulkan renderer: vertex data at 2-byte-aligned addresses, and a 34-byte vertex stride used by FR's water meshes, are now realigned before the GPU reads them. Before, this showed up as a grey, empty 3D scene, and later as giant triangles across the screen.
  • Switches for the game's motion blur and TMAA. Under Graphics in the launcher, or motion_blur / game_taa in xc3.ini. TMAA stays on while FSR 3.1 / FSR 4 / DLSS is used, because they take their input from it.
  • More game languages: Korean, Chinese (Simplified), Chinese (Traditional). Thanks @Lhw-Arthas (#2).

Install / update

  1. Download XC3Recomp-v0.2.0.zip and extract it.
  2. Start build/xenoblade3_launcher.exe and follow the Install & build tab (game files, optional DLC folder, build, shaders).
  3. For the DLC, choose your merged DLC folder under DLC (optional). You can check it first with python tools/extract/check_dump.py --dlcs <folder>.

No game files are included. You need your own dump of Xenoblade Chronicles 3 version 2.2.0, plus the DLC if you want it.

Known issues

  • The first run after installing or updating stutters while the GPU driver builds its pipeline cache. Later runs are smoother.
  • DLC shaders are not precompiled. They build the first time they appear.
  • Future Redeemed: small blocky (mosaic) patches were seen once. Not investigated yet.
  • A red/black box near the Colony 9 waterfall (one draw call, still under investigation).
  • Pipeline and driver memory grow over multi-hour sessions; restart now and then.
  • Windows x86-64 with Vulkan 1.3 only.

Testing

Future Redeemed was tested on an AMD Radeon RX 9060 XT: a replay plus about 19,500 frames of live play, with no rendering glitches or crashes. The base game was spot-checked in Colony 9 / Yzana Plains. The other Expansion Pass add-ons are detected and mounted but were not played through.

v0.1.0

Choose a tag to compare

@github-actions github-actions released this 08 Nov 15:01

What's Changed

  • feat(xc3): implement ASTC compute decoder, Zstd SPIR-V compression, V… by @NoobClearZ in #1

New Contributors

Full Changelog: https://github.com/NoobClearZ/XC3Recomp/commits/v0.1.0