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Possible AMD black-screen fix, first-start menu text, crash fixes
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395 commits
to main
since this release
Back up user\save, or build over the same folder with the same .nup: it skips re-reading the game. Includes everything from brighter.
AMD
- Possible fix for AMD black screens and gray Kokiri: every compute shader asked for 48 KB of shared memory, more than an RX 9070 XT allows (32 KB), which made those shaders invalid on AMD. Each shader now asks for what it actually uses. Thanks to klimovich008 (PR #91). Please tell me whether your AMD card shows the game now.
Everyone
- Menu text and the logo no longer go missing on the first start after an update (thanks to d3zessete, PR #54).
- Fixed a crash at boot with a controller connected, and a crash at one cutscene point (thanks to chrispository, PR #55).
- The game's foliage culling now runs and produces draw counts (it produced none before). The leaves still don't show yet; that's the next step.
Testing switches without environment variables
Create hookshot_env.txt next to hookshot.exe with one NAME=VALUE per line. If you're on AMD and still see a black or gray screen, try these one at a time and report which ones (if any) help:
HOS_NO_RENDERER_WAIT=1
RX_VK_NO_FOLLOW=1
RX_VK_OOT_VISUAL=0