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(broken: blank menu text, use text-hotfix) Kokiri's lighting

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@NotRexed NotRexed released this 07 Nov 09:47
· 1817 commits to main since this release

Back up user\save, or build over the same folder with the same .nup: it skips re-reading the game.

Lighting, much closer to the real game

  • Shaders can now read through pointers into the game's memory, as the console's GPU does. Before, those reads returned nothing. The fix follows Lichii's work on Ocarina's foliage data (thanks to the Lichii contributors).
  • Kokiri Forest is now shaded and moody instead of washed out in white haze, and Kakariko matches the game's own save screenshots.
  • Includes the previous release's fixes: no lost startup work (no more dark characters or holes in the ground) and thinner fog.

Still being worked on

  • Tree leaves and ferns are still missing in Kokiri Forest (#35, #46, #61). The game's foliage pass still produces nothing; this is next.
  • Main menu text sometimes missing (#40, #44).
  • Shader stutter in new areas (#69).
  • If you used an older builder and see "rtld: not an NSO", download this one (#71).