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D2R-XL 2012 0.1.22

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@Nugwa628 Nugwa628 released this 13 Nov 10:59
  • Downloader 0.1.5. Your downloader offers this update when it starts: say Yes. This release needs it; an older
    downloader updates itself first and then installs 0.1.22.

  • The downloader now uses files.wyrd.games; existing installs switch automatically.

  • Updating the mod no longer deletes plugins you added yourself: the downloader replaces and removes only the mod's own
    files in d2rloader\, your own plugins and their settings stay.

  • Auto Belt Refill is no longer tied to one game build: it finds the game code it needs when the game starts, and turns
    itself off cleanly if it cannot find it.

  • Fauztinville and eight other hand-built maps now look flat in HD graphics, the way they look in classic graphics: Duncraig,
    Tran Athulua, Vizjun, Ureh, Rathma Square, Toraja, Old Bremmtown and Khalimgrad. Only their walls, trees and other
    upright pieces stand; stairs, kerbs, low edges and floor markings are painted on the ground, and pillars, benches and
    slabs no longer stick out of the floor or stand in the way. The black void around Fauztinville is black in HD too.
    Where you can walk is unchanged. Rathma Square and Khalimgrad still look plainer than in classic; they will get more work.

Install or update: run the D2R-XL 2012 Downloader (https://files.wyrd.games/mxl2012/launcher/0.1.5/D2R-XL-2012-Downloader.exe). It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.22.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected (Battle.net; tested on 3.3 and 3.4) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.21

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@Nugwa628 Nugwa628 released this 12 Nov 01:11
  • New in-game wiki: press J in a game (rebindable in Options > Controls, "Wiki"). It lists the mod's uniques, sets, runewords, gemwords, base items, cube recipes, monsters, skills, ubers and guide pages, with a search by name or by stat, categories, and links between entries. It works offline, in single player and multiplayer, and needs HD graphics. See docs/wiki-guide.md.

Install or update: run the D2R-XL 2012 Downloader. It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.21.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected (Battle.net; tested on 3.3 and 3.4) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.20

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@Nugwa628 Nugwa628 released this 11 Nov 22:23
  • The mod runs on Diablo II: Resurrected 3.4 as well as 3.3, with the same D2RLoader 1.3.1 and the same download. On D2R 3.4
    D2RLoader 1.3.1 shows its own notice "This D2R version hasn't been fully tested yet" at each start: click OK, or tick
    "Don't remind me again for D2R 3.4" once. Characters made on 3.3 load on 3.4.

  • The mod and the downloader no longer require a game version or build number. The plugin checks the game code that is
    running instead; with a D2RLoader version it does not know yet it shows "this D2RLoader version is not supported by the
    mod yet" and turns its engine changes off. The downloader shows the D2R version it finds and never blocks Install or Play
    for it. Update the downloader: older ones refuse to start the game on D2R 3.4.

  • Downloader 0.1.4. Your downloader offers this update when it starts: say Yes. Downloaders up to 0.1.3 refuse to start the game on D2R 3.4.

  • New charm inventory: Inventory Tabs replaces CharmInv. The charm inventory is now our own plugin, built on
    wild-healer's Player Page Host and Charm Inventory (https://github.com/wild-healer/D2R-Tools), used with his
    permission. Thanks to Dimentio for CharmInv, which the mod shipped in 0.1.19.

    • Your charms stay. Charms you kept in CharmInv's inventory are in the new one, in the same cells. Nothing to do,
      nothing is moved or lost.
    • Bigger: 10 x 6 cells instead of 10 x 4.
    • Charm summary at the top of the charm inventory: the total bonuses of the charms that count, in the game's own
      wording. Charms you cannot use yet (level requirement) are left out. Scroll it with the mouse wheel (HD graphics) or
      Page Up / Page Down (classic graphics).
    • Classic graphics have their own charm panel now (the Charms button on the classic inventory, X to close).
    • Gamepad: "Charm Inventory" is a tab of the gamepad menu after Inventory, with the summary on top. Move charms to
      and from your backpack with A. The gamepad summary shows its first 20 lines, and there is no one-button transfer
      like CharmInv's LB + X yet.
    • Ctrl+click a charm in your backpack while the charm inventory is open to move it in, and a charm in the charm
      inventory to move it back.
    • Multiplayer (TCP/IP): the charm inventory works for players who join a game: the hosting game carries out every
      move. If the host's charm inventory is set up differently from yours (another size in the settings file), yours is
      take-out only in that game and says so at its top: you can take charms out, but not put them in.
    • Charms still work from the normal inventory too, as in Median XL 2012.
    • Settings: mods\mxl2012\d2rloader\config\invtabs.toml (the size, the inventory button, and a key you can bind
      under Options > Controls).
    • Updating by hand (unpacking the 7z over an older install): delete d2rl-charm-inv.dll and d2rl-charm-inv.mpq
      in mods\mxl2012\d2rloader\plugins and charm-inv.toml in mods\mxl2012\d2rloader\config. The downloader does
      this for you.
    • Not there yet: a second copy of the same unique charm (for example two Butcher's Tooth) cannot be put into the
      charm inventory, as before; the first one counts. More tabs (maps, potions and so on) are prepared but not switched
      on.

Install or update: run the D2R-XL 2012 Downloader (https://files.werdegames.com/mxl2012/launcher/0.1.4/D2R-XL-2012-Downloader.exe). It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.20.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected (Battle.net; tested on 3.3 and 3.4) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.19

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@Nugwa628 Nugwa628 released this 10 Nov 21:00
  • Removed personal stash page 2 to make room for Charm Inventory. Items left on that page are deleted when updating from older alpha builds; recreate them with the developer menu if needed. Other storage is kept.

  • New: CharmInv by Dimentio, D2RLoader's author, ships with the mod: a charm inventory of 10 x 4 cells. Open it with
    the button on the inventory panel or a key you bind (Options > Controls: Open Charm Inventory); HD graphics only for
    now. It takes every Median charm
    (small, medium, large and crafted charms, trophies, Sunstones, quest and challenge charms, the Scroll of Summoning) and
    nothing else. Charms give their bonus there and, as before, in the normal inventory. Settings in
    mods\mxl2012\d2rloader\config\charm-inv.toml.

  • You can now carry more than one copy of the same unique charm, relic or quest charm in the inventory (for trading). Only
    one copy gives its bonus: the one in the charm inventory, otherwise the top-left one in the inventory. The other copies
    are shown red and give nothing until the active copy leaves. The charm inventory still holds one copy of each.

  • The Warlock has its own skill tree in classic graphics (G), in Median's look: Median's stone, skill boxes and arrows laid
    out on the Warlock's real skill positions and prerequisites, its own skill icons, and tabs named for their pages (Chaos,
    Eldritch, Demon from top to bottom). Before, it showed the Necromancer's old tree with Druid icons, and the top and bottom
    tab names were swapped.

  • With a controller, the skill trees of the seven Median classes now draw a socket under every skill and arrows only between
    skills that need each other, instead of the original game's empty sockets and stray arrows.

  • Developer menu: the panel is wider and every tab, filter and row fits on one line (long area and Cornerstone of the World
    rows included). Spawned items with sockets now show "Socketed (N)" and take gems, runes and jewels.

  • Legacy graphics: the limit on how many sprites one screen can draw is raised from 3000 to 12000, so walls, monsters and
    missiles no longer vanish on very crowded screens (heavy proc builds, large packs). This is the new drawcap plugin that
    ships with the mod; settings in mods\mxl2012\d2rloader\config\drawcap.toml.

  • Stash: on the MEDIAN, ORBS, Materials, Runes and Gems pages the cell frames now sit exactly on their slots, in HD and
    legacy graphics. Before, neighbouring cells were a few pixels off from each other and from the page art.

  • HD: the character sheet's Advanced Stats panel now lists Median's stats (111 of them, in the order of Median's own stat
    list) with the same wording as item tooltips. Twelve are always shown; the rest appear when the character has them. In
    legacy graphics there is no button for this panel yet.

  • Known issues: the charm inventory has no panel in legacy graphics yet. With a controller, the Send to stash button on
    the inventory may not be reachable since the charm inventory tab was added (mouse works). The charm inventory page
    itself takes one copy of each unique charm; extra copies go in the normal inventory.

Install or update: run the D2R-XL 2012 Downloader. It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.19.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.18

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@Nugwa628 Nugwa628 released this 09 Nov 19:23
  • New developer menu, single player only: press Ctrl+F12 in a game (rebindable in Options > Controls). Spawn any unique, set item, charm, quest item or base by name, get a runeword kit (the base with sockets and the runes), travel to any area by name, raise your level, unlock every waypoint. See docs/dev-menu-guide.md.

  • In HD, where Median's own wall art meets a D2R wall, a stone post or pillar now covers the seam, sized to the wall, on
    Tran Athulua (desertpeak), Old Bremmtown (borgir), Kurast 3000 BA (excelsior3), Rathma Square (moskvich), Toraja
    (macumba), The Proving Grounds (dungrm6a) and Khalimgrad (charismatic). Median's wall art on those maps is also toned
    to the colours of the D2R walls beside it. Fauztinville (cypherpunk) gets the toning but no posts, as the map is already
    at its limit.

  • The HD main menu has a larger, centred three-line credit: "Median XL 2012", "By BrotherLaz", "(D2R Fan Port)".

  • In HD, about 170 skill and monster effects changed size or picture to sit closer to their classic art. Among them, Miasma no longer throws lightning sparks and Soulshatter's rings are orange instead of bright yellow.

  • In HD, more skills now look close to their classic picture: Buckshot's muzzle flash no longer throws a tall pillar of light, Holy Trap shows its flash again when it is laid, Psychic Scream has its wide ring, Moonbeam its long beam, Hypnotoad Prince its blue clouds, Wychwind its knives, and Queen of Blades, Seismic Charge, Phalanx and Egg Trap have bigger blasts (still orange where classic is red).

  • In HD, about 150 more skills, monsters' skills included, now show a picture where part or all of their effect was missing: among them Egg Trap,
    Lava Pit, Rising Dawn, Beacon, Moonbeam, Great Hunt, Thunderstone, Holy Trap and Meteor Shower. Effects that stay on the ground no longer vanish right after
    they appear. Colours are only close for now and will be matched later.

  • In HD, the walls of Median's own maps now follow the classic walls as whole wall lines built from D2R's own wall pieces, with
    gateways and doors where the classic map has them and walls as tall as in legacy. Duncraig's (epicwhiners) monastery front, which was only
    ivy and low stones, now stands as a full wall with its two arched gates.

  • In HD, walls that were knee-high or missing on Median's Kurast and docktown maps now stand at full height with Median's
    own wall art where D2R has no matching wall: Tran Athulua (desertpeak), Fauztinville (cypherpunk), Kurast 3000 BA
    (excelsior3), Rathma Square (moskvich) and Old Bremmtown (borgir). Fauztinville now gets the same whole wall lines as
    the other maps. In The Proving Grounds (dungrm6a) the red brick arch is back, and the stairs of Khalimgrad
    (charismatic) show as steps instead of flat floor. The HD download grows by about 9 MB.

  • In HD, projectiles that used to fly invisibly now draw: Flamefront, Pyroblast, Forked Lightning, Tempest and about 150 others. Blast Wave shows its expanding fire rings instead of a white flash. Forked Lightning and Tempest are white in HD (blue in legacy).

  • Every crafting shrine now has one more line in its tooltip, in blue, naming what its Cube recipes give, for example
    "Cube: Strength, Crushing Blow". The name, charges and verse stay as they were.

  • HD graphics: your weapon and shield no longer appear on you while you are in Trap Rat, Treewarden, Deathlord or Cow Disguise
    form. Legacy graphics already hid them.

  • The five act towns now show their whole map as soon as you arrive, with no key press. Everywhere else, L still reveals the
    current level.

  • Elixirs now have a liquid colour of their own in HD and legacy, also those already in your stash: Fire red-orange, Cold ice
    blue, Lightning yellow, Poison green, Experience violet, Greed magenta, Wealth gold, Strength crimson, Dexterity teal, Energy
    deep blue, Vitality orange, Adrenaline hot pink, Concentration grey-blue, Power white, Love pink, and the Greater ones a
    brighter shade: Experience blue-violet, Greed bright purple, Wealth pale gold, Strength bright red, Dexterity mint, Energy
    sky blue, Vitality peach. Names, effects and ground pictures stay the same.

  • Crafting shrines now have a colour of their own in HD and legacy inventory/stash views, at every charge count:
    Creepy: dark red; Abandoned: light grey; Quiet: light blue; Eerie: dark purple; Weird: crystal red; Gloomy: dark
    blue; Tainted: dark green; Fascinating: orange; Ornate: light gold; Sacred: crystal blue; Shimmering: white;
    Mysterious: light purple; Spiritual: light green; Magical: crystal green; Enchanted: light yellow; Divine: bright
    white; Hidden: light red; Stone: dark grey; Religious: dark gold; Cryptic: dark yellow. Names, tooltips and
    ground pictures stay the same.

  • Fallen Wolf Riders and Wyrdwolves no longer stay standing after they die in HD (bug #560). They looked like werewolves in HD and
    stood on after their death (Kurast Bazaar, Travincal, the Act 3 dungeons and the Act 5 temples). They now look like a grey wolf
    that dies and fades as the Druid's spirit wolf does. Legacy graphics were not affected.

  • Map: L ("Reveal Level Map" in Options > Controls) now reveals the current level's map whenever you press it, right
    from the start of the level, in every level including the towns. The explored percentage and the 70% you had to explore
    first are gone: they did not match the map, in the sewers and catacombs and in small levels (bug #559). An old
    threshold line in d2rloader/config/mxl2012-core.toml is ignored; exclude = [...] there still turns the key off for
    the levels you list.

  • HD walls: the wall-scene build now measures how tall the generated HD walls are against the legacy walls on every map and stops when a map falls below the range of D2R's own maps. Duncraig and Tran Athulua are known to be below it (their HD walls are missing or much lower than in legacy, bug #561) and are listed as known issues until they are fixed. No change in game.

Install or update: run the D2R-XL 2012 Downloader. It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.18.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.17

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@Nugwa628 Nugwa628 released this 08 Nov 05:24

D2R-XL 2012 is a fan port of Median XL 2012 (v005) by Brother Laz to Diablo II: Resurrected. Median XL 2012 and its
files: https://modsbylaz.vn.cz/. Brother Laz's mods on Nexus Mods (he also makes great Skyrim mods):
https://www.nexusmods.com/profile/EnaiSiaion/mods.

  • Controller support: PyreFly's Controller QOL Updates now ships with the mod (by PyreFly,
    https://github.com/Pyre-Flies/D2R-Mods, shipped and adapted with PyreFly's permission). With a gamepad: hold LB near
    items on the ground to see their buttons and pick one up with LB + that button; LB + A / X / Y act on the item in focus
    (identify, move between inventory, stash and Cube); with the stash open, hold LB and click L3 to put your gems, runes, materials and
    Median's elixirs, signets, trophies, shrines and Mystic Orbs into their stash tabs, including MEDIAN and ORBS; LT / RT page
    through the stash tabs and LB + LT / RT through the shared pages. The right stick aims skills, with a skill list made for
    Median XL 2012 (R3 on a skill in the skill tree turns its aiming on or off; your choices are kept across updates). Its
    belt shortcuts are off, so Auto Belt Refill keeps your belt. Settings: mods\mxl2012\d2rloader\config\controller-qol-updates.toml.
    Mouse and keyboard play is unchanged.
  • Gamepad UI: the inventory now fits Median's 10 x 6 backpack inside its frame (the last rows and the right column no
    longer spill out) and has the Send to stash button next to the gloves; gold sits next to the boots (bug #556).
  • Gamepad UI: the stash has all seven tabs, including MEDIAN and ORBS, with Median's Gems, Materials and Runes pages,
    and the backpack beside it shows in full (bug #557). Moving between the tabs with LT / RT has not been tested with a
    real gamepad yet.
  • Stash: the Materials tab's Vanilla page no longer raises engine errors on every frame while it is open.
    Its empty slots for D2R-only items (keys, organs, essences, Worldstone shards and the like, none of which exist in Median)
    are gone; the three slots for items Median has stay (bug #548).

Known issues:

  • With Controller QOL Updates loaded, opening the stash by clicking the chest can log engine warnings (bug #558). It does
    not crash the game.
  • The LB + X / A / Y item shortcuts and right-stick aiming are new: feedback is welcome.

Install or update: run the D2R-XL 2012 Downloader. It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.17.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.16

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@Nugwa628 Nugwa628 released this 07 Nov 12:36

D2R-XL 2012 is a fan port of Median XL 2012 (v005) by Brother Laz to Diablo II: Resurrected. Median XL 2012 and its
files: https://modsbylaz.vn.cz/. Brother Laz's mods on Nexus Mods (he also makes great Skyrim mods):
https://www.nexusmods.com/profile/EnaiSiaion/mods.

  • Clearer text in legacy graphics: press Ctrl+F in legacy graphics to turn on the clear fonts (thinner, sharper
    digits and letters in panels, item text and titles); press it again to turn them off. The key is under Options >
    Controls > "Clear Legacy Fonts". It applies at once and is saved in mxl2012-core.toml ([fonts] legacy_clear_fonts,
    off by default). Dialogue, quest and chat text keep the original fonts to avoid the reported crash. Thanks to GeorgiaBoy
    for finding and testing the fix.

Fixed:

  • Ctrl-clicking an item from the inventory into the stash now flashes the tab it went to (HD graphics). Orbs flash the ORBS tab and elixirs,
    signets, trophies and shrines the MEDIAN tab, where before every one of them flashed RUNES.

  • "Send storable/stackable items to stash": in a classic or expansion game the button is greyed (those games have no
    Gems / Materials / Runes / Median / Orbs stash pages to send to), but clicking it only clicked and its tooltip never
    showed, so it looked broken. Now its tooltip shows, and a click says in the chat why it cannot send. In a Reign of the
    Warlock game the button works with the stash open or closed, on any tab, in HD and legacy graphics (also 16:9), and
    sends Mystic Orbs and Elixirs into their Median / Orbs slots (#554).

  • HD graphics, Fauztinville: the wide stone stairs at the arrival and at the walkway crossings are drawn as stairs again
    instead of flat floor, and more of the small wall details (buttresses, gargoyles, caps) are back.

Install or update: run the D2R-XL 2012 Downloader. It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.16.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.15

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@Nugwa628 Nugwa628 released this 07 Nov 03:38

D2R-XL 2012 is a fan port of Median XL 2012 (v005) by Brother Laz to Diablo II: Resurrected. Median XL 2012 and its
files: https://modsbylaz.vn.cz/. Brother Laz's mods on Nexus Mods (he also makes great Skyrim mods):
https://www.nexusmods.com/profile/EnaiSiaion/mods.

  • Ctrl stat ranges are back. On some items with automagic mods a few range lines show twice (a D2RLoader issue).
  • The downloader updates itself to 0.1.3 first. It turns the Ctrl stat ranges back on once (older downloaders turned
    them off); after that, your own item_stat_ranges setting is kept.

New:

  • The mod now comes with Auto Belt Refill by jaycachou-svg (https://github.com/jaycachou-svg/auto-belt-refill,
    v0.35.9, shipped and adapted with the author's permission). It refills your potion belt from the inventory: by itself a
    moment after you drink, and in one go on a key you bind under Options > Controls (Refill Belt; no key is set by default).
    Each belt column refills with exactly the potion in its bottom slot (a Healing Potion column gets Healing Potions, a
    Greater Mana column Greater Mana Potions); to change a column, put another potion at its bottom. A completely empty column
    gets nothing until you put a potion there yourself. A small number on each column shows how many of its potion you have
    left (inventory and belt), red at 0, in HD and legacy graphics. Elixirs and the Goodberry are never moved.
    It knows the belt sizes of Median XL 2012's own belts (2, 3 or 4 rows by grade). Set fixed columns, or turn it off with
    enabled = false, in mods\mxl2012\d2rloader\config\auto-belt-refill.toml; updates keep your changes. Thanks to
    jaycachou-svg for the plugin and the permission.

  • Map: once you have explored 70% of a level, press L (Options > Controls: "Reveal Level Map") to reveal the rest of
    that level's map. A chat line tells you when it is available. Not in towns. The share is set in
    d2rloader/config/mxl2012-core.toml (0 = always, 101 = off).

  • The automap (Tab) shows the area level, e.g. "Area Level 75", under the area name at the top right: the
    monster level of the current area in the current difficulty (HD and legacy graphics).

Fixed:

  • HD graphics, the Crypt: the low rock barricades are low rubble walls again instead of tall town walls, the stone arch
    near the entrance is an arch instead of two shelf-like walls, and the iron fences no longer float above the floor.

  • Stash: hovering an item on the Gems, Materials, Runes, Median and Orbs tabs now shows its whole description, as in
    the inventory. Each Mystic Orb shows what it adds, so the orbs can be told apart.

  • Fixed multiline skill descriptions and flavor text reading backwards (including Batstrike, Dark Summoning and Bloodbath), keeping each line’s color.

  • HD graphics: Celerity no longer draws fiery streaks across the screen, and Mephisto's Lightning Arena, Mythal and
    Countdown use lighter effects (no white screen flash, far fewer explosions).

  • HD: Tran Athulua's walls are back. Its ruin walls were drawn sunk into the floor, so the area showed floor only; the
    same fix brings up a few sunk walls in Kurast 3000 BA, Fauztinville and Rathma Square. The corridors west of the Tran
    Athulua arrival, which still showed open floor with a few broken wall stubs, are now closed by walls as in legacy. The
    short wall behind the braziers at the arrival still shows as pillars.

  • HD: Fauztinville's walkways no longer have walls standing on both sides: the back sides of terrace walls are gone, as in
    classic, and many of its stairs are back. Kurast 3000 BA's sunken courtyard at the arrival is no longer fenced by those
    walls either. Still open: the wide staircase at the Fauztinville arrival is drawn as flat floor.

Install or update: run the D2R-XL 2012 Downloader (https://files.werdegames.com/mxl2012/launcher/0.1.3/D2R-XL-2012-Downloader.exe). It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.15.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.14

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@Nugwa628 Nugwa628 released this 06 Nov 06:29

D2R-XL 2012 is a fan port of Median XL 2012 (v005) by Brother Laz to Diablo II: Resurrected. Median XL 2012 and its
files: https://modsbylaz.vn.cz/. Brother Laz's mods on Nexus Mods (he also makes great Skyrim mods):
https://www.nexusmods.com/profile/EnaiSiaion/mods.

New:

  • Reign of the Warlock games: the stash has two more tabs, MEDIAN and ORBS (legacy graphics: PERSON / SHARED / GEMS /
    MATS / RUNES / MEDIAN / ORBS). MEDIAN holds the elixirs and Goodberry, the signets and packs (Moon Symbol, Boom!, Signet of
    Skill, Apple), the uberquest trophies and the 20 full shrines; ORBS holds the 100 Mystic Orbs. The Materials tab gets a
    Vanilla / Median selector: the Median page holds the oils and catalysts, arcane crystals and shards and the cube reagents
    (brains, Sacrificial Heart, Meditation Candle, sigils, Poser!), and D2R's own page stays as it was. Each item stacks in its
    slot like the runes and gems do; Ctrl-click puts it into its slot, and the "Send storable/stackable items to stash" button
    sends these items too. The Horadric Cube stays on both Materials pages. Used shrines stay ordinary items. Classic and
    expansion games keep Personal and Shared only; with a gamepad the stash stays D2R's. Your stash from 0.1.13 loads unchanged.
    Do not go back to 0.1.13 or older after putting items into the new slots: older versions delete those stacks when the
    character loads (#545).
  • Buff HUD: Lightning Enchant, Cold Enchant, Shadowform, Lifeblood and Cow Disguise use fitting icons from Median's sheets
    instead of the question mark; the two enchants have distinct hover names.
  • Legacy graphics: the small Horadric Cube window on the stash's Gems, Materials and Runes pages shows the cube's items, as
    HD does, scaled down on the cube's own 10 x 8 cells (it showed only the cube's cover). Hover for the tooltip, click to take
    an item, drop it on another cell, or Ctrl-click it into your backpack (#515).

Changed:

  • Akara's "Reset Skills and Stats" is back to the usual rule: one respec per difficulty, the Den of Evil's reward. The
    unlimited respec up to level 100 from 0.1.13 is gone; Median's own respec item does the same at any level: the Token of
    Absolution (Belladonna), made in the cube from an Oil of Absolution and a rune.

Known: the life orb text staying at full (#547) is still not reproduced; please tell us if you see it. The gamepad
stash is not tested with the cube window. The first stash open can log a burst of item asserts in
d2rloader.log (#548, no crash, nothing lost, seen since 0.1.3). Life and mana leech on Nightmare and Hell is very small, as in
Median XL 2012 (#540). In HD, Median's runes still show their classic pictures scaled up and the HD pet row shows at most 9
icons (D2R's own limit).

Install or update: run the D2R-XL 2012 Downloader (https://files.werdegames.com/mxl2012/launcher/0.1.2/D2R-XL-2012-Downloader.exe). It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.14.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.

D2R-XL 2012 0.1.13

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@Nugwa628 Nugwa628 released this 05 Nov 19:54

D2R-XL 2012 is a fan port of Median XL 2012 (v005) by Brother Laz to Diablo II: Resurrected. Median XL 2012 and its
files: https://modsbylaz.vn.cz/. Brother Laz's mods on Nexus Mods (he also makes great Skyrim mods):
https://www.nexusmods.com/profile/EnaiSiaion/mods.

New:

  • A "Send storable/stackable items to stash" button on the inventory (HD: the empty square at the bottom left; legacy
    graphics: next to the close button). One click puts every gem, rune and material in your backpack that has a slot on the
    stash's Gems, Materials or Runes pages into that slot, from anywhere, with the stash closed. A full slot (99) keeps its item
    in the backpack, and one line in the chat says what happened, for example "Sent 14 items. 3 stayed: stack full (El Rune,
    Chipped Ruby x2)." The button is greyed in classic and expansion games (no such stash pages) and, for now, when you joined
    another player's game.
  • Akara's "Reset Skills and Stats" is unlimited up to character level 100: a character of level 1 to 100 can use it any number
    of times, on every difficulty, without the Den of Evil first. From level 101 the usual rule is back: one respec per
    difficulty, the Den of Evil's reward (a reward you have not used yet is still there). From level 101 Akara's menu shows the
    line only while that reward is waiting (D2R showed it in Hell also without one, and then did nothing). In multiplayer the
    host's game decides.
  • The small Horadric Cube window on the stash's Gems, Materials and Runes pages (HD) shows the cube's items again, scaled down
    on the cube's own 10 x 8 cells: you can take an item out, drop it on another cell, or Ctrl-click it into your backpack.
    Legacy graphics still shows the cube's cover there (#515).
  • Legacy graphics: empty slots on the stash's Gems, Materials and Runes pages are dimmed as in HD, so the slots that hold
    items stand out (#546).
  • Buff HUD: the buff icons hide while the stash or the Horadric Cube is open, and while another panel (character, quests,
    waypoints, a vendor, inventory, skill tree) covers one of them; they come back when it closes. In legacy graphics that
    is every left-side panel, and the inventory or skill tree once six or seven buffs show; in HD the inventory stays clear.
    hide_with_panels = false in mods\mxl2012\d2rloader\config\buff-panel.toml keeps them shown.
  • Buff HUD: Arcane (Elemental) Fury, Blades Of Light, Superbeast Neutral, Mark of the Bear and Mark of the Wolf show a real icon
    instead of "?" (their skills have none in Median XL 2012, so they borrow one from the mod's own icons: Elemental, Bladestorm,
    Superbeast, a bear and a wolf).
  • Transmute with a key: bind D2RLoader's "Transmute Horadric Cube" in Options > Controls (group "D2RLoader"; no key by
    default). It works while the Horadric Cube is open, or a stash page with the cube window is open.

Known: a player saw the life orb's text stay at full ("Life: 970 / 970") while the orb was a third full (#547). We could not
reproduce it; if you see it, please tell us what you were doing and which plugins you use. The gamepad stash is not tested with
the new cube window. Life and mana leech on Nightmare and Hell is very small, as in Median XL 2012 (#540). In HD, Median's runes
still show their classic pictures scaled up and the HD pet row shows at most 9 icons (D2R's own limit).

Install or update: run the D2R-XL 2012 Downloader (https://files.werdegames.com/mxl2012/launcher/0.1.2/D2R-XL-2012-Downloader.exe). It installs the newest release into your D2R folder's mods\mxl2012.

Manual install: D2R-XL-2012-0.1.13.7z, unpacked into your D2R mods folder (see the README).

Needs Diablo II: Resurrected 3.3 (Battle.net) and D2RLoader 1.3.1. Known bugs: docs/bugs.md.