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BaronyVR 1.0.2 - VR Comfort and Menu Improvements

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@Nyxaroth37 Nyxaroth37 released this 07 Nov 01:06

BaronyVR 1.0.2 — VR Comfort and Menu Improvements

Quest 3 / SteamVR validated. Quest 2 / Air Link is targeted but remains unverified on hardware.

Changes:

  • Improved head-roll world stability (Quest 2 shoulder-tilt issue).
  • Fixed-position title, pause, inventory and VR calibration menus.
  • Controller laser remains aligned to native menu panels.
  • VR Calibration opens on Controls & Help; other tabs reordered.
  • Enlarged VR Calibration cursor and preserved slider interactions.
  • Default standing single-player Room Scale ON, with saved user preferences honored.
  • Existing body fit, weapon, bow, wrist HUD and bottle interactions retained.

Requires official Steam Barony and a PC-connected OpenXR headset. This remains
an unofficial, unsigned native OpenXR PC mod. Quest standalone and other store
variants are not supported. Wider headset/controller compatibility is unverified.

The updated Windows package continues the v1.0.1 managed updater protocol,
verifies download and payload hashes, and keeps the previous runtime for rollback.
No retail EXE or proprietary retail game assets are bundled.

BaronyVR 1.0.1 - Calibration and Bottle Interactions

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@Nyxaroth37 Nyxaroth37 released this 26 Oct 03:52

BaronyVR 1.0.1 — Calibration and bottle interactions

An update to the native OpenXR PC VR mod by ResidentMonster.

What's new

  • Rebuilt VR calibration with native Barony artwork, category tabs and labeled sliders. Body settings control arm size/placement; weapons/items, crosshairs, bows and HUD have their own sections. Arm model and flail editors are no longer exposed.
  • Headset-following belt placement in seated and standing play, and an opt-in room-scale tracking test under Body. Room-scale steps use native collision; stick movement follows headset heading in that mode.
  • Bottles now equip by default in VR instead of immediately drinking. Held bottles are half their previous size.
  • Physical drinking in ordinary offline single-player: equip a nonempty potion in the normal weapon slot, raise the right controller near your face with Grip released, then press Grip. One drink per press; release and press again to drink again. No tilt or dwell is needed. Keep the trigger released while drinking; normal trigger throwing remains available.
  • Updated all five bundled defaults to ResidentMonster's latest saved calibration/settings. Fresh defaults use Standing mode and a right bow draw hand. Existing player calibration, settings and saves are preserved; only missing files are seeded.

Install or update

Existing 1.0.0 users can open BaronyVR.exe and choose Update and play. Fresh installs: download BaronyVR_1.0.1_Windows.zip, extract all files, run Setup.cmd, confirm the retail Barony folder and install the launcher. The desktop shortcut remains BaronyVR.

The stable-release updater is unchanged. Downloads are verified, the previous runtime is retained for rollback, and cleanup remains limited to owned managed files. A source push alone does not update players.

Compatibility and known limits

Windows x64, Steam Barony build 22630456, PC-connected headset, active 64-bit OpenXR runtime and Visual C++ x64 runtime are required. Quest 3 with SteamVR/OpenXR is the verified development setup. Other headsets/controllers, other stores and standalone Quest play are unverified or unsupported as documented in the README. The package is unsigned.

  • Physical drinking and experimental room-scale/world grabbing are limited to supported offline single-player contexts. Physical bow multiplayer limitations remain.
  • Loose-object grabbing remains experimental and has not yet been confirmed working in the headset. Motion-based throwing and transferring grabbed objects into the backpack are not implemented. Native equipped-item throwing remains available.
  • A thin overhead strip in room-scale and some peripheral pop-in remain unresolved. Visibility diagnostic switches remain under Controls & Help; they reset on restart. The culling changes do not alter headset optics or stretch the OpenXR projection.
  • Room-scale tracking is an opt-in test and starts off each game launch; Standing play mode alone does not enable physical steps. Existing collision protections remain.
  • First-run story presentation/skipping and broader multiplayer/controller combinations still need testing.

Validation

The GA33 native Windows x64 Release build and right-grip drinking gesture were tested by the developer in the headset. Held bottle size was accepted separately. Production-block C++ tests cover input ownership, native movement integration, calibration logic, bottle scale and native-call lifetime/rearming. Runtime/source hashes and all five default files are recorded in release provenance. The release tooling additionally checks package integrity, fresh default seeding, preservation of edits and saves, update activation and rollback before publication, then the actual anonymous public download/apply path after publication.

BaronyVR 1.0.0 - First Public Release

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@Nyxaroth37 Nyxaroth37 released this 25 Oct 20:32

BaronyVR 1.0.0 — First Public Release

The first full public release of BaronyVR: accepted GA21 native OpenXR gameplay with an update-enabled launcher.

Install

Download BaronyVR_1.0.0_Windows.zip, extract it completely, and run Setup.cmd. Confirm the retail Barony folder and select Install launcher. Use the BaronyVR desktop/Start menu shortcut afterward; it launches BaronyVR.exe.

Earlier prerelease users must run this installer once to get the corrected updater. Existing calibration and saves are preserved. Default calibration credit: ResidentMonster.

Launcher

  • Checks published stable releases without a GitHub login. Drafts, prereleases, and source-only commits do not update players.
  • Offers Update and play and Play without updating, including offline play.
  • Verifies GitHub asset digests and package file hashes before activation.
  • Retains the prior runtime for rollback.
  • Keeps two managed runtime versions and cleans completed/abandoned updater work within bounded retention.
  • Migrates the recognized old beta shortcut to BaronyVR and reuses the existing Barony icon.
  • Preserves retail EXE/DLLs, artwork, calibration, settings, and saves.

This build fixes Windows PowerShell's non-enumerated release-array handling. The failed Beta 2 publication remains a draft; its history/tag were not rewritten. Public version 1.0.0 uses internal update sequence 3 and update protocol 1.

Compatibility

Windows x64, Steam Barony build 22630456, an active 64-bit OpenXR runtime, and the Microsoft Visual C++ x64 runtime are required. Quest 3 with SteamVR/OpenXR is the verified development setup. Other headset/controller combinations are unverified. This is PC VR, not a standalone Quest app. The package is unsigned.

Existing GA21 physical shortbow, multiplayer, offhand presentation, and first-run story limitations are unchanged. See the repository README for details.

Validation

Windows updater tests cover verification failures, rollback/retention, unsafe archives, owned shortcut-backup cleanup, offline state preservation, and the hidden-window message loop. Gameplay and normal exit were tested; exit code 0, two retained runtimes, zero temporary folders, and removal of obsolete installer/launcher folders were verified. This publishing kit additionally tests the exact REST array response shape, stable-only updates, shortcut migration, and the actual public download/apply/rollback path.

Barony VR - GA21 Public Beta 1

Pre-release

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@Nyxaroth37 Nyxaroth37 released this 25 Oct 18:19

Barony VR — GA21 Public Beta 1

Unofficial native OpenXR PC VR mod. Requires Steam retail Barony build 22630456 and a Windows PC. Verified development setup: Quest 3 with SteamVR/OpenXR. Other headsets and controller mappings are unverified; this is not a standalone Quest app.

Install

Download BaronyVR_GA21_PublicBeta1_Windows.zip, extract it completely, and double-click Setup.cmd. Confirm your Steam Barony folder and select Install beta. Use Play in VR or the desktop/Start menu shortcut afterward. The installed launcher is BaronyVR.exe. No developer tools are required.

The runtime installs separately from retail Barony. It uses your own retail assets, Steam DLL, and FMOD DLL. Existing calibration is preserved; missing VR settings receive Mike's saved defaults and can be adjusted in calibration. Game settings and saves are shared with retail Barony. The package is unsigned.

Features

Tracked head/hands, VR melee and blocking, wrist HP/mana and minimap, belt/companion/skill HUD, calibration controls, physical shortbow handling with selectable draw hand, and right thumb-rest + left-stick D-pad input on compatible controllers.

Limits

  • Physical shortbow input is for singleplayer/host; clients retain native fallback. Full VR bow aim networking is not implemented.
  • Other headsets, all item/class combinations, and broader multiplayer compatibility need testing.
  • Bow offhand mesh presentation and first-run story presentation/skipping remain limited or unverified.
  • Only the verified retail build is accepted by this release.
  • Manual updates only. Publishing a source commit does not update the installed game.

See the repository README for requirements, controls, removal, source provenance, and bug-report instructions. Download the Windows ZIP rather than GitHub's automatic Source code archives to play.

Validation: accepted GA21 runtime and calibration hashes checked; private Beta 1/R1 installer and BaronyVR.exe launch tested on the development headset setup; first-install defaults and repeat-install preservation tested. The public package retains the same runtime, launcher, and default file bytes with public release wording and a separate installation folder.