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Release: v2109

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@github-actions github-actions released this 24 Sep 03:20
· 13 commits to main since this release
  • Introduced the Standard renderer, a new alternative to ray tracing designed to preserve the original game's lighting, colors, and atmosphere without requiring hardware ray tracing.
    • Improvements over the base game's renderer:
      • Added omnidirectional shadows for shadow-enabled point lights, extending the original renderer's spotlight-only shadow support.
      • Added contact-hardening soft shadows, with sharper edges near the casting object and softer shadows farther away.
      • Replaced the original screen-space ambient occlusion with horizon-based ambient occlusion (HBAO) for contact shading.
      • Added temporal antialiasing and upscaling, including FSR 3.1 and XeSS where supported.
  • Standard rendering includes the original point, spot, and box lighting, along with shadow maps, ambient occlusion, water reflections, fog, decals, particles, and translucent materials.
  • Added a choice between Standard and Ray Traced rendering in the graphics settings, with both modes available for editor previews. GPUs without hardware ray-tracing support automatically use Standard.
  • Added DirectX support on Windows, alongside Vulkan.
  • Improved lighting, colors, and brightness in the ray-traced renderer.
  • Improved darkness detection to account for light bouncing off nearby surfaces, making sanity loss more forgiving in indirectly lit areas.
  • Fixed flickering and disappearing shadows in scenes with many lights.
  • Fixed texture artifacts around cutout edges.
  • Improved particle blending and visual effects.
  • Updated upscaling support across graphics backends.
  • Improved editor previews, thumbnails, and camera captures.
  • Updated campaign lighting settings.
  • Improved graphics compatibility and rendering reliability.