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Releases: Oasis-R-D/PWB2
Releases · Oasis-R-D/PWB2
Release list
PWB2 v1.4.0
Full Changelog: v1.3.1...v1.4.0
fixed a few issues, better shotgun code
PWB2 v1.3.1
What's Changed
- examples for callback func + multiple shapes to adsgun anims by @Pacman1105 in #8
- fixed KF animations breaking multiplayer and viewmodel shifting being too intense for other players
Full Changelog: v1.3.0...v1.3.1
PWB2 v1.3.0 (BROKEN IN MP)
What's Changed
- Keyframe animations, fixes by @Pacman1105 in #6
'advanced' keyframe animations, screen tear and jittering fixes, minor weapon code maintenance
already gave up on semantic versioning
Full Changelog: v1.2.0...v1.3.0
PWB2 v1.2.0
Minor fixes, improved documentation
Full Changelog: v1.1.0...v1.2.0
PWB2 v1.1.0
More intuitive sound systems and minor readability stuff
Full Changelog: v1.0.0...v1.1.0
PWB2 v1.0.0
- Mainly small changes and minor maintenance
Full Changelog: v1.0.0-beta.4...v1.0.0
PWB2 v1.0.0-beta.4
- Separated the tool animator, so only 1 is made and used across every tool (instead of having 1 per tool)
- Added aim recoil and accompanying test weapon (using aim recoil to recreate CounterStrike spray patterns)
- Started on an entity system (will be used for grenades and other prop based projectiles [however physical bullets should not be physical props)
- fixed bugs
- improved documentation and function naming
Full Changelog: v1.0.0-beta.3...v1.0.0-beta.4
PWB2 v1.0.0-beta.3
- fix minor MP bugs
- better bullet networking
- FOV lerping for ADS
- Dynamic(er) light system
- optimizations and simplification
Full Changelog: v1.0.0-beta.2...v1.0.0-beta.3
PWB2 v1.0.0-beta.2
Added:
- melee tool
- improved bullet networking (no more clientCall()!)
- bug fixes
- minor documentation edits
PWB2 v1.0.0-beta.1
first feature complete build. Mostly functional, however a melee and throwable base weapon is still missing
Contains:
- base weapon default class definitions
- testgun (basic full auto weapon with altfire)
- adsgun (basic full auto weapon with aiming down sights)
- shotgun (basic shotgun with altfire)