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L4D2VR 2.0.3 - off hand no longer bent inwards (test build)

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@ObeseCatLord ObeseCatLord released this 02 Nov 22:17
· 82 commits to feature/physical-overhaul since this release

Test build on top of 2.0.2 (OpenXR-only; see the 2.0.0 notes for the Proton/launch requirements).

  • Off hand no longer bent inwards on new installs (any controller; it showed on Quest via WiVRn).
    • The shipped default rotation for the free off hand was wrong: it bent the hand 90° toward the body. With LeftHanded, the right hand bent the same way.
    • New defaults: NativeViewmodelLeftHandPoseRotationOffsetDeg=-90,90,0, NativeViewmodelLeftHandPoseOffsetMeters=0,-0.08,0.1.
    • Existing configs that still have the old 0,0,0 are migrated once. Tuned values are kept.
    • On 2.0.2, set those two lines in vr/config.txt by hand.