Skip to content

v1.2 - Crawlspace routing + smoke alarms

Choose a tag to compare

@ObjectInSpace ObjectInSpace released this 18 Aug 05:45
· 36 commits to main since this release

What's new in 1.2

Nothing in the crawlspace could be walked to

The Key, the rat trap, the time capsule, the dead rat and the smoke alarms down there all reported "no path" from anywhere, including from inside the crawlspace itself. The crawlspace is only reachable by opening the trap door and climbing down the ladder, and the mod's map did not record that the ladder puts you inside — so as far as auto-walk was concerned, the whole area had no way in.

All twelve objects down there now route normally. Objective guidance that points you at the Key or the rat trap while you are in the crawlspace now leads somewhere instead of failing silently.

The smoke alarms (Arma) could not be found or seen

The two smoke alarms in the kitchen share the same internal name, and the mod was merging them into a single object positioned in mid-air roughly halfway between the two — a spot on no wall. That left nothing to route to and nothing to see when the camera was pointed at either real alarm, and it also placed the merged object on the wrong floor.

There are nine smoke alarms in the house, and each is now tracked at its own real position on the correct floor. All nine can be routed to. They are all the same character, so meeting any single one is enough.


Portable package: DateEverythingAccess-portable-v1.2.zip already includes the BepInEx loader, Tolk, and the NVDA client — no separate mod-loader install needed. See README.txt inside the ZIP for setup.