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Fixes silence after starting a chapter with an automation route.
In the unmodded game, starting a chapter from Blockouts with any Automation Path (MonteCarlo, PerformanceMetrics, ...) left the game with no sound until it was restarted, even back at the main menu. The mod now keeps the sound on. Real online Wolf Pack play is unaffected.
To update, replace XAPOFX1_5.dll in SMG026\Binaries\Win64 with this one. QuarryDebugUI.log should now also say Sound fix on.
The README now also explains what the Automation Path does: the game makes the story's choices for you, but you still move your character.
Includes MinHook (BSD 2-clause); see the README.