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PokeeFUC v0.1.5
PokeeFUC runs Monster Hunter Portable 2nd G with the FUComplete patch natively, from your own patched disc image, and installs beside the standard Pokee build.
0.1.5 has a Linux build, tested on a desktop (x86-64, AMD GPU, Mesa), and an Android arm64 test build, tested on a phone. Windows and macOS have not been built.
Downloads
| File | What |
|---|---|
pokeefuc-0.1.5-linux-x86_64.flatpak |
Recommended, especially on the Steam Deck. App id io.github.teamgdb.PokeeFUC |
pokeefuc-0.1.5-linux-x86_64.tar.gz |
Portable tarball with its own SDL3, FFmpeg, overlays and fonts |
pokeefuc-0.1.5-android-arm64.apk |
Android test build, arm64, Android 10 or later, Vulkan 1.1. App id io.github.teamgdb.pokeefuc |
ffmpeg-7.1.5.tar.xz |
Unmodified source of the bundled FFmpeg, as its LGPL asks |
SHA256SUMS |
Checksums of the files above |
The tarball needs glibc 2.29 or newer, a Vulkan driver and Wayland or X11. The Flatpak uses the org.freedesktop.Platform//25.08 runtime.
Flatpak:
flatpak install --user ./pokeefuc-0.1.5-linux-x86_64.flatpak
flatpak run io.github.teamgdb.PokeeFUCTarball:
tar -xzf pokeefuc-0.1.5-linux-x86_64.tar.gz
cd pokeefuc-0.1.5-linux-x86_64
./pokee-fuc --install /path/to/MHP2G_FUC.iso # or let the first start ask for it
./pokee-fucAndroid:
adb install -r pokeefuc-0.1.5-android-arm64.apkOr copy the APK to the phone and open it. It installs over an earlier PokeeFUC APK signed with the same key. Do not uninstall to update: that deletes its data, saves included.
The game image
PokeeFUC does not include the game. You need your own legally obtained copy of Monster Hunter Portable 2nd G (ULJM-05500), patched with FUComplete. Follow FUComplete's setup guide and use FUCTool to make the patched image.
First start
The first start prepares the game from your image. It also writes FUComplete's patched executable (EBOOT.FUC.ELF) and runs it once, so that first run is slower. Start PokeeFUC again afterwards: the release already contains the compiled code, so nothing has to be built. The first run's message about generating a corpus is developer wording and can be ignored.
New in 0.1.5
- Scale Guild Hall Quests (Mods, off by default): the offline Gathering Hall offers four-hunter quests to one hunter. With this on, a large monster in a quest started from the offline hall keeps 65% of its health, so a solo hunter finishes it at the village's pace. Village quests and online halls keep the game's health.
MHFU_HUB_SCALING_HEALTHsets another percentage (1 to 100). Seen by the player offline; an online hall has not been played. - Interface sizes: an empty stamina fill and the bowgun's reticle now follow the UI Scaling sizes like the rest of the quest interface.
- Upstream Pokee's
mainis merged. Its new true element/status display belongs to the Freedom Unite build; FUComplete uses its own True Raw option, so the FUComplete build keeps that setting off. - Android includes the phone-tested fixes from 0.1.0: touch controls, 60/90/120 fps interpolation, and Fill with Interface at the edges.
What works
- FUComplete's loader, menus, character creation, village, Guild Hall, quests and saves
- FUComplete's own patches, and the options in its
CONFIG.BINfrom the Game tab - Analog camera and tilt, lock-on, hold to gather, the aspect ratio's Fill, HUD hiding, UI scaling, the gather icon, the sharpness gauge, empty item slot, Give Any Rarity, damage numbers, layered armor
- Eat in the Guild Hall, Item Sets, Change Equipment in the Guild Hall
- Show Key Quests'
[Key]marks (DATA.BIN entries 5310–5320) - A live Field of view scale (Video), applied while the game runs
- HD texture packs in KTX2
Not checked yet
- The in-game effect of each FUComplete
CONFIG.BINoption (the mechanism is verified) - Change Equipment's sync to other hunters, and Give Any Rarity with a second player
- The bow and bowgun aim extras while
game_taskruns interpreted - An online Guild Hall with Scale Guild Hall Quests on
- Windows and macOS
Content mods (models, textures, audio, quest data) go through FUComplete's File Replacer. The modding handoff covers that and features added to PokeeFUC itself.
The Linux build comes from commit 66b7532; the Android APK (versionCode 723) from the android-port branch at 6514e97. This is a 0.1.5 preview, not a finished product; expect rough edges.
PokeeFUC v0.1.0
PokeeFUC is the FUComplete build of Pokee: it runs Monster Hunter Portable 2nd G with the FUComplete patch natively, from your own patched disc image, and installs beside the standard Pokee build.
This is the first release. It has a Linux build, tested on a desktop (x86-64, AMD GPU, Mesa) in the village, the Guild Hall and quests, and an Android arm64 test build, checked on the emulator and on a phone. Windows and macOS have not been built.
Downloads
| File | What |
|---|---|
pokeefuc-0.1.0-linux-x86_64.flatpak |
Recommended, especially on the Steam Deck. App id io.github.teamgdb.PokeeFUC |
pokeefuc-0.1.0-linux-x86_64.tar.gz |
Portable tarball with its own SDL3, FFmpeg, overlays and fonts |
pokeefuc-0.1.0-android-arm64.apk |
Android test build, arm64, Android 10 or later, Vulkan 1.1. App id io.github.teamgdb.pokeefuc |
ffmpeg-7.1.5.tar.xz |
Unmodified source of the bundled FFmpeg, as its LGPL asks |
SHA256SUMS |
Checksums of the files above |
The tarball needs glibc 2.29 or newer, a Vulkan driver and Wayland or X11. The Flatpak uses the org.freedesktop.Platform//25.08 runtime.
Flatpak:
flatpak install --user ./pokeefuc-0.1.0-linux-x86_64.flatpak
flatpak run io.github.teamgdb.PokeeFUCTarball:
tar -xzf pokeefuc-0.1.0-linux-x86_64.tar.gz
cd pokeefuc-0.1.0-linux-x86_64
./pokee-fuc --install /path/to/MHP2G_FUC.iso # or let the first start ask for it
./pokee-fucAndroid (test build):
adb install -r pokeefuc-0.1.0-android-arm64.apkOr copy the APK to the phone and open it. It installs beside the standard Pokee app, keeps its data across updates signed with the same key, and asks for the patched image on its first start. Do not uninstall an earlier PokeeFUC APK to update it: uninstalling deletes its data, saves included.
VersionCode 714 is confirmed on a phone: the touch controls work, Fill with "Interface at the edges" on keeps menus and loot notices whole, and 60, 90 and 120 fps no longer burst models into stretched triangles. Install it over the earlier one (same key; do not uninstall).
The Fill fix moves only real quest-HUD pieces to the screen's edges. The frame-rate fix flushes the blended vertices of interpolated presents before they are submitted, on the phone's non-coherent vertex memory.
The game image
PokeeFUC does not include the game. You need your own legally obtained copy of Monster Hunter Portable 2nd G (ULJM-05500), patched with FUComplete. Follow FUComplete's setup guide and use FUCTool to make the patched image; the file replacer and its options are on FUComplete's configuration page.
First start
The first start prepares the game from your image. It also writes FUComplete's patched executable (EBOOT.FUC.ELF) and runs it once, so that first run is slower. Start PokeeFUC again afterwards: the release already contains the compiled code, so nothing has to be built. The first run's message about generating a corpus is developer wording and can be ignored.
What works
- FUComplete's loader, menus, character creation, village, Guild Hall, quests and saves
- FUComplete's own patches, and the options in its
CONFIG.BINfrom the Game tab - Analog camera and tilt, lock-on, hold to gather, the aspect ratio's Fill, HUD hiding, UI scaling, the gather icon, the sharpness gauge, empty item slot, Give Any Rarity, damage numbers, layered armor
- Eat in the Guild Hall, Item Sets, Change Equipment in the Guild Hall
- Show Key Quests'
[Key]marks (DATA.BIN entries 5310–5320) - A live Field of view scale (Video), applied while the game runs
- HD texture packs in KTX2
Not checked yet
- The in-game effect of each FUComplete
CONFIG.BINoption (the mechanism is verified) - Change Equipment's sync to other hunters, and Give Any Rarity with a second player
- The bow and bowgun aim extras while
game_taskruns interpreted - Windows and macOS (not built)
Content mods (models, textures, audio, quest data) go through FUComplete's File Replacer. The modding handoff covers that and features added to PokeeFUC itself.
The Linux build comes from commit 8720785; the Android APK from the android-port branch at 8299f61. This is a 0.1.0 preview, not a finished product; expect rough edges.