Repository navigation
Releases
Releases · OmooLab/OmooNodes
v0.2.0
Full Changelog: nodes-v0.1.1...nodes-v0.2.0
中文更新说明
🎉 新增功能
- 新增几何节点
O Grid,支持独立的 X、Y 尺寸、按长宽比细分、沿 Z 轴对称加厚和UV Map输出。 - 新增着色器节点
O Texture to Layer,将贴图转换为颜色、粗糙度、透明度、法线和发光通道。 - 扩充可直接用作修改器的节点,涵盖对称、变换、网格生成、管线和爆炸视图。
🐛 问题修复
- 修复
O Scene Time在部分帧率下重复上一帧的问题。时间步进先按帧号计算,再换算为秒。 - 修复
O Exploded View的分组位移,以及O Pick Instance的点云检测。 O Tube在缺少radius点属性时使用 0.1 作为基础半径。
🛠️ 优化改进
- 资产统一收录在
O,O Deform、O Generate等分类直接显示在添加菜单顶层。使用本地资产包时,将解压后的O文件夹添加为资产库。 O Random Jitter支持独立的速度、密度和噪波偏移,默认每帧更新。- 移除
O One Texture,并精简修改器面板输入。
🎉 Added
- Added the
O Gridgeometry node with independent X and Y sizes, aspect-aware subdivisions, centered Z thickness, and aUV Mapoutput. - Added the
O Texture to Layershader node for color, roughness, alpha, normal, and emission channels. - Expanded the modifier-ready assets to cover symmetry, transforms, mesh generation, tubes, and exploded views.
🐛 Fixed
- Fixed repeated frames in
O Scene Timeat certain frame rates by stepping in frames before converting to seconds. - Fixed group displacement in
O Exploded Viewand point-cloud detection inO Pick Instance. O Tubenow uses a base radius of 0.1 when theradiuspoint attribute is absent.
🛠️ Improved
- Consolidated the assets into
O, with top-level Add menu categories such asO DeformandO Generate. For local installation, add the extractedOfolder as an asset library. O Random Jitternow has independent speed, density, and noise offset controls and updates every frame by default.- Removed
O One Textureand simplified the modifier inputs.
nodes-v0.1.1
Full Changelog: https://github.com/OmooLab/OmooNodes/commits/nodes-v0.1.1
nodes-v0.1.0
Full Changelog: https://github.com/OmooLab/OmooNodes/commits/nodes-v0.1.0