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v0.2.0

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@github-actions github-actions released this 10 Nov 02:01

Full Changelog: nodes-v0.1.1...nodes-v0.2.0

中文更新说明

🎉 新增功能

  • 新增几何节点 O Grid,支持独立的 X、Y 尺寸、按长宽比细分、沿 Z 轴对称加厚和 UV Map 输出。
  • 新增着色器节点 O Texture to Layer,将贴图转换为颜色、粗糙度、透明度、法线和发光通道。
  • 扩充可直接用作修改器的节点,涵盖对称、变换、网格生成、管线和爆炸视图。

🐛 问题修复

  • 修复 O Scene Time 在部分帧率下重复上一帧的问题。时间步进先按帧号计算,再换算为秒。
  • 修复 O Exploded View 的分组位移,以及 O Pick Instance 的点云检测。
  • O Tube 在缺少 radius 点属性时使用 0.1 作为基础半径。

🛠️ 优化改进

  • 资产统一收录在 O,O Deform、O Generate 等分类直接显示在添加菜单顶层。使用本地资产包时,将解压后的 O 文件夹添加为资产库。
  • O Random Jitter 支持独立的速度、密度和噪波偏移,默认每帧更新。
  • 移除 O One Texture,并精简修改器面板输入。

🎉 Added

  • Added the O Grid geometry node with independent X and Y sizes, aspect-aware subdivisions, centered Z thickness, and a UV Map output.
  • Added the O Texture to Layer shader node for color, roughness, alpha, normal, and emission channels.
  • Expanded the modifier-ready assets to cover symmetry, transforms, mesh generation, tubes, and exploded views.

🐛 Fixed

  • Fixed repeated frames in O Scene Time at certain frame rates by stepping in frames before converting to seconds.
  • Fixed group displacement in O Exploded View and point-cloud detection in O Pick Instance.
  • O Tube now uses a base radius of 0.1 when the radius point attribute is absent.

🛠️ Improved

  • Consolidated the assets into O, with top-level Add menu categories such as O Deform and O Generate. For local installation, add the extracted O folder as an asset library.
  • O Random Jitter now has independent speed, density, and noise offset controls and updates every frame by default.
  • Removed O One Texture and simplified the modifier inputs.

nodes-v0.1.1

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@github-actions github-actions released this 22 Oct 13:19

nodes-v0.1.0

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@github-actions github-actions released this 11 Oct 06:41