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Material

Mario Fernández Villalba edited this page Jan 28, 2020 · 1 revision

Materials are used to define how GameObjets react to Light.

They are composed by 4 different colors, that will be computed mixing a given texture map and a plain color. Texture maps can be changed dragging and dropping .png files from the Project Window. Once all colors are computed, the final color will be computed using the shading model chosen in the Component Mesh.

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