Skip to content

Colonization port v0.1.12

Pre-release
Pre-release

Choose a tag to compare

@github-actions github-actions released this 23 Oct 11:28

A sailor in the crow's nest points toward land

Sid Meier's Colonization for Windows (1995), ported to modern systems from its byte-matched
reconstruction. No game files are included: you need your own copy of the game -- either
Colonization for Windows (1995, patched or not), or Steam's or GOG's Colonization, whose
disc image (COLONIZE.ISO, COLONIZE.GOG) carries the Windows edition.

What's new in v0.1.12

  • The port now keeps everything in its own folder. A Steam or GOG game it unpacks goes into a
    game folder next to Colonization.exe (or the colonization script), together with your
    saves, the folder it remembers and the log. Nothing is written to your user profile any more
    (%LOCALAPPDATA%, %APPDATA%, ~/Library/Application Support, ~/.local/share,
    ~/.config), so the whole thing can live on a USB stick. To update, unzip the new kit over
    the old one and your game folder and saves stay.
  • Coming from an older kit: the first start unpacks the game again into the new place and copies
    your saves over from the old one.
  • Saving and loading work in deep folders too. Windows' old file functions refuse a path of 128
    characters or more, and a game inside Steam's own folder gets close to that.
Download Platform Start
colonization-port-windows-x86.zip Windows (32-bit program; runs on 32- and 64-bit Windows) Colonization.exe
colonization-port-linux-i386.zip Linux (a Winelib program: needs Wine with its 32-bit part) ./colonization
colonization-port-macos.zip macOS (the 32-bit Windows program under Wine: needs Gcenx's Wine, not Apple's Game Porting Toolkit) ./colonization

How to run

  1. Unzip the kit into the folder of your game:
    • Colonization for Windows: the folder with COLONIZE.EXE (for example C:\MPS\COLONIZE);
    • Steam's Colonization: its install folder, the one with COLONIZE.ISO
      (Steam: right-click the game > Manage > Browse local files);
    • GOG's Colonization: its install folder, the one with COLONIZE.GOG.
  2. Start the launcher from the kit's folder: Colonization.exe on Windows, ./colonization in a
    terminal on macOS and Linux (install Wine first: on macOS brew install --cask wine@devel; on
    Debian/Ubuntu sudo dpkg --add-architecture i386 && sudo apt install wine wine32).

The launcher finds the game in the folder it was unzipped into (or one it is given: Colonization.exe "D:\Games\Colonization", ./colonization /path/to/game), checks COLONIZE.EXE's SHA-256, and
remembers the folder. It looks in the current folder, its own folder and the one above it, and
the folder used last time; failing those it asks, with a folder dialog, until one holds the game.

  • Colonization for Windows: the game runs in its own folder, reads its pictures, sounds and
    data there and saves there, as the original did.
  • Steam or GOG: the launcher unpacks the Windows edition from COLONIZE.ISO or COLONIZE.GOG
    once (a few seconds) into a game folder inside the kit's folder, and the game runs and saves
    there. Nothing goes into your user profile. To update, unzip the new kit over the old one: the
    game folder and your saves stay.

If it does not start or stops: colonization-port.log beside the launcher says why, and a crash
leaves colonization-port.dmp there too; please send both.

How it was tested (status/*.json at this release)

  • Windows x86 program: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
  • Linux program: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
  • The rules: the port plays the same saved games turn for turn with the original, compared
    at every step of every turn; the screens: 9 scripted UI sessions.
  • On a real Windows machine: Windows 6.1 build 7601 SP1, 64-bit, v0.1.1 windows-x86 (2026-10-11).

Known limits

  • A Steam or GOG copy (the original 1995 release) lacks the patch's COLDATA9.DLL: the Jukebox's
    Control Panel and the Cheat menu's dialogs crash. Everything else plays.
  • The Windows game plays its music from the CD's audio tracks; a disc image has none.
  • The macOS and Linux kits run through Wine; they are not native programs.

Version v0.1.12. Checksums: SHA256SUMS.txt.