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Colonization port v0.1.8
Pre-releaseSid Meier's Colonization for Windows (1995), ported to modern systems from its byte-matched
reconstruction. No game files are included: you need your own copy of the game -- either
Colonization for Windows (1995, patched or not), or Steam's or GOG's Colonization, whose
disc image (COLONIZE.ISO, COLONIZE.GOG) carries the Windows edition.
What's new in v0.1.8
- The Save Game dialog opens in the game's folder (where Win16's did, and where the game
keeps its saves), and each open or save dialog writes a line tocolonize-port.log: its
folder, the name chosen or that it was closed, and any error. A tester's 32-bit Save button
did nothing on Windows while the 64-bit one worked; should the program's thread be in a
multithreaded COM apartment, which the shell's dialog does not support, the dialog now runs on
a thread of its own. Not reproduced here (Wine's dialog is not Windows'): the log line says
which case a player hit.
| Download | Platform | Start |
|---|---|---|
colonization-port-windows-x86.zip |
Windows (32-bit program; runs on 32- and 64-bit Windows) | Colonization.exe |
colonization-port-windows-x64.zip |
Windows (64-bit program) | Colonization.exe |
colonization-port-linux-i386.zip |
Linux (a Winelib program: needs Wine with its 32-bit part) | ./colonization |
colonization-port-macos.zip |
macOS (the 32-bit Windows program under Wine: needs Gcenx's Wine, not Apple's Game Porting Toolkit) | ./colonization |
How to run
- Unzip the kit into the folder of your game:
- Colonization for Windows: the folder with
COLONIZE.EXE(for exampleC:\MPS\COLONIZE); - Steam's Colonization: its install folder, the one with
COLONIZE.ISO
(Steam: right-click the game > Manage > Browse local files); - GOG's Colonization: its install folder, the one with
COLONIZE.GOG.
- Colonization for Windows: the folder with
- Start the launcher from the kit's folder:
Colonization.exeon Windows,./colonizationin a
terminal on macOS and Linux (install Wine first: on macOSbrew install --cask wine@devel; on
Debian/Ubuntusudo dpkg --add-architecture i386 && sudo apt install wine wine32).
The launcher finds the game in the folder it was unzipped into (or one it is given: Colonization.exe "D:\Games\Colonization", ./colonization /path/to/game), checks COLONIZE.EXE's SHA-256, and
remembers the folder. It looks in the current folder, its own folder and the one above it, and
the folder used last time; failing those it asks, with a folder dialog, until one holds the game.
- Colonization for Windows: the game runs in its own folder, reads its pictures, sounds and
data there and saves there, as the original did. - Steam or GOG: the launcher unpacks the Windows edition from
COLONIZE.ISOorCOLONIZE.GOG
once (a few seconds) into
a folder of its own --%LOCALAPPDATA%\colonization-port\gameon Windows,
~/Library/Application Support/colonization-port/gameon macOS,
~/.local/share/colonization-port/gameon Linux -- and the game runs and saves there.
If it does not start or stops: colonization-port.log beside the launcher says why, and a crash
leaves colonization-port.dmp there too; please send both.
How it was tested (status/*.json at this release)
- Windows x86 program: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
- Windows x64 program: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
- Linux program: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
- Linux x86_64: 757 of 757 checkpoints in lockstep with the original game over 7 scenarios
- The rules: the port plays the same saved games turn for turn with the original, compared
at every step of every turn; the screens: 9 scripted UI sessions. - On a real Windows machine: Windows 6.1 build 7601 SP1, 64-bit, v0.1.1 windows-x86 (2026-10-11).
Known limits
- A Steam or GOG copy (the original 1995 release) lacks the patch's
COLDATA9.DLL: the Jukebox's
Control Panel and the Cheat menu's dialogs crash. Everything else plays. - The Windows game plays its music from the CD's audio tracks; a disc image has none.
- The macOS and Linux kits run through Wine; they are not native programs.
Version v0.1.8. Checksums: SHA256SUMS.txt.
