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alpha-034142.13.10.2026

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@github-actions github-actions released this 13 Oct 03:44
· 3 commits to alpha since this release
c3f17b4
October Housekeeping. (#231)

* Fixed rendering issues.

* Changed "server" -> "session"

Standardize language in the codebase to make working on the codebase
less confusing. This changes all the instances of "server" to "session"
in the context of client hosted sessions.

* Changed "Scenes" -> "Sessions".

More work to change "Scenes" references to "Sessions". Especially around
the internal node name "Scenes"

* Removed old themes, and moved blur shader.

There were two resource folders, now there is one.

* App scene manager refactor. Changed base application scene names.

Changed some variable names to be more verbose and descriptive. Also
changed some scene names to be less conflicting.

* Scene.gd Refactor.

Clean up some of the code. Removed a lot of unused or otherwise useless
code. Made improvements to some of the node deletion. Added more tests
that I thought were already added?

* Session manager getter. Housekeeping network.gd.

* Use session manager getter.

* Change variable names around.

* Added tests for Random.gd.

This is the random value generation utility used by the application.

* Fixed license header issues.

The file path and date was incorrect.

* Created Resource Manager Component in Spawnable Manager

This separates the resource creation and general handling to use a
separate child component.

* Remove set authority function from spawnables.

This function does not seem to be used anywhere useful, so I am removing
it. If this dones need to exist I need to remake this function anyways
using better practices.

* Added several types to several variables.

This adds a lot of types to a lot of variables in a shotgun method.
There are a lot more variables without types.

* Player registry.

This moves a lot of functionality out of the player manager and into the
player registry script. This is for sessions.

* Added session signalbus test.

This adds tests for the session signalbus. There are only a few signals
so it will only test node and resource lifecycles.

* Updated set_property function.

This also removed a duplicate function set_metadata.

* Fixed failing tests and other errors.

* Remove Gizmo3D from the main repository.

Remove this addon from the repo and add it to the installer script.

* Added test_gizmos to test the gizmos.

Gizmo testing! I had some issues with lingering gizmos in a scene, so
this test should catch any regressions at the same time as testing that
the gizmos work.

* Removed extra `set_property_on_resource` function.

This was a abstraction that was created because I couldn't think of a
good way to separate between spawnables and resources when I had wrote
it.

* Added test only CI.