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alpha-034142.13.10.2026
Pre-release
Pre-release
·
3 commits
to alpha
since this release
October Housekeeping. (#231) * Fixed rendering issues. * Changed "server" -> "session" Standardize language in the codebase to make working on the codebase less confusing. This changes all the instances of "server" to "session" in the context of client hosted sessions. * Changed "Scenes" -> "Sessions". More work to change "Scenes" references to "Sessions". Especially around the internal node name "Scenes" * Removed old themes, and moved blur shader. There were two resource folders, now there is one. * App scene manager refactor. Changed base application scene names. Changed some variable names to be more verbose and descriptive. Also changed some scene names to be less conflicting. * Scene.gd Refactor. Clean up some of the code. Removed a lot of unused or otherwise useless code. Made improvements to some of the node deletion. Added more tests that I thought were already added? * Session manager getter. Housekeeping network.gd. * Use session manager getter. * Change variable names around. * Added tests for Random.gd. This is the random value generation utility used by the application. * Fixed license header issues. The file path and date was incorrect. * Created Resource Manager Component in Spawnable Manager This separates the resource creation and general handling to use a separate child component. * Remove set authority function from spawnables. This function does not seem to be used anywhere useful, so I am removing it. If this dones need to exist I need to remake this function anyways using better practices. * Added several types to several variables. This adds a lot of types to a lot of variables in a shotgun method. There are a lot more variables without types. * Player registry. This moves a lot of functionality out of the player manager and into the player registry script. This is for sessions. * Added session signalbus test. This adds tests for the session signalbus. There are only a few signals so it will only test node and resource lifecycles. * Updated set_property function. This also removed a duplicate function set_metadata. * Fixed failing tests and other errors. * Remove Gizmo3D from the main repository. Remove this addon from the repo and add it to the installer script. * Added test_gizmos to test the gizmos. Gizmo testing! I had some issues with lingering gizmos in a scene, so this test should catch any regressions at the same time as testing that the gizmos work. * Removed extra `set_property_on_resource` function. This was a abstraction that was created because I couldn't think of a good way to separate between spawnables and resources when I had wrote it. * Added test only CI.