New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cloak effects lacks visual transition #12195
Comments
The palette modifiers used for these effects are fundamentally incompatible with this: it's all (actors) or nothing. My compositealpha branch has some changes towards fixing this, but it is incomplete and doesn't work. |
Point 1 should be relatively easy to implement, at least. |
Point 1 is that what i wrote already here: #12146 (comment) |
This should be now possible with #19881 |
#18550 added the plumbing needed to implement the third point (TS smoothly fading). |
In the original games,
The text was updated successfully, but these errors were encountered: