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Remove highlight, disabled, and iron curtain palettes #18550

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merged 5 commits into from Jan 5, 2021

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@pchote pchote commented Aug 21, 2020

This PR takes the first step towards replacing palette-based effects with RGBA-compatible techniques.

The first three commits do some basic reorganization and expands the core rendering plumbing to support per-sprite alpha and a new tint replacement mode. The last two commits (exactly) recreate the current target flash and WithColoredOverlay effects using tint/alpha and removes the now unnecessary palette definitions.

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pchote commented Dec 14, 2020

Rebased and adjusted update rule to account for the prep branch.

@pchote pchote force-pushed the renderable-modifiers branch 2 times, most recently from 8cf3cdb to 639195d Compare December 28, 2020 19:44
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pchote commented Dec 28, 2020

Updated.

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teinarss commented Jan 1, 2021

needs a rebase.

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pchote commented Jan 5, 2021

Is there anything more I can do to help get this (and #18728) merged? They have been ready for months, and are major blockers for pretty much everything that I want to work on, which includes several long-wanted modding features.

@abcdefg30 abcdefg30 merged commit 8c9b9df into OpenRA:bleed Jan 5, 2021
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4 participants