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Remove BuildingInfluence #18689
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Remove BuildingInfluence #18689
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OpenRA.Mods.Common/UpdateRules/Rules/20200503/RemoveBuildingInfluence.cs
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Buildings are already excluded by the ActorMap checks.
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This was referenced Nov 24, 2020
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This PR implements my version of #15744, which this supersedes.
The remaining uses of
BuildingInfluence
appear to be completely redundant (e.g. crate spawning, adjacency checks), needlessly limiting (e.g. plug placement, which in theory should now work for upgrading mobile unit), or at worst (hopefully) not significantly faster than querying theActorMap
which also contains the buildings.Depends on #18688.
According to previous discussions, this may in theory allow us to revert #13796 for simpler code, and may also solve #14676, but I have forgotten the context surrounding those so don't want to claim too much.