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Added the Osprey #703
Added the Osprey #703
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Osprey works, but the missiles don't do enough damage. Check the video bellow: |
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Balance Osprey damage to submarines
It's the exact damage values from |
Ok, but have the other naval units have the same values? See the video, not even 3 ospreys can deal with 1 submarine. |
Yes. Updated this a bit with values I found in |
Could it be the missiles aren't actually hitting the sub, and are just
doing splash damage?
…On Fri, May 1, 2020, 09:03 Matthias Mailänder ***@***.***> wrote:
Yes. Updated this a bit with values I found in rules.ini, but none
increase the damage against subs. You can type utility.cmd --extract
rules.ini (it will be put into the engine folder) to check for yourself.
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Yes, I think the submarine immediately surfacing was the problem as it invalidated the target type. Should be fixed now. |
ok, will test this one as it is. |
ok, it attacks well now, but in single unit. Don't knwo why, but when a group of destroyers try to attack a sub, only 1 osprey attacks. The others take flight but don't attack. Also sometime i've seen destroyers using the cannon on submarines. Don't know if they were submerged on not. See the video below: |
Fixed targeting with multiple destroyers. |
Tested it know: it works 100%.. great work |
Updated. |
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Ah damn. This needs a rebase now. |
Rebased. |
Yes, exit offsets don't work properly. If you set it correct for one side, it will be broken if the ship rotates, so I kept it in the middle until it is fixed. The carrier has the same problem, but it isn't that noticeable because the spawn point is centered. |
Hm, ok. Opened #719 so we keep track. |
Followup of #682. Closes #699.