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OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them. To check a download, compare it with openreliant-v0.21.0-sha256sums.txt, or run gh attestation verify <file> --repo OpenReliant/openreliant.
0.21.0 (2026-10-29)
Features
- a HUD display can change its layout after it registers (#1331) (c8b34f2), closes #1028 @vdmkenny
- a mission lists the ships its loadout offers, even ones its tier doesn't open yet (#1337) (8e374b5) @vdmkenny
- a mod's ship type based on any ship flies with the cockpit it gives (#1326) (827b446), closes #1004 @vdmkenny
- CampaignMission.only_ship is deprecated in favour of loadout_ships (8e374b5) @vdmkenny
- mods and missions choose which ships the player can land on (#758) (a5da736) @vdmkenny
- mods give movies in WebM or Matroska (#1335) (aa9f972), closes #1179 @vdmkenny
- scripts can hook PERMISSION TO LAND and choose the player's carrier (a5da736) @vdmkenny
- the game's variables are records that mods add to and scripts read and set (#1325) (4aabbec), closes #1237 #1322 @vdmkenny
- the loadout's panels and the power ball draw a mod's larger picture at its size (#1332) (84657d0), closes #509 @vdmkenny
- the log names a mod's sprite shape that is cut short (#1329) (99ff9a2), closes #1079 @vdmkenny
- the player's ship can land in the Badanov's and the Krasny's bay (a5da736) @vdmkenny
Fixes
- a loadout that offers one ship turns to the missile page and back (8e374b5) @vdmkenny
- the pointer stays over what scripts draw on the menus (#1330) (611e21d), closes #1171 @vdmkenny