Skip to content

Releases: OpenReliant/openreliant

v0.7.0

Choose a tag to compare

@github-actions github-actions released this 07 Oct 00:44
3b27f16

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.7.0 (2026-10-07)

Features

Read more

v0.6.5

Choose a tag to compare

@github-actions github-actions released this 05 Oct 08:44
7da827f

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.6.5 (2026-10-05)

Fixes

Documentation

  • plain wording in the briefing, the induction and the sound timer's comments (#578) (7b79493) @vdmkenny

v0.6.4

Choose a tag to compare

@github-actions github-actions released this 03 Oct 01:41
235d120

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.6.4 (2026-10-03)

Fixes

  • ships launch out of the hangar bays of the Bremen and the other carriers (#584) (37a80bc), closes #579
  • the Storks drop their satellites, which open out their panels (#586) (aa22435), closes #580

v0.6.3

Choose a tag to compare

@github-actions github-actions released this 02 Oct 23:24
afc5e85

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.6.3 (2026-10-02)

Fixes

  • closing the ITAC no longer freezes the screen for seconds (#575) (d829cd2), closes #565
  • the menu music fades out as a new game's intro starts (#571) (e31eafc), closes #561
  • the small target display names the target's pilot (#573) (15daf12), closes #564 #529
  • the steady lights no longer turn the launch bay all red (#569) (058eb1e), closes #567
  • the Zakov's fighters wait on its launch points and launch from them (#576) (464c2fa)

Documentation

  • Enriquez is a woman in the docs and comments (#572) (ec32595)

v0.6.2

Choose a tag to compare

@github-actions github-actions released this 02 Oct 18:26
3a4474a

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.6.2 (2026-10-02)

Fixes

  • the game's text stands on its dark edge, and the display writes in Newtown (#552) (5871df8) @vdmkenny

v0.6.1

Choose a tag to compare

@github-actions github-actions released this 02 Oct 16:12
83c0ef0

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant sltool once to allow them.

0.6.1 (2026-10-02)

Fixes

  • the releases carry sltool, with its own version (#549) (a7c9efc)

v0.6.0

Choose a tag to compare

@github-actions github-actions released this 02 Oct 14:52
2cc1267

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.

0.6.0 (2026-10-02)

Features

  • a subtle room between missions, and Enriquez's last word as loud as the narration (#432) (2a8b22b), closes #425 #431
  • crisper menu text, drawn from the glyphs' coverage (#424) (0e2bc13), closes #410
  • four more of the scripts' commands, and three more orders (#482) (bb75b81)
  • Instant Action, with the gates, the countdown and its bosses' commands (#408) (7f3525a), closes #399 #382
  • interface pictures from mods at any size, and widescreen backgrounds (#510) (547aee6)
  • materials reflect the sky and the nebula around the ship (#506) (cb8301f)
  • mods in the game's mods folder replace and add to its files (#500) (73f36c9)
  • normal maps shade the ambient light, with specular anti-aliasing (#548) (6f2341e)
  • OpenReliant's options kept in starlancer.ini (#485) (2c0d255)
  • physically based materials from mods' normal and material maps (#505) (e9910c2)
  • saving and loading the campaign, in the original's saved games (#476) (4edd6e4)
  • sltool hog pack, with a RefPack encoder that keeps to the game's in-place expansion (#429) (d2553e5) @LordBlacksun
  • textures from mods as PNG pictures at any size (#504) (cad93f8)
  • the 0 key saves a screenshot in flight, and O in the briefing, as PNG files (#438) (00a1489)
  • the briefing, from the briefing room's door to Enriquez's last word (#426) (bdebf75)
  • the campaign goes on after a mission, and a lost one turns to the restart screen (#458) (b3b3fd6), closes #440
  • the CD player, with each carrier's list of the game's music (#516) (1e6783a), closes #422
  • the crew in the rooms, with their lines (#519) (cd7487f), closes #418
  • the default bindings from DEFAULT.TXT, as the original reads them (#522) (a1cdcaa), closes #488
  • the game opens in the front end's main menu (#405) (bc2625f)
  • the graphics on the VIDEO tab, ORIGINAL or MODERN, with their options in a list (#525) (2672ace)
  • the hangar, landing and chapter movies, from the discs' archives (#417) (414f1c0)
  • the interface's text in outline fonts, drawn at the window's resolution (#521) (32c7cea), closes #508
  • the ITAC, with the debriefing after each mission of the campaign (#469) (1bd3ad4)
  • the keys named as the keyboard's layout names them (#523) (67cd20a), closes #489
  • the last commands missions 4 and 5 run, and steady lights that shine as real lights (#543) (3b996f9)
  • the loading screens as the game starts and before each mission (#409) (617a1df), closes #402
  • the loadout offers the ships the pilot has earned, and the mission is flown in the one chosen (#449) (0d84409)
  • the loadout's internal guns view, the ship turning into its guns as a glowing plane sweeps across it (#456) (7b95d4e), closes #448 #44
  • the loadout's missile page hangs missiles on the ship, and the mission is flown with them (#450) (30bffa7), closes #447
  • the locker, with the pilot's medals and ribbons (#517) (fdbfc0c), closes #421
  • the movies, played by FFmpeg's Bink decoders (#415) (a0ff175)
  • the original's texture detail, graphic detail and light maps, in the VIDEO tab's list (#527) (6fe8933)
  • the pilot roster, with its call signs and SET GAME DIFFICULTY (#413) (feed66d), closes #397
  • the Reliant's rooms, with a new pilot's induction, the news and the in-game options (#423) (c5d958e), closes #398
  • the Scanner and Fire commands (#534) (22dc480)
  • the settings screen with its controls, from GAME OPTIONS, the in-game options, the pause menu and F1 (#490) ([eb37e7a](https://github.com/vdmkenny/openr...
Read more

v0.5.1

Choose a tag to compare

@github-actions github-actions released this 29 Sep 11:16
2b6e8da

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.

0.5.1 (2026-09-29)

Fixes

  • the GPU's pipelines made as the game starts, so a new effect doesn't stall a fight (#434) (f511a17), closes #430

v0.5.0

Choose a tag to compare

@github-actions github-actions released this 27 Sep 22:19
d15a4c1

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.

0.5.0 (2026-09-27)

Features

  • a mission's end pauses into the menu (#369) (e79fc12), closes #368
  • Find New Target, Escort and Mill (#315) (ab6a94b)
  • hitting friends draws Moose's warnings, and destroying one sends the player home (#385) (6df33a1)
  • joysticks --watch shows every axis and button by its number, in place (#299) (53e34b6)
  • mission 1's convoy commands, PRIMARY TARGET and the nav pointer (#313) (1d42b08)
  • missions load and bind as a mission's start does (#284) (ee4a103)
  • Object Attach and Toggle Cloak (#316) (4c6fb2e)
  • PERMISSION TO LAND is asked and answered on the radio (#377) (ead1615)
  • planets are set up as the original sets them up, lit by the sun alone (#388) (787a34c)
  • ships dock at a station's port (#321) (9d14cd8)
  • ships follow the mission's curves (#319) (7994c25)
  • ships jump out and jump in (#311) (2bb2dc6)
  • ships launch from the Reliant, and the commands mission 1's launch needs (#306) (fe4022e)
  • the AI tests its course against a ship's parts, and pulls out of a component by its firing arc (#387) (5de906b)
  • the director's camera flies the mission's curves (#318) (d57726d)
  • the escort point's marker (#372) (aed76b1), closes #312
  • the game's variables start as a new campaign's, and those mission 1 uses are named (#383) (8bba5b5)
  • the launch's hangar keeps the ship on its retainer, rings, and flashes its beacons on it (#343) (127d3ab)
  • the mission's events fire its triggers (#308) (6cf624b)
  • the mission's sun and nebula markers aim the sun, the lights and the nebula (#384) (b523cf5)
  • the nebulae are magnified smoothly (#345) (f61355f)
  • the objectives window shows the objectives and pages through them (#379) (3efa337)
  • the pilots speak by themselves on the radio (#378) (f804423)
  • the pilots' face films decode (#354) (ee948ad)
  • the planets' atmospheres glow round their rims as a haze (#348) (4ec95a7)
  • the player's ship lands on the Reliant (#350) (3780a1a)
  • the radio's lines are heard (#352) (5568003)
  • the radio's menu pages to the wingmen, the enemy and the base (#386) (73c9c17)
  • the radio's window shows the speaker's face (#356) (3cab6c6)
  • the Ripper lifts cargo pods onto the Mammoth (#325) (98d294d)
  • the Ripper's pod glides between the ticks, and the tractor beams glow (#344) (840b2ab)
  • the sandbox is mission 0, a mission file played through the mission's start (#302) (8f9a795)
  • the script VM runs a mission's threads, calls, clock and timers (#296) (63192ab)
  • the wingmen answer ATTACK MY TARGET, BACK OFF and HELP ME (#380) (52d7d6e)
  • what a jump shows: its trails, lights, burst and flare (#375) (85c1fe5)
  • write mission files and assemble their scripts (#286) (88ef23c)

Fixes

  • a point in front of the camera's plane no longer overflows the display's pixels (#327) (723cc58)
  • capital ships turn flat, as the executable's flight stats have them (#323) (830c803)
  • F2, F3 and F4 work in the sandbox alone (#393) (305f781)
  • mission 1's ambush ends, with the torpedoes flying and the players counted (#367) (a080117)
  • the hangar's beacons flash on the launching ship's hull (#347) (93ed976)
  • the sandbox's capital ships hold their fire until the wing is out (#336) (8baa2d2)

Documentation

  • a Mammoth's cargo slots are hidden by the mission's script (#374) (a7efcad), closes #324
  • a shorter RE...
Read more

v0.4.0

Choose a tag to compare

@github-actions github-actions released this 25 Sep 17:22
b62b01b

OpenReliant needs your own copy of StarLancer: see the README for where to point it. The macOS builds are not signed, so macOS blocks them at first; run xattr -d com.apple.quarantine openreliant once to allow it.

0.4.0 (2026-09-25)

Features

  • a capital ship's engine exhaust burns the player's ship (#273) (da7fdd4)
  • a smooth, crisp sun and lens flares (#275) (124466f)
  • blind fire aims the player's shots at the lead cursor (#251) (cd47041), closes #183
  • objects the orders place glide on between the ticks (#274) (98ee211)
  • steering by the mouse (#276) (7ab1e92)
  • the chase view's sight, blind fire mark and target pointer (#260) (f2765db), closes #182
  • the cloak (#267) (636de88)
  • the damage window shows the weapons, engines and shields (#255) (08d4912), closes #96
  • the display shakes and the view reddens as the player is hit (#259) (00fa29b), closes #236
  • the display's sounds for its windows, keys and warnings (#258) (b5ab30f)
  • the gunnery display and choosing the guns (#247) (2177fed), closes #92
  • the Nova Cannon charges and strikes (#250) (c719f50)
  • the pilot ejects, and is rescued, captured or shot down (#270) (522328a)
  • the rest of the explosions (#261) (f368a31)
  • the wing status window, and wingmen in the sandbox (#257) (48a1a7b), closes #100

Fixes

  • a shot keeps its candidate parts by number (#254) (2568f14), closes #253
  • the player's schematic keeps its place while shaken. (00fa29b)

Documentation