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Clang compilation fix #467
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Contributor
GeorgeIvlev
commented
Sep 11, 2019
- Resolve warnings related to bad comment string ( /** ... /**/ )
- Fix logical warnings/errors on clang compilation
- Fix critical code errors to be able to build project with clang
- Fix critical errors in code
- Update main CMakeLists file for better development experience
- Added output for libraries to one place after build.
- Group part of unix configuration into one block
- Resolved couple of problems that was found in previous commits of this fix.
TODO: Need to figure out better solution for that fixes.
- Added output for libraries to one place after build. - Group part of unix configuration into one block.
Xottab-DUTY
requested changes
Sep 12, 2019
GeorgeIvlev
commented
Sep 12, 2019
Xottab-DUTY
reviewed
Sep 13, 2019
- Restore formatting. Co-Authored-By: Xottab_DUTY <Xottab-DUTY@users.noreply.github.com>
# Conflicts: # src/Layers/xrRenderPC_GL/r2_R_sun.cpp
…ntu16.04 with SDL2 v2.0.0)
It doesn't work on SDL 2.0.5 on Windows anyway and I find it fancy when splash screen is added to the taskbar.
Also nullptr and some formatting.
Matches original engine behaviour.
And fixed other possible issues
xrRenderer: common types introduced
…sponding mode Refactored embedded resources management
No need to always perform strstr, because the result won't change until next launch.
…ppress warning about enum...
… DX9 renderer) Because game looks ugly when using fullscreen desktop for DX9. But DX9 itself will still behave as windowed.
This was
linked to
issues
Feb 28, 2020
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