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@OverloadedOrama OverloadedOrama released this Jan 13, 2020 · 13 commits to master since this release

This is not a major release, but a followup to v0.6. Mostly contains bug fixes and changes, no new major features added. You can read the full changelog here

Assets 7

@OverloadedOrama OverloadedOrama released this Jan 6, 2020 · 71 commits to master since this release

  • Palettes. You can choose default ones or make your own! (Thanks to greusser/CheetoHead)
  • Multiple theme support to better match your style.
  • Image menu with new features (Outlines, Color invert, desaturation) for more editing power.
  • Added a new splash screen window dialog that appears when Pixelorama loads. Patrons with the rank of Visionaries and above can participate in splash screen artwork contests for every version!
  • Added a better circle, filled circle and random brushes!
  • Pixelorama goes worldwide with even more translations! (Thanks to all those who translated)
  • Added a layer opacity slider, that lets you change the alpha values of layers.
  • Importing and exporting matrix spritesheets is now possible.
  • Straight lines now have constrained angles if you press Ctrl. With a step of 15 angles.
  • And, actually, a lot more! Click HERE for the full list of additions, changed and bug fixes!

Read more on our blog here:

Assets 7

@OverloadedOrama OverloadedOrama released this Dec 12, 2019 · 370 commits to master since this release

  • New and more practical UI
  • Options for each tool
  • New color picker tool
  • Rulers and guides
  • Mini canvas preview area
  • Preferences window
  • Greek localization

Read more on our blog here:

Assets 5

@OverloadedOrama OverloadedOrama released this Nov 13, 2019 · 434 commits to master since this release

  • Undo/Redo, at last! For all the mistakes happy accidents!
  • Mirrored drawing both horizontally & vertically.
  • Lighten/Darken tool for shading!
  • Tool that lets you paint all pixels of the same color, with another color!
  • Importing custom brushes from a “Brushes” folder!
  • You can now re-name your layers!
  • Flip your sprite horizontally or vertically! (Thank you danielnaoexiste from GitHub!)
  • You can now remove custom “project” brushes.
  • Notification labels that appear when you do an action. For example, if you undo something you drew, a label will appear saying “Undo: Draw”. This one was a last minute addition!

Read more on:

Assets 3

@OverloadedOrama OverloadedOrama released this Oct 22, 2019 · 466 commits to master since this release

  • New animation timeline features: Ping-pong loop, and… onion skinning! You can choose how many steps in the past and future you want to look, and you can toggle Blue/Red mode! There is also an option to import new frames without deleting the others.
  • New custom project file, .pxo! If you save your art as .pxo, all the hot data you need like layers, frames and color pallets get saved.
  • New rectangle selection tool. Make selection, drag selection, hold Shift while dragging to drag the selection’s contents, copy/paste selection, you can only draw INSIDE selection, selection persists between layers and frames, use selection to select (duh) pixels from canvas and save them as…
  • …CUSTOM BRUSHES. The gentle laborer shall no longer be forced to use the pixel brush! You can resize ’em, re-color ’em, map ’em to your mouse buttons. And yes, custom brushes get saved in .pxo files.
  • Do you ever make tiles and want to see if they are seamless? Pixelorama’s got you covered with its new Tile Mode!
  • Do you ever wish to see your art from different zoom levels at the same time? Pixelorama’s got you covered with its new Split Screen View!
  • Do you ever wish to crop your sprites? Pixelorama can now crop sprites.
  • Re-organized the menus and added an “About” window where you can find more info about Pixelorama.
Assets 3
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@OverloadedOrama OverloadedOrama released this Sep 10, 2019 · 480 commits to master since this release

  • Brand new animation timeline! Add, clone, remove and change order of unlimited frames! The good news? Each frame can have a unique amount of layers, and even be a different size than the rest of the frames!
  • New UI for tool options, divided in the left mouse tool and the right mouse tool.
  • You can now choose a brush size for pencil and eraser tools! Each mouse button can have its own brush size. You can go wild with this!
  • You can import multiple images as different animation frames!
  • You can also export the current frame you have selected, or all the frames as multiple files, or as a spritesheet! Supports both horizontal and vertical spritesheets.
  • Scaling your image is now functional! And it lets you choose from four different types of interpolation.
  • You can toggle a grid in the canvas on and off.
  • Added text labels on the bottom right for the frame’s size, the position of the cursor, the zoom level and the currently selected frame.
  • Added hints for UI elements.
  • Mouse cursor changes depending on where it’s hovering.
Assets 3
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