Repository navigation
v2.8.2
What's new in 2.8.2: no stall in Streets of Rage's round 2, and items that keep still
Fixed:
- Streets of Rage, widescreen: round 2 could stop for good. An enemy the round keeps out of sight until the camera reaches it was placed too far right in widescreen, past where the screen locks for the fight. The game waited for that enemy, and the enemy waited for the camera, so the street never moved on. It now waits further left and comes in from the new edge. A save made while stuck still has the enemy where 2.8.1 put it, so start the round again, or load an earlier save.
- High frame rate: an apple or crate jittered when a fighter walked onto it (Streets of Rage 2). Since 2.8, sprites that touch glide between the game's frames as one figure, and an item under a fighter was taken as part of the fighter: it glided along and jumped back each frame. An object that keeps moving steadily on its own now keeps its own movement, and a fighter's pieces still stay together.
Checked, not changed:
- All three games still match the interpreter frame for frame.
Not fixed yet:
- A light black flicker with high frame rate (Streets of Rage 2): it hasn't shown up in the test runs. Whether it is the whole screen or an edge, and whether it comes while the screen scrolls, would help find it.
- Round 6's screen unlock glitch (#20, the other parts) and the background jitter at the start of a level (#17).
Everything from 2.8.1 is in this release.
Download Streets-of-Rage-Collection-Setup-v2.8.2.exe below and run it.
Setup asks where to install (your user's Programs folder by default, no administrator rights needed), then for your own ROMs: Streets of Rage (World), Streets of Rage 2 (USA) and Streets of Rage 3 (USA), with optional rows under it for Bare Knuckle III (Japan), its English patch and the Bare Knuckle III DX patch (Bare Knuckle III is built on the USA ROM, so pick that one too). Each is checked as you pick it; skip any you do not have and add it later by running Setup again (Settings > Apps > Streets of Rage Collection > Modify).
It then downloads the build tools it needs (Node.js, CMake, Ninja and LLVM-MinGW, about 260 MB, from their publishers, checked against pinned SHA-256s) into the install folder, builds each game from its ROM (a few minutes), and adds the collection to the Start menu.
No part of any game is included in this release. You need your own copies of the cartridges.