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v0.7.2 #364
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Use pixelRatio from UIPanel.
add a GUI text barrage sample --------- Co-authored-by: hellmor <dymmky@126.com> Co-authored-by: ShuangLiu <liu.shuang@huasheng.io>
Shadow of double side materials.
set/get component & post by class, not class name
copy texture to texture error (#339)
Add custom compute shader samples (#336)
chore: Graphic3DLine use engine internal apis
Fix the error caused by removing the Sky Box.
…343) Fix turning shadows on and off for Materials and MeshRenderers
* feat(shader): add logarithmic depth
upgrade to latest build
top-level async/await import raw dat.gui
add guide to write new samples
fix gltf skeleton animation parser
Fixed some gltf model indices parsing errors ,Auto convert unit8Array to unit16Array
add ComputeShader auto binding
* fix: fix gltf sample fix gltf sample fix emissive color * chore: fix type * fix: fix chromaKey material fix image material fix chromaKey material * chore: fix VideoMateial * fix: fix grass sample fix grass sample * fix: fix resize fix resize * fix: fix canvas resize change gpu attachments texture fix canvas resize change gpu attachments texture * fix: fix resize events fix resize events * fix: fix sample grass fix sample grass * fix: resize by ResizeObserver * add post test * fix: fix post sample resize bug fix post sample resize bug * change model url * feat: Fix csm shadow. Fix csm shadow. * chore: add sample add sample * fix: Cancel automatic resizing of rendertexture in GI Cancel automatic resizing of rendertexture in GI * feat: add graphic ribbon add graphic ribbon * fix: Wrong offset for bloom. Fix wrong offset for bloom. * perf: reduce texture sample times. Reduce texture sample times in GI lightingPass. * feat: fix issues #304 fix: texture Count Exceeded the maximum limit of 7 * chore: move GodRay setting from post file to engine setting Move GodRay setting from post file to engine setting. * chore: get param from setting. Get param from setting. * feat: add new graphic face add new graphic face * fix index.ts * chore: Hide light debug line * chore: Remove sample GraphicTrailing * update physics car sample * chore: modify error information * fix: Sample LoadGLB * chore: Remove sample GraphicPath * update public assets * fix index import * fix: class name register error * fix: Auto sort transparent renderers. (#318) * perf: Reduce computational complexity Reduce computational complexity * feat(graphic3d): add compute graphic add compute graphic * feat: add compute face atomic auto add faceIndex add compute face atomic auto add faceIndex * feat(shader): add attribute auto location * feat: add compute graphic add compute graphic * feat: Implement basic Shape3D graphics rendering capabilities Cirlce/Rect/RoundRect/Ellipse * feat: add LineShape3D Add line drawing capabilities that support lineJoin types of bevel/miter/round... * feat: new feature of CurveShape3D . new feature of CurveShape3D . * feat: shape order Support dynamic adjustment of shape order. * fix: pointIndex in shapeData. Change the global pointIndex to local pointIndex. * feat: seperate line and fill area. Seperate line and fill area of shape3d. * feat: Implement the startAngle and endAngle capabilities for circles and ellipses Implement the startAngle and endAngle capabilities for circles and ellipses * feat: Add Path3D API. Add Path3D API. * fix: Error of moveTo api. Error of moveTo api. * feat: Implement a 3D path renderer Implement a 3D path renderer * feat: Add annotation. Add annotation. * Squashed commit of the following: commit 68e6f56 Author: ShuangLiu <liu.shuang@huasheng.io> Date: Thu Jan 11 16:22:25 2024 +0800 * chore: update pnpm-lock.yaml * docs:Add annotation. Add annotation. * fix: Set isClosed for Path2D and Path3D to always be false Set isClosed for Path2D and Path3D to always be false * fix: Remove grass graphic renderer. Remove some samples. * chore: Update import path. Update import path. * fix: Auto bind location block. Auto bind location block. * feat: Enable Shape3D to support FillRotation Enable Shape3D to support FillRotation * upd: Delete some samples. Delete some samples. * perf: Simplified path calculation. Simplify the calculation of the orientation of each line segment. --------- Co-authored-by: OldGentleMan <blackswanxn@gmail.com> Co-authored-by: ShuangLiu <liu.shuang@huasheng.io> Co-authored-by: Codeboy-cn <zhangcanbo@outlook.com>
X-OldGentleMan
approved these changes
Jan 29, 2024
hellmor
approved these changes
Jan 29, 2024
Codeboy-cn
approved these changes
Jan 29, 2024
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0.7.2 (2024-01-26)
Bug Fixes
Features
Performance Improvements