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v0.9.2
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0.9.2 (2026-07-31)
Features
engine: v2 engine refactor — RenderGraph rewrite, Rapier physics, three.js-aligned math (7fdecee )
RenderGraph: typed RenderTarget / RenderPass / ComputePass handles; passes split into single-responsibility units (pre-depth, clear, transparent, present…); pass scheduling driven by reads/writes + explicit dependsOn edges (RenderStage removed); transient resource subsystem with lifetime-aware aliasing pool (HiZ, SceneColorPyramid, OIT/DDP, MotionVector); runtime pass hot-swap that survives canvas resize
physics: new @orillusion/physics-rapier backend with snapshot save/restore, vehicle controller, kinematic/dynamic body handling
math: three.js-aligned math library — canonical method names, mutator-style arithmetic, three.js standard instance methods + tests
rendering: logarithmic depth + relative-to-eye (RTE) precision for ECEF/large-scale scenes; built-in projected decals; opt-in stencil buffer; VisibleLayer bitmask filtering; earth sky & atmosphere renderers; shader preprocessor with boolean #if/#elseif and Int32 uniforms; multi-engine / per-Context3D resources; spot/point/contact shadow fixes; sRGB panorama decoding
samples & tests: new alpha/transparency, sprite, navmesh, skeleton IK, lightbulb and Rapier samples; new test infrastructure under test/multi (+ playwright runners); TypeDoc 0.28
packages: update all plugin packages to the v2 engine APIs (0698014 )
RTE: add relative-to-eye (RTE) rendering, double-precision matrix support and CSM shadow updates for large-coordinate scenes (b1009d5 )
particle: particle system supports RTE rendering (945709a )
overlay: added OverlayView with a dedicated overlay color pass (675d415 )
matrix: added an index recycling pool to Matrix4 (893b342 )
matrix: move wasm-matrix into core (0f1d38e )
TextGeometry: support single sided text (#492 ) (a54c302 )
Bug Fixes
engine: improve pause/resume handling (edee564 )
canvas: render to transparent canvas with correct alpha blending (dce2948 )
material: fix background transparency in PBR transmission shader (de726d3 )
lambert: fix lambert material opacity (df914e9 )
gltf: fix KHR_materials_volume parsing (951a1d4 )
gltf: problems during glb file parsing (#489 ) (d78d4bf )
shadow: fix shadow pass cull mode (42ba979 )
bloom: fix bloom effect (189d833 )
taa: resolve persistent camera drift under TAA post-processing (2aa531f )
sky: sky rendering with ortho camera (#467 ) (8004339 )
camera: fix orthogonal camera rendering error (#466 ) (5dedb08 )
atmospheric: fix atmospheric sky on Apple M3 chips (#465 ) (9fa23b4 )
matrix: fixed wasmMatrix continuous rotation (29fef40 )
lookAt: update matrix by quaternion (beccb4f )
frustum: fixed intersection test of bounding box and frustum (6338c2f )
particle: fixed particle billboard matrix (553bf0a )
vertexBuffer: split vertex data and vertex layout (faded84 )
geometry: fix geometry destroy (2ae787d )
InstanceDraw: fix InstanceDrawComponent (64485cf )
texture: unable to force destroy texture (#457 ) (3d62dc6 )
envMap: fix environment map reference count error (95052f9 )
graphic: fix depth test for graphic lines (e8257bc )
pick: fix the precision of pixelPick meshID (1801b05 )
pixelRatio: reset pixelRatio on resize (1d8d23b )
pointerEvent: remove middle pointer events (c5e369f )
event: CEventDispatcher properly throws the exception message (c5b345c )
umd: fix packages umd names (4828b65 )
sample: fix sample depth texture (#484 ) (0400ab1 )
sample: fix Shape3D / BunnySimulator / ClothSimulator / grass color samples (54539e6 , e2bd519 , 65ecca1 , f4bea6d )
Performance Improvements
preprocessor: add shader parse cache to ShaderLib/Preprocessor (230c342 )
matrix4: external epsilon for matrix4 (#486 ) (2befb43 )
geometry: change default GeometryVertexType to split (696277b )
BREAKING CHANGES
math: methods renamed to three.js canonical names with mutator-style semantics; duplicate aliases collapsed
renderJob: RenderPass/RenderTarget APIs redesigned around typed handles; RenderStage removed
renderLayer: renderLayer → visibleLayer; RenderLayer enum → VisibleLayer
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