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CometEngine_2.4

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@OriolCS2 OriolCS2 released this 21 May 23:46
· 3 commits to main since this release
8cd3383

[2.4] - 2026-05-22

Added

  • The PanelAnimator now automatically switches the visible state machine when selecting an Entity if its current state belongs to a different machine.
  • The inspector of an AnimatorState now should a table with all the transitions that arribe to that state.

Changed

  • Animator always now evaluates all conditions immediately upon entering a new State.

Fixed

  • Fixed an issue where the default minDepth for raycasts was incorrectly set to a positive value instead of negative.
  • Crash when deleting a Transition from the PanelAnimator.
  • Pausing the game now maintains the current state preview of the selected Entity in the PanelAnimator.
  • Locking an inspector was blocking the action to create new behaviours to the currently locked entity.
  • Fixed a bug where modifying an InstanciableEntity via the inspector failed to propagate updates to its inherited instances.