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2.4
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[2.4] - 2026-05-22
Added
The PanelAnimator now automatically switches the visible state machine when selecting an Entity if its current state belongs to a different machine.
The inspector of an AnimatorState now should a table with all the transitions that arribe to that state.
Changed
Animator always now evaluates all conditions immediately upon entering a new State.
Fixed
Fixed an issue where the default minDepth for raycasts was incorrectly set to a positive value instead of negative.
Crash when deleting a Transition from the PanelAnimator.
Pausing the game now maintains the current state preview of the selected Entity in the PanelAnimator.
Locking an inspector was blocking the action to create new behaviours to the currently locked entity.
Fixed a bug where modifying an InstanciableEntity via the inspector failed to propagate updates to its inherited instances.
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