Releases
2.5
Compare
Sorry, something went wrong.
No results found
[2.5] - 2026-05-30
Added
New type RuleOverrideTile: Tile that uses the rules from a RuleTile but overrides the sprites.
Added method LoadScene(uint64, LoadSceneMode) at SceneManagement::SceneManager in order to load a scene by its id.
Added method GetScene(string path) at CometEditor::AssetDataBase in order to get an scene at a given path.
Added new namspace SceneEditorManager inside CometEditor with two methods:
LoadSceneById(uint64, LoadSceneMode): Loads the given scene asking user before if there are unsaved changes.
LoadScenesById(array<uint64>, LoadSceneMode): Loads all the given scene asking user before if there are unsaved changes.
Fixed
Recompiling the scripts was losing scripts serialized values from scripts that had the same unique identifier.
Sometimes showing a Sprite with GUI::ShowSprite was not calculating the UV correctly.
Applying an undo action to a TilemapRenderer that had a TilemapCollider was losing the collider.
You can’t perform that action at this time.