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Duckstruction Alpha V0.13.0

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@github-actions github-actions released this 17 Oct 05:48
· 216 commits to main since this release
a41c6a4

Changelog

  • ADD: New boss: Peacekeeper
  • ADD: New sword upgrades: Claymore, Reflector
  • ADD: Reroll to item panel. Start with 2 per run.
  • ADD: Death is clearer on enemies, player and bosses.
  • CHANGE: Boss and Endless are now separate game modes
  • CHANGE: Midas Touch is now Spine Plate and does the following:
    • Enemies take 200% of their damage dealt when they damage you, but you are slowed by 25%
  • CHANGE: Skipping item pick now gives you a 50% of your max health heal

Visual Updates

  • Item Panel has been completely reworked! It now shows your current stats and will show you the stat increase when you pick an item.
  • Pause menu also now shows stats as well as current weapon and items you are holding.

Bug fixes

  • Rocket launcher lifesteal now functional
  • Old highscores are now displayed again
  • Bleed damage on bosses now works correctly
  • Bloodletter's curse no longer kills you after 2 seconds of not shooting
  • Lifesteal now activates on all damage above 5 instead of just bullet damage

Known bugs

  • Menus don't work on controller
  • Attack speed scales too fast
  • Enemies can spawn on top of the player after un-stealthing
  • Jumping-Jack doesn't update target selection mid jump. This leads to unintended interactions with placing and despawning a decoy
  • Napalm bombs don't target decoy
  • Lifesteal visually regains health after dying
  • Napalm doesn't despawn on boss death
  • Endless mode button also enters boss mode
  • Sword goes through Peacekeeper shield
  • Enemies jitter slightly when player is moving'
  • Can unpause game while still in settings menu