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Releases: OtagoPolytechnic/Duck
Releases · OtagoPolytechnic/Duck
Release list
Beta v0.2.0
Features
- ADD: New final boss: Big Bob
- See details here -> Bosses
Balance
Enemies
- Enemy Spawn Cap - BUFF
- Base spawn cap:
10> 15 - Per level spawn cap:
+1> +2 - NOTE: This will change the level 1-25 spawn caps from 10-34 to 15-63.
- Base spawn cap:
- Bladestorm - BUFF
- Chainsaw Charge
- Damage:
10> 10 + 1 per boss spawned
- Damage:
- Chainsaw Charge
Visual Updates
- New splash screen
- New game icon
Bug fixes
- Pausing and unpausing no longer removes respawn immunity
- No longer displays timer during boss wave
Known bugs
- Entering a custom name for leaderboards requires a keyboard
- Enemy graves occasionally rotate
Beta v0.1.1
Balance
Other
- Respawns
3> 1
Visual Updates
- Timer visual effect for low time added
- Timer moved to middle of the screen
- New icons
- Peacekeeper shield health
- Item skip button
- Respawns
- Bladestorm visual update
- Boss sprite
- Charging sprite
- Blades
- Sword reflector off cooldown sprite
- Updated sword reflect and crit attack sprites
- New long grass tile
Bug fixes
- Full Breakfast fixed to be 30% HP instead of 3% HP
- Lucky Dive Max HP now scales with health items
- Sword of the Master beams now damage Peacekeeper's shield
- Sword swings now damage Peacekeeper's shield
- Reflections work on boss bullets
- Spine Plate can reflect Peacekeeper bullets
- Peacekeeper will now always pick his gun back up after his shield is broken
Known bugs
- Entering a custom name for leaderboards requires a keyboard
- Enemy graves occasionally rotate
- Pausing and unpausing removes respawn immunity
- Timer displays during boss wave
Beta v0.1.0
Features
- ADD: Game now fully supports controller
- ADD: Keyboard navigation of menus
- ADD: Toggle shooting option
- ADD: New Items:
- Corrupted Dash
- Corrupted Vanish
- Corrupted Decoy
- Death's Dance
- Second Wind
- Increased Focus
- Direct Hit
- See details here -> Items
- ADD: New Boss: Bladestorm
- See details here -> Bosses
- CHANGE: Sounds
- NEW:
- Item menu opening
- Button presses
- Deflect
- Explosion
- Weapon Equip noise
- Player Hurt
- CHANGED:
- Enemy Shooting
- Game over (Turned down)
- Player gunshot
- Point get
- NEW:
Balance
Weapons
- Rocket Launcher - BUFF
- Damage scaling:
100% base> 125% base - Attack speed scaling:
33% base> 50% base
- Damage scaling:
Items
- MOAB - BUFF
Deals 50% Self Damage> Removed- Damage: Added > +50% weapon damage
- Bigger Barrel - NERF
- Extra Pellets:
6> 4
- Extra Pellets:
- Band-Aid - BUFF
1%> 2% max health regeneration per3> 2 seconds
Skills
- Vanish - NERF
- Duration:
5> 4 seconds
- Duration:
Enemies
- All Bosses - CHANGE
- Base health:
2000> 1500 - Scaling health:
2000> 2500 - Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP
- Bullet speed: 5 +
3> 1 per boss spawned
- Base health:
- Jumping-Jack - CHANGE
- Jump Attack
- Shockwave size increased to match shadow visual
- Shadow drop pause:
.5> .2 seconds - Min delay between jumps:
7> 10-6 seconds, reduced by wave number - Max delay between jumps
12> 15-10 seconds, reduced by wave number
- Jump Attack
- Bombardier - BUFF
- Bomb explosion
- Damage:
10> 10 + 5 per boss spawned - Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on
- Damage:
- Bomb explosion
- Peacekeeper - NERF
- Riot shield
- Shield no longer stops explosions and will take damage from both the bullet and explosion
- Riot shield
- Dogs - BUFF
- Level 1
- Speed: Unchanged > 5
- Level 2
- Speed:
5> 7
- Speed:
- Level 3
- Speed:
5> 9
- Speed:
- Level 4
- Speed:
7> 10
- Speed:
- Level 5
- Speed:
7> 11
- Speed:
- Level 1
Other
- Reroll
2> 1 at the start of the game- ADDED: +1 reroll after boss kills
Visual Updates
- Menu buttons and styles standardized across all scenes.
- Sprites
- NEW:
- Weapons
- Player Attacks
- Enemy Attacks
- Bombardier Bombs
- Enemy Grave
- CHANGED:
- Player Duck
- Existing Bosses
- Enemy Level Variants
- Map Tile Variants
- NEW:
Bug fixes
- Dash tooltip change (Visual change only. No mechanical changes)
- Crit chance display capped at 100% (Visual change only)
- Movement speed display decimal places capped (Visual change only)
- Player can no longer appear to lifesteal after death (Visual change only)
- Endless mode no longer ends at wave 25
- Napalm bombs now target decoy
- Napalm now despawns on boss death
- Fixed camera jittering with higher movement speed
- Enemies spawn properly during Vanish
- Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns
- Attack speed now scales at a consistent rate
- Can no longer un-pause game while in settings menu
- Health items now scale with more health
- Damage can no longer go below 1
Known bugs
- Entering a custom name for leaderboards requires a keyboard
- Reflecting a boss bullet does no damage and doesn't destroy the projectile
- Sword swings go through Peacekeepers shield and damage health directly
- There is no indication of the Reflector being ready to use
- Spine plate doesn't reflect the bullets from Peacekeeper
- Enemy graves occasionally rotate
- Sword of the master beams don't disappear when hitting Peacekeepers shield
- Full Breakfast gives 3% max health instead of 30%
Duckstruction Alpha V0.13.0
Changelog
- ADD: New boss: Peacekeeper
- ADD: New sword upgrades: Claymore, Reflector
- ADD: Reroll to item panel. Start with 2 per run.
- ADD: Death is clearer on enemies, player and bosses.
- CHANGE: Boss and Endless are now separate game modes
- CHANGE: Midas Touch is now Spine Plate and does the following:
- Enemies take 200% of their damage dealt when they damage you, but you are slowed by 25%
- CHANGE: Skipping item pick now gives you a 50% of your max health heal
Visual Updates
- Item Panel has been completely reworked! It now shows your current stats and will show you the stat increase when you pick an item.
- Pause menu also now shows stats as well as current weapon and items you are holding.
Bug fixes
- Rocket launcher lifesteal now functional
- Old highscores are now displayed again
- Bleed damage on bosses now works correctly
- Bloodletter's curse no longer kills you after 2 seconds of not shooting
- Lifesteal now activates on all damage above 5 instead of just bullet damage
Known bugs
- Menus don't work on controller
- Attack speed scales too fast
- Enemies can spawn on top of the player after un-stealthing
- Jumping-Jack doesn't update target selection mid jump. This leads to unintended interactions with placing and despawning a decoy
- Napalm bombs don't target decoy
- Lifesteal visually regains health after dying
- Napalm doesn't despawn on boss death
- Endless mode button also enters boss mode
- Sword goes through Peacekeeper shield
- Enemies jitter slightly when player is moving'
- Can unpause game while still in settings menu
Duck Game Alpha V0.12.0
Changelog
- ADD: Credits page
- ADD: Settings page
- Volume sliders
- Resolution changing
- Keybinding display
- ADD: Skills
- Dash
- Vanish
- Decoy
- ADD: Shotgun boss
- ADD: Sword
- ADD: New upgrades
- Radiating Bombs
- MOAB
- Sword of the Master
Bug fixes
- 16:10 menu scaling fixed
- Build name correct
- Can no longer speed click through item selection
Known bugs
- Menus don't work on controller
- Life steal doesn't work on rocket launcher
- Old high scores not properly displayed. They are not missing and will be displayed again in the next version
- Blood letter's curse damage ticks too fast
- Bleed damage on bosses never exceeds 1 per tick
Background Improvements
- Initial work for controller support
Duck Game Alpha v0.11.0
Changelog
- ADD: Pause Menu
- ADD: 13 new items
- Bloodletter's Curse
- Stone Wall
- Midas Touch
- Bigger Barrel
- Piercing
- Explosive Bullets
- Ricochet
- Supercharger
- Eye of the Eagle
- Rocket Boots
- Full Breakfast
- Expert Aim
- Hollow-point bullets
- Item details can be found in our wiki
- ADD: 2 new work in progress but playable weapons
- Rocket Launcher
- Sword
- ADD: New boss: The Bombardier
- Boss details can be found on our wiki
- CHANGE: Updated item descriptions to have more detail
- CHANGE: Updated crit chance to overflow into more crit damage once the player hits 100%
- CHANGE: Sniper gives increased zoom out
- CHANGE: Level flow
- CHANGE: Player stat scaling
- CHANGE: Enemy spawning system. Enemies now spawn around the player
- CHANGE: Enemy scaling and difficulty
- CHANGE: Boss damage and health scaling
Bug fixes
- All items can now scale infinitely
- Items in the scoreboard no longer duplicate
- Explosive bullets now work
- Music now loops
- Bullets now stop moving on pause
- Audio levels lowered
Known bugs
- Item Panel can be accidentally clicked
Background Improvements
- Developer Terminal
Duck Game Alpha v0.10.1
Bug fixes
- Final boss collision now works as intended
- Bleed now stops when game is paused
Known bugs
- Explosive bullets are currently non functional
- Music does not loop
- High scores have duplicated item records
Duck Game Alpha v0.10.0
Changelog
- ADD: New bosses every 5 waves
- ADD: New weapons
- ADD: Item skip button
- ADD: New highscore system
- CHANGE: Enemies now only cull on boss waves
Visual Updates
- CHANGE: New item selection visuals
Bug fixes
- Collisions now work properly at high speeds
- Collision now works properly after respawn
Known bugs
- Explosive bullets do damage but don't show hit numbers on all enemies
Background Improvements
- Updated unity version
Duck Game Alpha v0.9.0
Changelog
- ADD: Frame rate cap
Visual Updates
- UI improvements
Bug fixes
- Audio balanced
Known bugs
- Cannot set name when saving high score
- Can't hit enemies for 2 seconds after respawning
- Explosive bullets do damage but don't show hit numbers on all enemies
- Highscore background screen is white
- Nest overlaps bullets
Background Improvements
- Game state detection improved
- UI changed to new system
- New audio mixing system
- Player stat saving improved
- Input detection improved
- Removed outdated testing files
Base release
This just holds the last Alpha v0.8.0 for playing.