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Releases: OtagoPolytechnic/Duck

Beta v0.2.0

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@PBWiseman PBWiseman released this 14 Nov 02:57
4568422

Features

  • ADD: New final boss: Big Bob

Balance

Enemies

  • Enemy Spawn Cap - BUFF
    • Base spawn cap: 10 > 15
    • Per level spawn cap: +1 > +2
    • NOTE: This will change the level 1-25 spawn caps from 10-34 to 15-63.
  • Bladestorm - BUFF
    • Chainsaw Charge
      • Damage: 10 > 10 + 1 per boss spawned

Visual Updates

  • New splash screen
  • New game icon

Bug fixes

  • Pausing and unpausing no longer removes respawn immunity
  • No longer displays timer during boss wave

Known bugs

  • Entering a custom name for leaderboards requires a keyboard
  • Enemy graves occasionally rotate

Beta v0.1.1

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@PBWiseman PBWiseman released this 07 Nov 04:10
186d408

Balance

Other

  • Respawns
    • 3 > 1

Visual Updates

  • Timer visual effect for low time added
  • Timer moved to middle of the screen
  • New icons
    • Peacekeeper shield health
    • Item skip button
    • Respawns
  • Bladestorm visual update
    • Boss sprite
    • Charging sprite
    • Blades
  • Sword reflector off cooldown sprite
  • Updated sword reflect and crit attack sprites
  • New long grass tile

Bug fixes

  • Full Breakfast fixed to be 30% HP instead of 3% HP
  • Lucky Dive Max HP now scales with health items
  • Sword of the Master beams now damage Peacekeeper's shield
  • Sword swings now damage Peacekeeper's shield
  • Reflections work on boss bullets
  • Spine Plate can reflect Peacekeeper bullets
  • Peacekeeper will now always pick his gun back up after his shield is broken

Known bugs

  • Entering a custom name for leaderboards requires a keyboard
  • Enemy graves occasionally rotate
  • Pausing and unpausing removes respawn immunity
  • Timer displays during boss wave

Beta v0.1.0

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@PBWiseman PBWiseman released this 31 Oct 06:03
dc63259

Features

  • ADD: Game now fully supports controller
  • ADD: Keyboard navigation of menus
  • ADD: Toggle shooting option
  • ADD: New Items:
    • Corrupted Dash
    • Corrupted Vanish
    • Corrupted Decoy
    • Death's Dance
    • Second Wind
    • Increased Focus
    • Direct Hit
    • See details here -> Items
  • ADD: New Boss: Bladestorm
  • CHANGE: Sounds
    • NEW:
      • Item menu opening
      • Button presses
      • Deflect
      • Explosion
      • Weapon Equip noise
      • Player Hurt
    • CHANGED:
      • Enemy Shooting
      • Game over (Turned down)
      • Player gunshot
      • Point get

Balance

Weapons

  • Rocket Launcher - BUFF
    • Damage scaling: 100% base > 125% base
    • Attack speed scaling: 33% base > 50% base

Items

  • MOAB - BUFF
    • Deals 50% Self Damage > Removed
    • Damage: Added > +50% weapon damage
  • Bigger Barrel - NERF
    • Extra Pellets: 6 > 4
  • Band-Aid - BUFF
    • 1% > 2% max health regeneration per 3 > 2 seconds

Skills

  • Vanish - NERF
    • Duration: 5 > 4 seconds

Enemies

  • All Bosses - CHANGE
    • Base health: 2000 > 1500
    • Scaling health: 2000 > 2500
    • Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP
    • Bullet speed: 5 + 3 > 1 per boss spawned
  • Jumping-Jack - CHANGE
    • Jump Attack
      • Shockwave size increased to match shadow visual
      • Shadow drop pause: .5 > .2 seconds
      • Min delay between jumps: 7 > 10-6 seconds, reduced by wave number
      • Max delay between jumps 12 > 15-10 seconds, reduced by wave number
  • Bombardier - BUFF
    • Bomb explosion
      • Damage: 10 > 10 + 5 per boss spawned
      • Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on
  • Peacekeeper - NERF
    • Riot shield
      • Shield no longer stops explosions and will take damage from both the bullet and explosion
  • Dogs - BUFF
    • Level 1
      • Speed: Unchanged > 5
    • Level 2
      • Speed: 5 > 7
    • Level 3
      • Speed: 5 > 9
    • Level 4
      • Speed: 7 > 10
    • Level 5
      • Speed: 7 > 11

Other

  • Reroll
    • 2 > 1 at the start of the game
    • ADDED: +1 reroll after boss kills

Visual Updates

  • Menu buttons and styles standardized across all scenes.
  • Sprites
    • NEW:
      • Weapons
      • Player Attacks
      • Enemy Attacks
      • Bombardier Bombs
      • Enemy Grave
    • CHANGED:
      • Player Duck
      • Existing Bosses
      • Enemy Level Variants
      • Map Tile Variants

Bug fixes

  • Dash tooltip change (Visual change only. No mechanical changes)
  • Crit chance display capped at 100% (Visual change only)
  • Movement speed display decimal places capped (Visual change only)
  • Player can no longer appear to lifesteal after death (Visual change only)
  • Endless mode no longer ends at wave 25
  • Napalm bombs now target decoy
  • Napalm now despawns on boss death
  • Fixed camera jittering with higher movement speed
  • Enemies spawn properly during Vanish
  • Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns
  • Attack speed now scales at a consistent rate
  • Can no longer un-pause game while in settings menu
  • Health items now scale with more health
  • Damage can no longer go below 1

Known bugs

  • Entering a custom name for leaderboards requires a keyboard
  • Reflecting a boss bullet does no damage and doesn't destroy the projectile
  • Sword swings go through Peacekeepers shield and damage health directly
  • There is no indication of the Reflector being ready to use
  • Spine plate doesn't reflect the bullets from Peacekeeper
  • Enemy graves occasionally rotate
  • Sword of the master beams don't disappear when hitting Peacekeepers shield
  • Full Breakfast gives 3% max health instead of 30%

Duckstruction Alpha V0.13.0

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@github-actions github-actions released this 17 Oct 05:48
a41c6a4

Changelog

  • ADD: New boss: Peacekeeper
  • ADD: New sword upgrades: Claymore, Reflector
  • ADD: Reroll to item panel. Start with 2 per run.
  • ADD: Death is clearer on enemies, player and bosses.
  • CHANGE: Boss and Endless are now separate game modes
  • CHANGE: Midas Touch is now Spine Plate and does the following:
    • Enemies take 200% of their damage dealt when they damage you, but you are slowed by 25%
  • CHANGE: Skipping item pick now gives you a 50% of your max health heal

Visual Updates

  • Item Panel has been completely reworked! It now shows your current stats and will show you the stat increase when you pick an item.
  • Pause menu also now shows stats as well as current weapon and items you are holding.

Bug fixes

  • Rocket launcher lifesteal now functional
  • Old highscores are now displayed again
  • Bleed damage on bosses now works correctly
  • Bloodletter's curse no longer kills you after 2 seconds of not shooting
  • Lifesteal now activates on all damage above 5 instead of just bullet damage

Known bugs

  • Menus don't work on controller
  • Attack speed scales too fast
  • Enemies can spawn on top of the player after un-stealthing
  • Jumping-Jack doesn't update target selection mid jump. This leads to unintended interactions with placing and despawning a decoy
  • Napalm bombs don't target decoy
  • Lifesteal visually regains health after dying
  • Napalm doesn't despawn on boss death
  • Endless mode button also enters boss mode
  • Sword goes through Peacekeeper shield
  • Enemies jitter slightly when player is moving'
  • Can unpause game while still in settings menu

Duck Game Alpha V0.12.0

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@github-actions github-actions released this 19 Sep 03:20
197462a

Changelog

  • ADD: Credits page
  • ADD: Settings page
    • Volume sliders
    • Resolution changing
    • Keybinding display
  • ADD: Skills
    • Dash
    • Vanish
    • Decoy
  • ADD: Shotgun boss
  • ADD: Sword
  • ADD: New upgrades
    • Radiating Bombs
    • MOAB
    • Sword of the Master

Bug fixes

  • 16:10 menu scaling fixed
  • Build name correct
  • Can no longer speed click through item selection

Known bugs

  • Menus don't work on controller
  • Life steal doesn't work on rocket launcher
  • Old high scores not properly displayed. They are not missing and will be displayed again in the next version
  • Blood letter's curse damage ticks too fast
  • Bleed damage on bosses never exceeds 1 per tick

Background Improvements

  • Initial work for controller support

Duck Game Alpha v0.11.0

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@github-actions github-actions released this 04 Sep 03:47
c2f2da3

Changelog

  • ADD: Pause Menu
  • ADD: 13 new items
    • Bloodletter's Curse
    • Stone Wall
    • Midas Touch
    • Bigger Barrel
    • Piercing
    • Explosive Bullets
    • Ricochet
    • Supercharger
    • Eye of the Eagle
    • Rocket Boots
    • Full Breakfast
    • Expert Aim
    • Hollow-point bullets
    • Item details can be found in our wiki
  • ADD: 2 new work in progress but playable weapons
    • Rocket Launcher
    • Sword
  • ADD: New boss: The Bombardier
    • Boss details can be found on our wiki
  • CHANGE: Updated item descriptions to have more detail
  • CHANGE: Updated crit chance to overflow into more crit damage once the player hits 100%
  • CHANGE: Sniper gives increased zoom out
  • CHANGE: Level flow
  • CHANGE: Player stat scaling
  • CHANGE: Enemy spawning system. Enemies now spawn around the player
  • CHANGE: Enemy scaling and difficulty
  • CHANGE: Boss damage and health scaling

Bug fixes

  • All items can now scale infinitely
  • Items in the scoreboard no longer duplicate
  • Explosive bullets now work
  • Music now loops
  • Bullets now stop moving on pause
  • Audio levels lowered

Known bugs

  • Item Panel can be accidentally clicked

Background Improvements

  • Developer Terminal

Duck Game Alpha v0.10.1

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@github-actions github-actions released this 23 Aug 01:19
d72e99c

Bug fixes

  • Final boss collision now works as intended
  • Bleed now stops when game is paused

Known bugs

  • Explosive bullets are currently non functional
  • Music does not loop
  • High scores have duplicated item records

Duck Game Alpha v0.10.0

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@github-actions github-actions released this 22 Aug 03:12
2c0792e

Changelog

  • ADD: New bosses every 5 waves
  • ADD: New weapons
  • ADD: Item skip button
  • ADD: New highscore system
  • CHANGE: Enemies now only cull on boss waves

Visual Updates

  • CHANGE: New item selection visuals

Bug fixes

  • Collisions now work properly at high speeds
  • Collision now works properly after respawn

Known bugs

  • Explosive bullets do damage but don't show hit numbers on all enemies

Background Improvements

  • Updated unity version

Duck Game Alpha v0.9.0

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@AlexReidNZ AlexReidNZ released this 08 Aug 01:07
a66d480

Changelog

  • ADD: Frame rate cap

Visual Updates

  • UI improvements

Bug fixes

  • Audio balanced

Known bugs

  • Cannot set name when saving high score
  • Can't hit enemies for 2 seconds after respawning
  • Explosive bullets do damage but don't show hit numbers on all enemies
  • Highscore background screen is white
  • Nest overlaps bullets

Background Improvements

  • Game state detection improved
  • UI changed to new system
  • New audio mixing system
  • Player stat saving improved
  • Input detection improved
  • Removed outdated testing files

Base release

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@Loerad Loerad released this 25 Jul 02:57
af80252

This just holds the last Alpha v0.8.0 for playing.