Releases: Outer-Wilds-New-Horizons/new-horizons
Releases · Outer-Wilds-New-Horizons/new-horizons
Version 1.14.0
Major features
- Implement Nomai shuttles and gravity cannons. The gravity cannon also takes a position for a computer displaying where the shuttle is currently landed, and a position for the gravity cannon controls. Shuttles are linked to gravity cannons using the
id
andshuttleID
parameters. - Added a
CreateNomaiText
method to the API that allows you to directly write Nomai text without loading from an external xml file.
Improvements
- Load times are now faster when going to a new star system.
Bug fixes
- Fix Nomai mask being coloured weird sometimes (let center of the universe die)
- Make clearing
default system
options setting actually reset it - Details preserve sectors better. This means you can set up subsectors in your own bundles and they should work.
- Shadows glitch out way less
- Custom planets now can have better, longer shadows (using ProxyShadowCaster and ProxyShadowCasterGroup from existing details and in bundles)
- Shadows no longer jitter
- Note: short-distance shadows still cast from planets behind suns. However, this also happens in vanilla, so it is not fixed here
Generated From PR: #684
Version 1.13.0
Major features
- New API methods to: Add ship logs from xml, add dialogue from xml, create a new planet from json string. All of these methods work directly with strings or XElements and don't load files on their own.
Improvements
- Pitch anglerfish sounds based on scale. Resolves #160.
Bug fixes
Version 1.12.7
Minor features
- Allow setting hazard type and damage per second, as well as first contact damage, for tornados and hurricanes. Resolves #496
Improvements
- Throw errors when attempting to make a signal without a frequency or name. Resolves #660.
Bug fixes
- Supernovae are no longer silent. Fixes #522.
- Supernovae proxies will no longer explode on top of you.
- Lightning now appears properly on top of basic clouds. Fixes #321.
- Bramble music won't play if in another audio volume. Fixes #651.
- Fix QM clouds defaulting to GD fog when not given a tint. Fixes #182.
- Makes creating empty details actually work
- Fixed suit up again #333
Generated From PR: #658
Version 1.12.6
Minor features
- Added
activationCondition
anddeactivationCondition
to details, allowing them to be enabled/disabled depending on a dialogue condition. Resolves #482. - Can now create empty game objects by having a prop detail without a path.
- Added new day/night audio volume. Switches between two clips depending on the time of day. Resolves #319.
Improvements
- If the
path
for a detail is empty it will create an empty game object now. This can be useful for adding other props to it as its children.
Bug fixes
- Black hole vanish effects now tied to the size of the black hole. Fixes #215.
- Black hole ambience pitch isn't weirdly high for large black holes anymore. Fixes #226.
- Change system black holes now make a sound when entering them.
Generated From PR: #655
Version 1.12.5
Minor features
- Added
solarFlareSettings
to star where you can change the size, life length, and time between spawns of solar flares. Fixes #368, fixes #369. - Added
initialRotation
to orbit module. Fixes #360. - NH will no longer free the map view angle by default. If you want it in your star system, set
freeMapAngle
in the system config. - "Returning to system" autopilot behaviour now works in other star systems. Enable it using
returnToSolarSystemWhenTooFar
in the star system config. Off by default. - Add support for custom
fogColorRampTexture
(resolves #530)
Improvements
- Bramble dimensions now support having gravity. Fixes #632.
- Warp-drive system images can go in the
systems
folder now instead of inplanets
. Fixes #637. - Added
offset
to player and ship spawn positions. By default it moves them up by 4m to prevent clipping into the ground but this can be non ideal in cramped spawn locations.
Bug fixes
- Will no longer show 2 debug prompts in certain mods. Fixes #643.
- Stability between loops should be improved as coroutines are now cancelled when the scene unloads. If you were for some reason using the
Delay
class from inside NH for your mod and relying on it doing things between scenes, then what the hell is wrong with you. - Warp drive lock-on now overrides the "returning to system" autopilot. Fixes #649.
- Fixed the map pan, zoom, and view distance to make sense for each system. Fixes #290.
- Fixed scout/ship HUD markers being hidden if there were no cloaking fields in the system. Fixes #647.
Generated From PR: #646
Version 1.12.4
Bug fixes
- Fixes dying on spawn in Evacuation
- Fixes the player seeing objects loading out when changing star system
- Fixes a NRE on reload without the Stranger
- No longer get burned by the sun when spawning in (for real this time)
This time without introducing a bug that breaks systems with only a single planet!
Generated From PR: #642
Version 1.12.2
Bug fixes
- Fix softlock affecting The Machine due to a secret hidden slide reel that destroyed everything (thanks @dgarroDC for finding this)
- More than one cloak can now work at a time, and it only took me over a year (Fixes #108)
- Stranger cloak will no longer appear in other systems (Fixes #600)
- Fixed cloaks breaking if the planet has no ReferenceFrame enabled
Generated From PR: #631
Version 1.12.1
Minor features
- Starting popups can be shown multiple times using
repeatPopup
in the addon-manifest file #621
Improvements
- Can now use
pathToAnimController
on a character dialogue to link it to a Hearthian recorder so that it's visual effects will be triggered during the dialogue (resolves #520) - Can now change the spawn point within the base game Hearthian system (resolves #567)
- Added a 5 second delay to warp transmitters after you come back through the return pad. Means 360 degree alignment target actually works when returning through it instead of sending you straight back. (resolves #563)
- Only signal frequencies in use by the current system will be shown. (resolves #572)
Bug fixes
- Fixed spawning on tidally locked planets (resolves #505)
- Fixed vanilla objects being given labels (OPC, QM, SS) #623
- Fixed solar flare tint not matching star colour #616
Generated From PR: #620