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Load several community map submissions
Signed-off-by: BT (calcastor/mame) <43831917+calcastor@users.noreply.github.com>
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<map proto="1.4.2">
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<name>Gold in Them Thar Kills</name>
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<version>1.0</version>
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<objective>Destroy the enemy team's monuments and then eliminate them!</objective>
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<gamemode>dtm</gamemode>
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<gamemode>blitz</gamemode>
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<phase>development</phase>
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<authors>
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<author uuid="6863869b-4b8c-4445-b778-a8e016775ae4" contribution="Map building, theming, concept, XML, etc"/> <!-- Cazadorian -->
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<author uuid="97d1cc45-0f69-482b-9974-09351aef9dfa" contribution="Map building"/> <!-- lunaceee -->
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</authors>
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<broadcasts>
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<alert after="1s" every="3m">If a team's monument is destroyed they are no longer able to respawn, last team standing wins!</alert>
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</broadcasts>
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<teams>
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<team id="blue" color="blue" max="8">Blue</team>
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<team id="red" color="dark red" max="8">Red</team>
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<team id="green" color="green" max="8">Green</team>
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<team id="yellow" color="yellow" max="8">Yellow</team>
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</teams>
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<kits>
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<kit id="spawn-kit">
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<clear/>
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<item slot="0" unbreakable="true" material="stone sword"/>
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<item slot="1" unbreakable="true" material="bow"/>
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<item slot="2" unbreakable="true" material="stone pickaxe"/>
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<item slot="3" unbreakable="true" material="stone axe"/>
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<item slot="4" amount="64" material="wood"/>
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<item slot="28" amount="64" material="wood"/>
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<item slot="7" amount="32" material="arrow"/>
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<item slot="8" material="golden apple"/>
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<effect duration="4" amplifier="255">damage resistance</effect>
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<helmet unbreakable="true" team-color="true" material="leather helmet"/>
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<chestplate unbreakable="true" team-color="true" material="leather chestplate"/>
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<leggings unbreakable="true" team-color="true" material="leather leggings"/>
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<boots material="leather boots" team-color="true" unbreakable="true"/>
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</kit>
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</kits>
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<spawns>
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<default yaw="0">
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<regions>
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<point>0.5,10,1.5</point>
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</regions>
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</default>
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<spawn team="red" kit="spawn-kit" yaw="0">
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<regions>
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<point>0.5,11,-87.5</point>
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</regions>
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</spawn>
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<spawn team="blue" kit="spawn-kit" yaw="180">
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<regions>
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<point>0.5,11,90.5</point>
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</regions>
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</spawn>
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<spawn team="green" kit="spawn-kit" yaw="90">
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<regions>
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<point>89.5,11,1.5</point>
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</regions>
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</spawn>
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<spawn team="yellow" kit="spawn-kit" yaw="-90">
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<regions>
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<point>-88.5,11,1.5</point>
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</regions>
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</spawn>
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</spawns>
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<filters>
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<not id="deny-void">
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<void/>
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</not>
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<team id="only-blue">blue</team>
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<team id="only-red">red</team>
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<team id="only-green">green</team>
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<team id="only-yellow">yellow</team>
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<any id="mon-destroyed">
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<any> <!-- Match red team -->
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<all>
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<team>red</team>
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<objective>redm</objective>
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</all>
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</any>
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<any> <!-- Match blue team -->
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<all>
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<team>blue</team>
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<objective>bluem</objective>
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</all>
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</any>
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<any> <!-- Match green team -->
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<all>
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<team>green</team>
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<objective>greenm</objective>
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</all>
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</any>
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<any> <!-- Match yellow team -->
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<all>
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<team>yellow</team>
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<objective>yellowm</objective>
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</all>
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</any>
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</any>
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</filters>
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<blitz filter="mon-destroyed">
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<lives>1</lives>
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<broadcastLives>false</broadcastLives>
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</blitz>
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<regions>
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<union id="spawn-protection">
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<rectangle id="red-protection" min="-5.5,-79.5" max="6.5,-91.5"/>
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<rectangle id="blue-protection" min="-5.5,82.5" max="6.5,93.5"/>
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<rectangle id="green-protection" min="80.5,-4.5" max="92.5,7.5"/>
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<rectangle id="yellow-protection" min="-80.5,7.5" max="-91.5,-4.5"/>
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</union>
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<union id="mid-lanes">
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<rectangle id="red-lane" min="4,-57" max="-3,-35"/>
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<rectangle id="blue-lane" min="4,38" max="-3,60"/>
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<rectangle id="green-lane" min="59,-2" max="37,5"/>
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<rectangle id="yellow-lane" min="-36,-2" max="-58,5"/>
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</union>
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<union id="gapple-spawner">
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<cylinder id="gapple" base="0.5,10,1.5" height="5" radius="5"/>
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<point id="gapple-point">0.5,10,1.5</point>
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</union>
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<union id="nw-iron-spawner">
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<rectangle id="nw-iron" min="-50.5,-28.5" max="-29.5,-49.5"/>
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<point id="nw-iron-point">-41.5,11,-40.5</point>
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</union>
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<union id="ne-iron-spawner">
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<rectangle id="ne-iron" min="50.5,-28.5" max="29.5,-49.5"/>
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<point id="ne-iron-point">42.5,11,-40.5</point>
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</union>
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<union id="sw-iron-spawner">
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<rectangle id="sw-iron" min="-29.5,51.5" max="-50.5,30.5"/>
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<point id="sw-iron-point">-41.5,11,43.5</point>
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</union>
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<union id="se-iron-spawner">
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<rectangle id="se-iron" min="50.5,30.5" max="29.5,51.5"/>
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<point id="se-iron-point">42.5,11,43.5</point>
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</union>
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<union id="spawner-prot">
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<cuboid id="gap-prot" min="0.5,9,-0.5" max="-0.5,11,1.5"/>
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<cuboid id="nw-prot" min="-42,10,-40" max="-41,12,-41"/>
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<cuboid id="ne-prot" min="42,10,-40" max="43,12,-41"/>
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<cuboid id="sw-prot" min="-42,10,43" max="-41,12,44"/>
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<cuboid id="se-prot" min="42,10,43" max="43,12,44"/>
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</union>
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<complement id="void-area">
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<everywhere/>
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<!-- Middle-->
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<region id="spawn-protection"/>
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<region id="spawner-prot"/>
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<circle id="middle" center="0.5,1.5" radius="25"/>
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<region id="mid-lanes"/>
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</complement>
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<apply enter="only-blue" region="blue-protection" message="You may not enter the opponent's spawn!"/>
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<apply enter="only-red" region="red-protection" message="You may not enter the opponent's spawn!"/>
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<apply enter="only-green" region="green-protection" message="You may not enter the opponent's spawn!"/>
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<apply enter="only-yellow" region="yellow-protection" message="You may not enter the opponent's spawn!"/>
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<apply block-place="deny-void" use="never" region="void-area" message="You may not build in the void area!"/>
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<apply block="never" region="spawn-protection" message="You may not modify the spawns!"/>
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<apply block="never" region="spawner-prot" message="You may not break the spawner!"/>
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</regions>
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<spawners>
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<spawner player-region="gapple-spawner" spawn-region="gapple-point" delay="6s">
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<item material="golden apple"/>
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</spawner>
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<spawner player-region="nw-iron" spawn-region="nw-iron-point" delay="1s">
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<item material="iron ingot"/>
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</spawner>
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<spawner player-region="ne-iron" spawn-region="ne-iron-point" delay="1s">
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<item material="iron ingot"/>
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</spawner>
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<spawner player-region="sw-iron" spawn-region="sw-iron-point" delay="1s">
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<item material="iron ingot"/>
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</spawner>
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<spawner player-region="se-iron" spawn-region="se-iron-point" delay="1s">
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<item material="iron ingot"/>
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</spawner>v
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</spawners>
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<toolrepair>
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<tool>stone sword</tool>
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<tool>bow</tool>
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<tool>stone pickaxe</tool>
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<tool>stone axe</tool>
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</toolrepair>
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<itemremove>
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<item>leather chestplate</item>
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<item>leather leggings</item>
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<item>leather boots</item>
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<item>leather helmet</item>
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<item>gold block</item>
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<item>coal block</item>
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<item>flint</item>
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</itemremove>
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<block-drops>
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<rule>
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<filter>
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<material>wood</material>
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</filter>
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<drops>
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<item chance="0" material="wood"/>
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</drops>
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</rule>
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</block-drops>
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<destroyables show-progress="false" materials="gold_block" show="true" completion="100%" required="false">
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<destroyable name="Red Monument" owner="red" id="redm">
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<region>
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<cuboid min="-1,15,-62" max="2,17,-65"/>
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</region>
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</destroyable>
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<destroyable name="Blue Monument" owner="blue" id="bluem">
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<region>
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<cuboid min="-1,15,68" max="2,17,65"/>
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</region>
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</destroyable>
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<destroyable name="Green Monument" owner="green" id="greenm">
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<region>
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<cuboid min="67,15,3" max="64,17,0"/>
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</region>
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</destroyable>
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<destroyable name="Yellow Monument" owner="yellow" id="yellowm">
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<region>
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<cuboid min="-66,15,3" max="-63,17,0"/>
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</region>
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</destroyable>
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</destroyables>
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<itemkeep>
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<item>wood</item>
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<item>golden apple</item>
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<item>arrow</item>
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</itemkeep>
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<kill-reward>
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<item amount="16" material="wood"/>
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<item amount="8" material="arrow"/>
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<item material="golden apple"/>
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</kill-reward>
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<hunger>
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<depletion>off</depletion>
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</hunger>
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<maxbuildheight>29</maxbuildheight>
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</map>
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dtcm/standard/quintlet/level.dat

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