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Annealing III: added
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<map proto="1.4.0">
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<name>Annealing III</name>
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<version>1.0.0</version>
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<objective>Destroy both cores!</objective>
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<gamemode>dtc</gamemode>
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<created>2022-09-07</created>
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<authors>
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<author uuid="fe3608b7-d105-4029-8800-34b3147065b6"/> <!-- rockymine -->
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<author uuid="e2d2c2c6-cea9-4510-9ab2-a091b5605b30"/> <!-- Ruediger_LP -->
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</authors>
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<contributors>
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<contributor uuid="f1ff7ecc-2e79-4320-85de-adb392eb2822"/> <!-- DerStiv -->
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</contributors>
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<teams>
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<team id="purple-team" color="dark purple" max="20">Purple</team>
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<team id="green-team" color="green" max="20">Green</team>
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</teams>
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<kits>
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<kit id="spawn-kit">
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<clear/>
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<item slot="0" material="iron sword" unbreakable="true"/>
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<item slot="1" material="bow" unbreakable="true" enchantment="arrow infinite"/>
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<item slot="2" material="diamond pickaxe" unbreakable="true"/>
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<item slot="3" material="gold axe" unbreakable="true"/>
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<item slot="4" material="wood" damage="1" amount="64"/>
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<item slot="6" material="vine" amount="24"/>
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<item slot="8" material="golden apple"/>
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<item slot="28" material="arrow"/>
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<item slot="29" material="shears" unbreakable="true"/>
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<item slot="30" material="iron spade" unbreakable="true"/>
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<helmet material="iron helmet" unbreakable="true"/>
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<chestplate material="chainmail chestplate" unbreakable="true"/>
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<leggings material="leather leggings" team-color="true" unbreakable="true"/>
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<boots material="leather boots" team-color="true" unbreakable="true"/>
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<effect duration="oo" amplifier="100">damage resistance</effect>
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</kit>
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<kit force="true" id="reset-resistance-kit">
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<effect duration="0" amplifier="0">damage resistance</effect>
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</kit>
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<kit id="purple-kit" parent="spawn-kit">
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<item slot="5" material="stained clay" damage="10" amount="48"/>
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</kit>
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<kit id="green-kit" parent="spawn-kit">
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<item slot="5" material="stained clay" damage="5" amount="48"/>
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</kit>
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</kits>
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<spawns>
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<spawn team="purple-team" kit="purple-kit" yaw="45" region="purple-spawn-point"/>
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<spawn team="green-team" kit="green-kit" yaw="-135" region="green-spawn-point"/>
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<default yaw="20" region="obs-spawn-point"/>
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</spawns>
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<cores material="obsidian" leak="5">
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<core team="purple-team" region="purple-core-a" name="Core A"/>
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<core team="purple-team" region="purple-core-b" name="Core B"/>
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<core team="green-team" region="green-core-a" name="Core A"/>
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<core team="green-team" region="green-core-b" name="Core B"/>
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</cores>
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<filters>
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<team id="only-purple">purple-team</team>
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<team id="only-green">green-team</team>
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<any id="block-break-void-filter">
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<all>
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<not>
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<any>
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<material>web</material>
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<material>obsidian</material>
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</any>
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</not>
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<void/>
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</all>
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<not id="block-place-void-filter">
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<void/>
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</not>
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</any>
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<all id="only-iron-cause-world">
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<material id="only-iron">iron block</material>
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<cause>world</cause>
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</all>
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<material id="only-air">air</material>
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<deny id="deny-chest-before-1h">
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<all>
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<material>chest</material>
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<not>
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<time>1h</time>
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</not>
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</all>
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</deny>
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</filters>
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<regions>
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<cylinder id="purple-spawn-point" base="56,14,-47" radius="1" height="0"/>
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<cylinder id="green-spawn-point" base="-56,14,47" radius="1" height="0"/>
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<cylinder id="obs-spawn-point" base="-2,43,1" radius="1" height="0"/>
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<cuboid id="purple-core-a" min="2,15,-52" max="7,20,-47"/>
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<cuboid id="purple-core-b" min="56,15,-16" max="61,20,-11"/>
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<cuboid id="green-core-a" min="-2,15,52" max="-7,20,47"/>
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<cuboid id="green-core-b" min="-56,15,16" max="-61,20,11"/>
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<negative id="not-spawns">
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<union id="spawns">
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<complement id="purple-spawn">
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<rectangle min="42,-39" max="85,-72"/>
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<half origin="52.4,0,-43.4" normal="-1,0,2"/>
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</complement>
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<complement id="green-spawn">
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<rectangle min="-42,39" max="-85,72"/>
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<half origin="-52.4,0,43.4" normal="1,0,-2"/>
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</complement>
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</union>
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</negative>
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<negative id="not-build-region">
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<union id="build-region">
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<rectangle min="-5,-31" max="40,-14"/> <!-- purple -->
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<rectangle min="5,31" max="-40,14"/> <!-- green -->
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<rectangle min="35,-14" max="-35,14"/> <!-- mid -->
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</union>
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</negative>
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<union id="iron-regen">
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<cuboid min="75,19,-59" max="72,22,-63"/> <!-- purple iron -->
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<cuboid min="-75,19,59" max="-72,22,63"/> <!-- green iron -->
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</union>
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<!-- applicators -->
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<apply enter="only-purple" region="purple-spawn" message="You may not enter the enemy's spawn!"/>
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<apply enter="only-green" region="green-spawn" message="You may not enter the enemy's spawn!"/>
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<apply block-place="only-iron-cause-world" block-break="only-iron" region="spawns" message="You may not edit spawn!"/>
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<apply block-place="block-place-void-filter" block-break="block-break-void-filter" region="not-build-region" message="You may not edit the void!"/>
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<apply kit="reset-resistance-kit" region="not-spawns"/>
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<apply use="deny-chest-before-1h" region="spawns" message="Chests are currently under maintainance, we apologize for the inconvenience. Full functionality will be restored after 1h of elapsed game time. For further support please contact brott@oc.tc. We appriciate your patience and suggest trying to break the core!"/>
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</regions>
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<toolrepair>
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<tool>iron sword</tool>
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<tool>bow</tool>
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<tool>diamond pickaxe</tool>
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<tool>gold axe</tool>
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<tool>arrow</tool>
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<tool>shears</tool>
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<tool>iron spade</tool>
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</toolrepair>
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<itemkeep>
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<item>iron sword</item>
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<item>bow</item>
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<item>diamond pickaxe</item>
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<item>gold axe</item>
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<item>arrow</item>
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<item>shears</item>
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<item>iron spade</item>
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<item>wood:1</item>
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<item>stained clay:10</item>
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<item>stained clay:5</item>
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<item>vine</item>
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<item>golden apple</item>
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</itemkeep>
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<itemremove>
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<item>iron helmet</item>
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<item>chainmail chestplate</item>
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<item>leather leggings</item>
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<item>leather boots</item>
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<item>stone</item>
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<item>obsidian</item>
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</itemremove>
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<block-drops>
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<rule>
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<filter>
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<any>
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<material>wood:1</material>
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<material>stained clay:10</material>
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<material>stained clay:5</material>
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</any>
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</filter>
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<drops>
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<item chance="0" material="wood"/>
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</drops>
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</rule>
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</block-drops>
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<item-mods>
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<rule>
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<match>
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<material>iron helmet</material>
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<material>iron chestplate</material>
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<material>iron leggings</material>
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<material>iron boots</material>
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<material>iron sword</material>
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<material>iron pickaxe</material>
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<material>iron axe</material>
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<material>iron spade</material>
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<material>shears</material>
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<material>diamond pickaxe</material>
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<material>diamond axe</material>
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<material>diamond spade</material>
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<material>diamond helmet</material>
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<material>diamond chestplate</material>
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<material>bow</material>
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</match>
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<modify unbreakable="true"/>
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</rule>
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</item-mods>
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<crafting>
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<!-- bulkcrafting -->
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<shaped override="false">
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<result material="iron helmet" amount="9"/>
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<shape>
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<row>III</row>
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<row>I.I</row>
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</shape>
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<ingredient symbol="I">iron block</ingredient>
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</shaped>
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<shaped override="false">
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<result material="iron chestplate" amount="9"/>
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<shape>
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<row>I.I</row>
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<row>III</row>
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<row>III</row>
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</shape>
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<ingredient symbol="I">iron block</ingredient>
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</shaped>
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<shaped override="false">
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<result material="iron leggings" amount="9"/>
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<shape>
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<row>III</row>
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<row>I.I</row>
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<row>I.I</row>
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</shape>
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<ingredient symbol="I">iron block</ingredient>
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</shaped>
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<shaped override="false">
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<result material="iron boots" amount="9"/>
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<shape>
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<row>I.I</row>
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<row>I.I</row>
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</shape>
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<ingredient symbol="I">iron block</ingredient>
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</shaped>
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<shaped override="false">
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<result material="bucket" amount="9"/>
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<shape>
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<row>I.I</row>
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<row>.I.</row>
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</shape>
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<ingredient symbol="I">iron block</ingredient>
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</shaped>
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</crafting>
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<renewables>
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<renewable rate="1" region="iron-regen" renew-filter="only-iron" replace-filter="only-air" avoid-players="2"/>
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</renewables>
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<gamerules>
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<radomtickspeed>3</radomtickspeed>
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</gamerules>
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<hunger>
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<depletion>off</depletion>
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</hunger>
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<maxbuildheight>100</maxbuildheight>
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<broadcasts>
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<alert after="1h">Chest maintainance has concluded, full functionality has been restored. We want to thank you for your patience and wish you an enjoyable stay on Annealing III.</alert>
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</broadcasts>
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<kill-rewards>
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<kill-reward>
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<filter>
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<kill-streak count="5"/>
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</filter>
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<item material="gold hoe" name="`6Farmers Hoe" unbreakable="true"/>
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</kill-reward>
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<kill-reward>
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<item material="golden apple"/>
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<item material="wood" damage="1" amount="16"/>
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<item material="monster egg" damage="93"/>
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</kill-reward>
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<kill-reward filter="only-purple">
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<item material="stained clay" damage="10" amount="48"/>
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</kill-reward>
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<kill-reward filter="only-green">
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<item material="stained clay" damage="5" amount="48"/>
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</kill-reward>
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</kill-rewards>
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</map>
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