Implementation of P2PSP: An application layer protocol for the real-time streaming of multimedia content over the Internet.
Minimal, basic and always (we try) updated information about how to use P2PSP
Malicious peers (MPs) vs Trusted peers(TPs). Who would win a war in a P2PSP team?
A console version of the P2PSP entities (Splitter, Peer, etc)
Scripts for testing the console version of the P2PSP entities
Implementation of a P2PSP client as an Android application
GUI for the P2PSP protocol
P2PSP for iOS
An Android app that captures video and sends it to a FFServer instance
This is the PeerSim simulation branch for P2PSP. Its purpose is to simulate practical conditions with large sets of clients in order to obtain more knowledge about its behaviour. To run this simulations you need to download the PeerSim simulator from http://peersim.sourceforge.net/ and unzip the file.