A complete stand-alone simulator for the P2PSP protocol
Implementation of P2PSP: An application layer protocol for the real-time streaming of multimedia content over the Internet.
A console version of the P2PSP entities (Splitter, Peer, etc)
A player for P2PSP using GTK+
Slides used by P2PSP members talking in conferences, seminars and other outreach meetings.
GUI for the P2PSP protocol
A virtual room where friends share videos among them in real time directly over the web browser, with synchronized playback and a video chat at the same time.
Scripts for testing the console version of the P2PSP entities
Crossroads is a REST api server capable of creating and managing P2PSP channels.
Minimal, basic and always (we try) updated information about how to use P2PSP
Experimental version of the DBS set of rules for the Web Browser using WebRTC+HTML5+JS.
This is the PeerSim simulation branch for P2PSP. Its purpose is to simulate practical conditions with large sets of clients in order to obtain more knowledge about its behaviour. To run this simulations you need to download the PeerSim simulator from http://peersim.sourceforge.net/ and unzip the file.
Malicious peers (MPs) vs Trusted peers(TPs). Who would win a war in a P2PSP team?
An Android app that captures video and sends it to a FFServer instance
Implementation of a P2PSP client as an Android application
P2PSP for iOS