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Project Oogie 0.2.7

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@Pallypots Pallypots released this 04 Nov 19:45
· 5 commits to main since this release

Project Oogie 0.2.7

One-Shot Kill now works on bosses, PS2 HD textures, three button-prompt
styles, and a Steam Deck audio fix.

Cheats (F1 > Cheats)

  • One-Shot Kill works on bosses, fixed (GitHub #6). Bosses take damage
    through their own code, which 0.2.6 never touched. Now one hit finishes
    each fight through the game's own ending, so the cutscenes, rewards and
    dance battles stay as they are:
    • Shadow Oogie (Chapter 1): one hit, then his usual reward.
    • Mega Spider: hit the glowing spot on its back; it sinks and sends
      out a single small spider instead of a swarm. Kill it, the Mega Spider
      comes back in its last, smallest form, and one more hit ends the fight.
      (In 0.2.6 test builds it could stay underground for good.)
    • Dr. Finkelstein (Chapter 8): the first brain you get into his head
      counts as the second, and the normal ending plays.
    • Lock, Shock and Barrel's bathtub, then the trio (Chapter 15),
      Casino Oogie (Chapter 17, the dice in his belly too) and Mega
      Oogie
      (Chapter 24, his fight only; the dance afterwards is untouched):
      one hit that the game counts.
    • Fire King and Ice King (Chapter 20): one hit each. A hit of the
      wrong element no longer heals them to full.
    • Every other enemy kind: one hit (ghosts and the rest, not only
      skeletons).
    • Played through here: Shadow Oogie, the Chapter 5 Mega Spider, ghosts,
      skeletons and Casino Oogie's robots. The other bosses were checked in the
      game's code but not played to the end yet: if one of them does not end
      the way it should, please tell us which and attach logs\play.log.
  • Max Combo, new. The chapter's best combo stays at 999, the most the
    game counts. It sits between Max Exclamation Points and Freeze Time.

Thank you to DeliriumGuylol for testing, the logs and the ideas.

PS2 HD textures and button prompts (F1 > Mods)

  • PS2 HD Textures. RetroGenerica's HD texture pack for the PS2 version
    (made with Solid Snack) now works in this port: about 830 of the game's textures
    are matched to it. It is not included; download it from its author's page:
    https://gbatemp.net/threads/the-nightmare-before-christmas-oogies-revenge-ps2-hd-texture-pack-xbox-button-texture-pack-100-complete-updated-2024.623200/
    Start the game with the downloaded file in your Downloads folder, the game folder
    or mods\ and it offers to install it for you (or unpack it anywhere inside
    mods\ yourself). On and off in F1 > Mods.
  • Button Prompts: Automatic (follows the pad you use), Original Xbox,
    Modern Xbox (needs RetroGenerica's Modern Xbox Buttons pack, installed the
    same way) or PlayStation (the game's own PS2 art, no pack needed for the
    main prompts). (GitHub #9)
  • Needs a DirectX 11 graphics card (feature level 11_0), as nearly every PC
    from the last ten years has.

Fixed

  • Steam Deck: Jack's singing cut in and out (GitHub #9). Under Proton,
    some sound voices never report that they have stopped; the game then waited
    on them about four times a second in the dance fights, with no sound at all
    while it waited, and the sound buffer ran dry in Proton's longer pauses.
    On Steam Deck and Linux the wait is now a quarter as long and the sound
    buffer twice as deep (170 ms). Windows is unchanged. If it still happens, a
    logs\play.log helps: it now notes how often voices had to be stopped.

Tested

  • Chapter 1 Shadow Oogie with One-Shot Kill: one hit, his defeat scene, and
    his reward in the pause menu.
  • Chapter 5 Mega Spider: weak point, one small spider, the last small form,
    one hit, and the key it gives you. Missing the small spider just brings the
    Mega Spider back, as in the original.
  • PS2 HD pack: 831 textures in use, no read errors; all three button styles
    checked in the pause menu.
  • The 0.2.7 package: starts, plays and runs Chapter 1 with and without the
    packs.
  • Not tested here: the other bosses to the end, the Chapter 16 and secret
    Mega Spider fights, and the Steam Deck sound change (it only applies under
    Proton).