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汇总合并 rAthena 官方最新代码 - 2023年10月19日 #747
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Add Joy - Lens - Bat Enchant Update Joy_Of_Victory Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4025577&curpage=1 Add Lens_Craft_Stone enchant Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4111812&curpage=1 Add Overclocker enchant Refer: https://ro.gnjoy.com/news/probability/View.asp?category=6&seq=4071221&curpage=2
* Savage Impact - Increases SP consumption from 55 to 72 based on level 10. - Increases area of effect from 3 x 3 cells to 5 x 5 cells. - Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10. * Eternal Slash - Reduces cooldown from 0.75 seconds to 0.5 seconds. - Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5. - Increases SP consumption from 40 to 60 based on level 5. - Increases cast range from 2 cells to 3 cells. - Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed). * Impact Crater - Reduces cooldown from 5 seconds to 1.5 seconds. - Removes delay after skill. - Increases SP consumption from 54 to 78 based on level 5. - Reduces AP recovery rate from 5 to 3. - Increases damage from 325%Atk to 400%Atk per hit based on level 5. * Shadow Stab - Reduces SP consumption from 65 to 60 based on level 5. - Increases AP recovery rate from 1 to 2. - Reduces cooldown from 1 seconds to 0.35 seconds. - Removes 0.5 seconds delay after skill. - Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5. * Potent Venom - Increases duration from 120 seconds to 300 seconds based on level 10. - Reduces physical resistance ignoring from 30% to 20% based on level 10. * Fatal Shadow Claw - Reduces fixed casting time from 1.5 seconds to 0.5 seconds. - Reduces variable casting time from 4 seconds to 0.5 seconds. - Removes 0.5 seconds delay after skill. - Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10. * Shadow Exceed - Removes 1 second delay after skill. - Reduces AP consumption from 150 to 125 based on level 10. - Increases duration from 240 seconds to 300 seconds based on level 10. * Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
Corrected a mistake for Eternal Slash - The total factor weight of POW with Shadow Exceed should be 3.
* 1 luk = +0.3 critical * BaseLevel / 10 = +0.1 critical Fixed #7865
* Axe Stomp - Reduces cooldown from 1 second to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 45 to 74 based on level 5. - Increases duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5. - Increases damage from 2000%Atk to 4600%Atk per hit based on level 5. * Rush Quake - Removes 0.5 seconds delay after skill. - Increases damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.
* Hawk Rush - Increases damage from 1000%Atk to 2500%Atk based on level 5. * Gale Storm - Reduces cooldown from 2 seconds to 1.5 seconds. - Increases damage from 2500%Atk to 9500%Atk based on level 10. Skipped, not enough info (the values have been changed again) - Reduces SP consumption from 179 to 100 based on level 10. * Crescive Bolt - Reduces delay after skill from 0.5 seconds to 0.3 seconds. - Reduces SP consumption from 100 to 65 based on level 10. - Increases damage from 3000%Atk to 3400%Atk based on level 10. - When reach 3 stacks of Crescive Bolt consecutive attack buff, the duration of buff will be refreshed when reusing Crescive Bolt. * Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap - Reduces cooldown to 2.5 seconds. - Increases SP consumption from 62 to 84 based on level 5. - Increases area of effect to 7 x 7 cells based on level 5. - Reduces trap duration to 5 seconds. - Changes damage interval to 0.5 seconds. - Reduces AP recovery rate from 4 to 3 based on level 5. - No longer inflict status ailment to the target. - Increases damage from 1250%Atk to 4250%Atk per hit based on level 5. Note: already implemented - Increases factor weight of CON in skill formula from 3 to 5. * Hawk Boomerang - Adds 0.15 seconds cooldown. - Reduces SP consumption from 120 to 80. - Reduces AP consumption from 15 to 12. - Increases damage from 2500%Atk to 3000%Atk based on level 5. * Updated Gale Storm - Reduces SP consumption from 179 to 100 based on level 10. Additionally: - Updated Crescive Bolt ratio (+10% each hit)
* Framen - Increases SP consumption from 60 to 92 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10). * Arbitrium - Reduces cooldown from 2 seconds to 1.5 seconds. - Reduces SP consumption from 140 to 112 based on level 10. - Increases damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10. Additional: - Updated the factor weight of SPL in skill formula to 7 (according to the next rebalance) * Petitio - Reduces cooldown from 1 second to 0.5 seconds. - Increases SP consumption from 50 to 65 based on level 10. - Increases AP recovery rate from 2 to 3. - Increases damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10). * Competentia - Reduces AP consumption from 200 to 160 based on level 5. - Increases duration from 240 seconds to 300 seconds based on level 5. * Pneumaticus Procella - Reduces cooldown from 60 seconds to 5 seconds. - Removes 1.5 seconds delay after skill. - Reduces AP consumption from 150 to 30. - Increases damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10). * Effligo - Reduces cooldown from 60 seconds to 0.5 seconds. - Removes 1 seconds delay after skill. - Increases SP consumption from 60 to 75. - Reduces AP consumption from 100 to 12. - Increases damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10). - Reduces factor weight of POW in skill formula from 10/10(demon and undead race) to 7/7(demon and undead race). Co-authored-by: Aleos <aleos89@users.noreply.github.com>
* First Brand - Reduces cooldown from 0.5 seconds to 0.3 seconds. - Increases SP consumption from 50 to 62 based on level 5. - Unifies brand duration to 5 second regardless of skill level. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases cast range from 2 cells to 3 cells. - Increases damage from 2250%Atk to 6000%Atk based on level 5. Already implemented - Increases factor weight of POW in skill formula from 3 to 5. * Second Faith - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 60 to 65 based on level 5. - Increases AP recovery rate from 1 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2500%Atk to 11600%Atk based on level 5. Already implemented: - Increases factor weight of POW in skill formula from 4 to 5. * Second Judgement - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 65 to 70 based on level 5. - Increases AP recovery rate from 2 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2625%Atk to 13150%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 7. * Second Flame - Reduces cooldown from 1 second to 0.7 seconds. - Increases SP consumption from 70 to 75 based on level 5. - Increases AP recovery rate from 3 to 4. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 2750%Atk to 14700%Atk based on level 5. - Increases factor weight of POW in skill formula from 4 to 9. * Third Punish - Reduces cooldown from 2 seconds to 1 second. - Increases number of hit from 2 hits to 3 hits. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 7850%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. * Third Consecration - Reduces cooldown from 2 seconds to 1 second. - Unifies area of effect to 7 x 7 cells regardless of skill level. - Increases damage from 3250%Atk to 3500%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 5 to 10. * Oleum Sanctum - Reduces cooldown from 3 seconds to 2 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 70 to 85 based on level 5. - Increases damage from 2000%Atk to 10500%Atk based on level 5. - Increases area of effect from 7 x 7 cells to 11 x 11 cells based on level 5. Already implemented - Increases factor weight of POW in skill formula from 3 to 5. * Explosion Blaster - Reduces cooldown from 1 second to 0.7 seconds. - Reduces SP consumption from 120 to 90 based on level 5. - Increases damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5. - Increases area of effect from 9 x 9 cells to 11 x 11 cells based on level 5. - Increases factor weight of POW in skill formula from 3/5 to 15/15. * First Faith Power - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. * Judge - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5. * Third Exorcism Flame - Reworks cooldown from 30~150 seconds to 180~60 seconds (level 1~5). - Unifies duration to 300 seconds regardless of skill level. - Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5. * Massive Flame Blaster - Reduces cooldown from 60 seconds to 5 seconds. - Removes 1 second delay after skill. - Reduces AP consumption from 150 to 12. - Increases damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10. - Increases area of effect from 9 x 9 cells to 11 x 11 cells. - Increases factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race). - Reduces duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.
* Full Shadow Protection - Increases duration from 60 seconds to 180 seconds base on level 4. * Research Report - Reduces fixed casting time from 1 second to 0.5 seconds. - Reduces cooldown from 120 seconds to 60 seconds. - Increases duration from 60 seconds to 150 seconds. * Acidified Zone (Water)/(Fire)/(Wind)/(Ground) - Reduces cooldown from 1 second to 0.5 seconds. - Reduces delay after skill from 0.5 seconds to 0.15 seconds. - Reduces SP consumption from 88 to 63 based on level 5. - Increases number of hit from 5 hits to 7 hits. * Bionic Pharmacy - The crafting materials of Icycle/Earth/Gale/Flame Acid Bottle have been changed, reduces amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changes materials from elemental ore to elemental point.
* Fixes #7875. * Calling script_hasdata before script_getnum in addrid Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Thanks to @Atemo
* Abyss Dagger - Increases SP consumption from 60 to 64 based on level 5. - Increases damage from 1750%Atk to 2600%Atk per hit based on level 5. * Deft Stab - Increases SP consumption from 55 to 62 based on level 10. - Increases AP recovery rate from 2 to 3. - Increases damage from 3600%Atk to 5850%Atk based on level 10. - Increases area of effect from 5 x 5 cells to 7 x 7 cells based on level 10. * From the Abyss - Increases number of hit from 1 hit to 2 hits. - Increases damage from 500%Matk to 2600%Matk per hit based on level 5. * Abyss Square - Increases AP recovery rate from 4 to 5. - Increases damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10). * Chain Reaction Shot - Reduces cooldown from 1.5 seconds to 1 second. - Removes 0.5 seconds delay after skill. - Reduces SP consumption from 80 to 75 based on level 5. - Increases area of effect of secondary damage from 3 x 3 cells to 7 x 7 cells. - Increases area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5. - Increases damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5. - Increases factor weight of CON in skill formula from 5 to 15. * Frenzy Shot - Reduces SP consumption from 125 to 55 based on level 10. - Increases damage from 3500%Atk to 4000%Atk per hit based on level 10. * Omega Abyss Strike - Reduces cooldown from 60 seconds to 3 seconds. - Reduces SP consumption from 150 to 125. - Reduces AP consumption from 150 to 15. - Increases damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.
* Conflagration - Increases SP consumption from 110 to 113 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Diamond Storm - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). * Lightning Land - Increases SP consumption from 95 to 110 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Terra Drive - Reduces cooldown from 2 seconds to 1 second. - Reduces SP consumption from 100 to 96 based on level 5. - Increases damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5. - Increases factor weight of SPL in skill formula from 5/7(spirit) to 5/10(spirit). * Corrected the SPL weight of EM_DIAMOND_STORM and EM_TERRA_DRIVE * Venom Swamp - Increases SP consumption from 100 to 112 based on level 5. - Increases damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5. * Elemental Buster - Reduces fixed casting time from 2 seconds to 1.5 seconds. - Reduces cooldown from 60 seconds to 5 seconds. - Reduces delay after skill from 1.5 seconds to 0.5 seconds. - Reduces SP consumption from 150 to 140. - Reduces AP consumption from 150 to 30. - Increases damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.
* Floral Flare Road - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 70 to 94 based on level 5. - Increases damage from 1000%Matk to 3750%Matk per hit based on level 5. * Rain of Crystal - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 80 to 100 based on level 5. - Increases damage from 750%Matk to 3980%Matk per hit based on level 5. * Tornado Storm - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 75 to 94 based on level 5. - Increases damage from 450%Matk to 3900%Matk per hit based on level 5. * Stratum Tremor - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 75 to 94 based on level 5. - Increases damage from 1250%Matk to 3750%Matk per hit based on level 5. * Crimson Arrow - Reduces SP consumption from 105 to 94 based on level 5. - Increases AP recovery rate from 1 to 2. * Frozen Slash - Increases cooldown from 0.3 seconds to 0.45 seconds. - Increases SP consumption from 85 to 96 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5. * Storm Cannon - Reduces SP consumption from 100 to 94 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. * Rock Down - Increases SP consumption from 85 to 92 based on level 5. - Increases AP recovery rate from 1 to 2. - Increases damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5. * All Bloom - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 100 to 126 based on level 5. - Increases damage from 500%Matk to 6200%Matk per hit based on level 5. - No longer reduce skill damage on Climax level 2. - Increases bonus damage on Climax level 3 from 100% to 300%. - Increases damage of additional explosion on Climax level 5. * Crystal Impact - Reduces cooldown from 6 seconds to 2 seconds. - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 120 to 132 based on level 5. - Increases damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5. * Destructive Hurricane - Reduces cooldown from 6 seconds to 2 seconds. - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 120 to 132 based on level 5. - Increases damage from 8000%Matk to 14250%Matk based on level 5. - Increases bonus damage on Climax level 3 from 100% to 200%. - Reduces bonus damage on Climax level 5 from 70% to 50%. Skipped (unknown value) - Increases damage of additional hit on Climax level 1. * Violent Quake - Reduces delay after skill from 1 second to 0.5 seconds. - Increases SP consumption from 100 to 126 based on level 5. - Increases damage from 600%Matk to 6200%Matk per hit based on level 5. - Increases bonus damage on Climax level 3 from 100% to 200%. * Deadly Projection - Reduces SP consumption from 120 to 90 based on level 5. - Increases damage from 3600%Matk to 14000%Matk based on level 5. * Mystery Illusion - Reduces delay after skill from 1 second to 0.5 seconds. - Reduces SP consumption from 120 to 110 based on level 5. - Increases AP recovery rate from 4 to 5. - Increases damage from 2500%Matk to 4750%Matk per hit based on level 5. * Astral Strike - Reduces cooldown from 60 second to 6 seconds. - Reduces SP consumption from 150 to 130. - Reduces AP consumption from 150 to 25. - Increases initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10. - Increases over time damage from 2000%Matk to 6500%Matk per hit based on level 10. - Reduces skill duration from 15 seconds to 6 seconds. * Soul Vulcan Strike - Increases damage from 900%Matk to 1250%Matk per hit based on level 5. - Reduces SP consumption from 120 to 110 based on level 5.
* Vigor - Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10. - Increases bonus damage against demihuman and angel race monsters from 50% to 100%. - Reduces AP consumption from 150 to 125. - Increases HP consumption on each attack from 2 to 10 based on level 10. * Dragonic Aura - Reduces delay after skill from 1 second to 0.5 seconds. - Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10. * Madness Crusher - Removes 0.4 seconds variable casting time. - Increases fixed casting time from 0.4 seconds to 0.5 seconds. - Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). (additional note: 4400% Atk on level 5 without weapon weight) - Increases SP consumption from 50 to 68 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases factor weight of POW in skill formula from 5 to 7. * Storm Slash - Reduces cooldown from 0.35 seconds to 0.3 seconds. - Increases AP recovery rate from 1 to 2. - Increases damage from 600%Atk to 950%Atk per hit based on level 5. - Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%. * Servant Weapon - Demolition - Reduces cooldown from 3 seconds to 0.5 seconds. - Reduces AP recovery rate from 3 to 2. - Increases damage from 750%Atk to 2500%Atk per hit based on level 5. * Servant Weapon - Phantom - Removes 0.8 seconds variable casting time. - Reduces cooldown from 2 seconds to 0.5 seconds. - Removes 0.8 seconds delay after skill. - Increases damage from 600%Atk to 1700%Atk per hit based on level 5. * Servant Weapon - Increases number of hit from 1 hit to 2 hits. - Increases damage from 450%Atk to 2500%Atk per hit based on level 5. * Hack and Slasher - Changes damage logic from 2 split hits to 2 cumulative hits. - Increases damage from 3000%Atk to 7300%Atk per hit based on level 10. - Increases cooldown from 0.3 seconds to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 70 to 72 based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. Thanks to @aleos89 !
* Overslash - Reduces cooldown from 1 second to 0.7 seconds. - Reduces SP consumption from 68 to 65 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10). Already implemented - Increases factor weight of POW in skill formula from 2 to 5. * Shield Shooting - Reduces cooldown from 1 second to 0.7 seconds. - Increases AP recovery rate from 2 to 3. - Increases damage from 6440%Atk to 14440%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150). Already implemented - Increases factor weight of POW in skill formula from 3 to 5. Notes - Factor weight of shield refine rate is taken from next rebalance: "Increases factor weight of shield refine rate in skill formula from 4 to 25." - Factor weight of the shield weight is deduced from the skill base damage: 11900%Atk on level 5. * Cross Rain - Reduces cooldown from 5 seconds to 4.5 seconds. - Reduces delay after skill from 0.5 seconds to 0.15 seconds. - Increases SP consumption from 68 to 78 based on level 10. - Increases AP recovery rate from 5 to 7. - Increases damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10). * Grand Judgement - Reduces cooldown from 60 seconds to 5 seconds. - Removes 0.5 seconds delay after skill. - Increases SP consumption from 68 to 78 based on level 10. - Reduces AP consumption from 150 to 15. - Reduces duration of Grand Judgement buff from 300 seconds to 150 seconds. - Increases damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10. * Judgement Cross - Reduces cooldown from 60 seconds to 5 seconds. - Removes 0.5 seconds delay after skill. - Reduces SP consumption from 150 to 105 based on level 10. - Reduces AP consumption from 150 to 10. - Increases damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.
The first course of the test had two warp ports very close to each other warping to the same place for no reason.
* Sound Blend - Reduces SP consumption from 128 to 80 based on level 5. * Metallic Fury - Reduces cooldown from 0.5 seconds to 0.3 seconds. - Reduces SP consumption from 168 to 94 based on level 5. - Reduces AP recovery rate from 3 to 2 based on level 5. - Increases damage from 4500%/4950~6750%(area damage according to number of branded target)Matk to 11000%/12500~18500%(area damage according to number of branded target)Matk based on level 5. * Rhythm Shooting - Adds 0.15 seconds cooldown. - Removes 0.15 seconds delay after skill. - Reduces SP consumption from 90 to 52 based on level 5. - Increases damage from 600%/780%(branded target)Atk to 800%/1400%(branded target)Atk based on level 5. - Increases factor weight of CON in skill formula from 2 to 3. * Rose Blossom - Reduces variable casting time from 2 seconds to 1 second. - Increases cooldown from 0.5 seconds to 0.7 seconds. - Reduces SP consumption from 125 to 94 based on level 5. - Increases damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5. - Increases factor weight of CON in skill formula from 3/2(area damage) to 3/3(area damage). Checked against rathena/rathena#7024 Credit to @datawulf for Metallic Fury update
* Do not exit the process while receiving crash signal so that the system will make core dump correctly. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Enabled Illusion Investigation: Illusion of Twins
* Some correction in Illusion investigation NPCs * After discussion, rathena/rathena@9ddd26f reverted to not using same NPC name as Kiel quest * Corrections of the questinfo QTYPE Thanks to @crazy-arashi, @Pokye
* Replace grade values by constants * Corrections and update of the item database according to EquipmentProperties.lub from the client
Thanks to @Atemo
* Fixes #7921.
* Fixes #7925. * Follow up to 0f18869. Thanks to @SpineOfSteel and @Atemo! Co-authored-by: Atemo <capucrath@gmail.com>
* Fixes #7904 and fixes #7916. * Resolves NPC_RUN and NPC_RANDOMMOVE monsters not always reaching their intended escape distance. * Resolves Marine Sphere calling the run skill too early resulting in the distance escaped not always being the same. * Resolves Wink of Charm not forcing the target to fail skill use on the caster. * Renames the monster alchemist state to can_escape to fit multiple uses. Thanks to @Leemonn and @Lemongrass3110!
* Implemented status change SC_G_LIFEPOTION * Corrected status change SC_ALMIGHTY
Co-authored-by: Aleos <aleos89@users.noreply.github.com> Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
* Fixed wrong item bonus (Item Drop) * Removed duplicate id * Fixed wrong item bonus (Race) * Fixed item type
Resolve Issue: SQL 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '' at line 2
* Added new items * Item scripts corrections * Updated item prices * Updated mapcache * Corrected Royal Guardian Ring and Lich Lord Card Position Thanks to @mazvi
Fix sold out item removed on sale list of marketshop. Now the item icon still exist in marketshop as gray icon. Fixes #7931
Fixes #5382
Now it also makes use of the Fail configuration in YAML
Fixes #7947 Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
* Added Index field The structure now allows to define the same item with different data * Updated the tool yamlupgrade for version upgrade
* Adds effect constant names to the list.
Boxes updated : * Updated item scripts * Item scripts converted to item group
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