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Splash 0.1.0-alpha

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@github-actions github-actions released this 21 Oct 09:57
· 9 commits to main since this release

Added

  • First alpha. A library with real thumbnails, a flat editor close to HyperFrames' look, a prompt under the preview, an app icon.
  • Scenes draw at the resolution the host asks for (splash.detail): full quality for pictures and recordings, reduced only for live wallpapers. Presets use fractions of the canvas, so they look the same at any size.
  • A still picture of the scene is set as the real wallpaper under a moving one; the previous wallpaper is remembered and can be put back. New displays get it too.
  • Website (site/) with the real scenes running live, built from the presets; DMG release workflow.
  • Scene format v1 (scene.json) with parameters, tiers and permissions; linter; seven presets.
  • splash command line tool: init, presets, lint, snapshot, bake, ask, doctor, version.
  • PerformancePolicy and power settings (pause on battery, pause in Low Power Mode, battery frame rate).
  • splash-runner: desktop-level wallpaper window per screen, live and baked tiers, menu bar item, single instance, driven by state.json and system notifications, no timers.
  • Baker: seamless HEVC loops; static tier through the real desktop picture.
  • splash-editor: scene library, live preview, parameters, apply (still, video, live), history with undo, drawing and pin comments, chat with an agent CLI, Settings.
  • Agent bridge: Claude Code tested. Codex wired up, untested. OpenCode switched off (it edited files outside the scene).
  • XcodeGen project: the editor app carries the runner app and the command line tool.
  • Documentation, community files, CI and release workflows.
  • Settings: power choices, and an About page with the version, feedback links, a manual update check and ways to support the project.
  • Reviews, support and donation links, issue forms, Homebrew cask and a repeatable benchmark (scripts/benchmark.sh), set up the same way as Notcholino.