I am working as an engineer on an indie team with a team size of ~10 people. We are focused on developing our skills and game prototypes.
Because of the uncertain future of Unity, I am shifting part of my focus to learning other game engines so as to diversify my game engine knowledge. Currently, I am learning Godot, and plan on learning Unreal as well as time allows.
In 2023, I completed the Foundational C# with Microsoft Certification.
I try to go to game jams about twice a year when the two big local game jams happen. I prefer going to in-person game jams, but sadly this was stopped during the pandemic. I've since started taking part in more online game jams.
- Plaguedrasil
Pirate Software Game Jam 14
Jam Submission
I am the primary Meetup host for a local game dev group. We meet bimonthly, hosting game testing sessions, member presentations, project show and tells, and directed and freeform discussions.
I also like to work on side projects from time to time, but they get much less love and attentions than my other activities.
My primary toolset for game development
Engine | Unity |
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Godot | ||
Language | C#.NET | Foundational C# (Microsoft Certification) |
Editor | Visual Studio | |
Source Control | Git |