Repository navigation
Coliseum Developer Log - v3.5.0
What’s New in v3.5.0
Game Review Overhaul
- Rebuilt move classification around win probability instead of raw centipawns: Brilliant, Great, Best, Excellent, Good, Book, Forced, Inaccuracy, Mistake, Miss and Blunder.
- Accuracy now uses the Lichess formula, and ACPL is shown alongside it.
- Book moves are detected from the opening books in your books folder.
- Added a clickable evaluation graph, a Key Moments list, and a best-move arrow with the engine’s preferred line for every weak move.
- Fixed Brilliant moves never being awarded, and 1.2–1.8 pawn errors being labelled “Interesting”.
- Fixed evaluations dropping to 0.00 when an engine’s last output line had no score.
Live Analysis
- Shows the top 3 engine lines in standard notation.
- Fixed stale evaluations and arrows from the previous position showing up after a move.
- Fixed the eval bar using the wrong side to move when stepping back through a game.
Puzzle Generator
- New puzzle types: Punish the Blunder, Missed Tactics, and forced mates confirmed to end in checkmate.
- Every solver move is checked to be the only winning move, so each puzzle has one clear answer.
- Removed duplicate puzzles from the same mating attack or tactic.
- Added theme tags (fork, sacrifice, back-rank mate, smothered mate, discovered attack…) and difficulty ratings.
Tactics Trainer
- The opponent’s blunder is played on the board before you solve.
- Added hints, solved/failed tracking, success rate and streaks, plus a “Next Puzzle” button that jumps to unsolved puzzles.
- Alternative mates that are just as fast are accepted, and other winning alternatives are checked by the engine.
- New filters for unsolved and failed puzzles and for themes, plus sorting by difficulty.
- Fixed a freeze when checking alternative mates.
Fixes
- The Game Analysis layout now fits smaller windows.
- Analysis engines are shut down cleanly when the app closes.