Commit be60dca
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Script actions 99-110 (#402)
* Script actions 99-109
All the remaining from PR 296.
* small fix
* Changes suggested by the last review
* Reverted some code that make crashes
* Fix small mistakes
When restoring code I though those code blocks were the same.
Added a possible bugfix that could interrumpt the attack script in very rare cases.
* restore missing hook
1 hook for saving the Team kills was lost during the merges.
* post-merge fix in Readme file
* Added the last Action 110
* Fixed bug in Action Argument 20 & new argument 35
Argument 35 is the old Argument 20 that covers Land vehicle factory and Naval factory.
Now Argument 20 ignores Naval factories
* Fixes and small improvements
* Changed the 103,0 behavior due to feedback
Gallback to CloseEnough value in Rulesmd.ini
* Point to latest YRpp
* Changes in how is stored the selected target
* Added function for finding the Team Leader
helper function
* Fix a potential crash
* fix missing break statement
* · Fixed bug that made AI pick dead units as targets.
· Replaced Armor comparison when selecting possible new targets by a new comparison based on total damage produced by the selected weapon.
· Fixed "Case 33" in EvaluateObjectWithMask(...)
· Small tweaks in Debug lines.
* improvement for unknown actions
* small change1 parent 03deae5 commit be60dca
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10 files changed
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- src/Ext
- Rules
- Script
- Team
- Techno
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