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Virtual Fortress 2 - Third Release
This is the third version of this mod made available to the public.
Main improvements are the new maps, weapon aiming, VR HUD and WIP VR hand gestures menu.
Installation is the same as last time, though this time the .zip is much larger due to all the new maps and their resources.
DOWNLOAD LINK:
https://mega.nz/file/OA8BESJR#QcZ4IZLm5vGH1W75Un31Fe5EZthcDJEH-k6K_vP2ZnM
(Git doesn't allow uploading files bigger than 2GB apparantly)
INSTALL instructions:
First, make sure you have the Source SDK 2013 base multiplayer installed and that "Use Desktop Game Theatre while SteamVR is active" is unchecked for it in tool properties
If you already have a tf_port inside of your steamapps/sourcemods folder, delete it so it can be replaced by this one.
Now unpack the contents of Virtual_Fortress_2_Beta.zip into your steamapps directory (if you have multiple libraries, choose the one that has your Source SDK 2013 base multiplayer install). When asked to merge folders, click yes to all. When asked to replace files (only needed for openvr_api.dll i think), click yes to all.
PLAYING IN VR instructions:
Launch the game via Launch_Virtual_Fortress_2.bat located in steamapps/sourcemods/tf_port (just double click it or something)
click ok for all the error messages. After that click on ignore all asserts
you should now be in the main menu of tf2. The game should be running in 1080p by default but you can check on that at this stage if you want. Create a server with a map you like (except gravelpit, that crashes the game for now)
Choose a team and class. Once you're spawned put on your VR Headset and start SteamVR
Once SteamVR is ready type the following into the console: "VRMOD_init" after that enter "VRMOD_start"
Congratulations! You're in VR now! You can optionally close the main menu with the esc button now.
Bindings differ for the different VR controllers but i think everyone should be able to move and look around (probably with the analog sticks) at least. I have personally setup the oculus bindings to work well so those should work fine at the moment.
Virtual Fortress 2 - VR Controller support and more!
This is the second version of this mod made available to the public.
You'll find that it has improved a lot since last release!
It's now easier to install as well!
INSTALL instructions:
- First, make sure you have the Source SDK 2013 base multiplayer installed and that "Use Desktop Game Theatre while SteamVR is active" is unchecked for it in tool properties
- Now unpack the contents of Virtual_Fortress_2_Beta.zip into your steamapps directory (if you have multiple libraries, choose the one that has your Source SDK 2013 base multiplayer install). When asked to merge folders, click yes to all. When asked to replace files (only needed for openvr_api.dll i think), click yes to all.
PLAYING IN VR instructions:
- Launch the game via Launch_Virtual_Fortress_2.bat located in steamapps/sourcemods/tf_port (just double click it or something)
- click ok for all the error messages. After that click on ignore all asserts
- you should now be in the main menu of tf2. The game should be running in 1080p by default but you can check on that at this stage if you want. Create a server with a map you like (except gravelpit, that crashes the game for now)
- Choose a team and class. Once you're spawned put on your VR Headset and start SteamVR
- Once SteamVR is ready type the following into the console: "VRMOD_init" after that enter "VRMOD_start"
Congratulations! You're in VR now! You can optionally close the main menu with the esc button now.
Bindings differ for the different VR controllers but i think everyone should be able to move and look around (probably with the analog sticks) at least. I have personally setup the oculus bindings to work well so those should work fine at the moment.
Virtual Fortress 2 - 99% Working headtracking
This is the first working version of this mod i managed to release to the public. This is more of a demo than a working game and it needs some setup to get working.
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Download the Source SDK Base 2013 Multiplayer
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unzip this release and add it under sourcemods in your steamapps directory.
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Go to the source sdk base 2013 multiplayer install folder. In the bin directory, replace openvr_api.dll with the one found in tf_port's bin folder. Also copy all the .json files in the tf_port folder along with the entire tracker folder to the source sdk base 2013 multiplayer folder. In that source sdk base folder, create a folder named tf_port and copy the same .json files and tracker folder inside it.
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set steam to offline mode
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under properties for the source sdk base 2013 multiplayer, uncheck Use Desktop Game Theatre while SteamVR is active,
also set automatic updates for it to "only update this tool when i launch it" -
go back to your steamapps directory, find the appmanifest for the source sdk base 2013 multiplayer (should be appmanifest_243750.acf),
open it in a text editor and change the number after "StateFlags" to "4" and the number after "UpdateResult" to "0". Save and close the file -
Now you can actually start the game from steam while in offline mode! The game should appear in your steamlibrary as "Team Fortress 2 VR mod"
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Launch the game and set your render resolution to 1920 x 1080. The mod currently doesn't work with other resolutions.
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to view the game in VR, start a server with any map (not gravelpit, that one crashes the game). Once you're in the spawn room, open the dev console.
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Put on your VR headset and start SteamVR
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in the console, enter "vrmod_init"
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once the audio stuttering has stopped, enter "vrmod_start"
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you're in VR now! have fun!