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Game Build v0.3a
Unzip and run EXE.
This build contains a new system for updating each cell to eliminate some biases and some small performance and QoL improvements.
Changes:
- Some cells now choose randomly which way to go to eliminate biase.
- Sand now swaps correctly with fire.
- Added debug shortcut to spawn a single cell in the center of the grid.
- Added small performance improvements.
Controls
Place cell: left mouse
Destroy cell: right mouse
Create screenshot: ctrl+s
Increase/decrease brush size: (ctrl)+'[' / ']'
Pause simulation: space
Scrub simulation frames: right arrow key
Reset sim: TAB
Toggle UI/hud info: grave key
Add auto cell placer: ctrl + left click
Add auto cell destroyer: ctrl + right-click
Undo last auto cell manipulator: ctrl + z
Select element: num 1-9
Add debug cell in center of grid: middle mouse
Buildv0.2a
Unzip and run EXE.
This build contains a new rendering/updating code overhaul and lots of QOL features. More FPS yayyy 😁
Changes:
- Rendering is now done via a texture (big performance boost)
- Made cell updating more efficient and less error-prone
- Added screenshotter tool
- Added automatic cell placers/destroyers
- Added Fire, Wood, Lava and Smoke cell elements + interactions
- Added reset shortcut
- Added UI/hud info toggle shortcut
- Added pause/frame scrubbing shortcuts
- And lots of bug fixes :)
Controls
Create screenshot: ctrl+s
Increase/decrease brush size: (ctrl)+'[' / ']'
Pause simulation: space
Scrub simulation frames: right key
Reset sim: TAB
Toggle UI/hud info: grave key
Add auto cell placer: ctrl + left click
Add auto cell destroyer: ctrl + right-click
Undo last auto cell manipulator: ctrl + z
Select element: num 1-9
Buildv0.1b
Unzip and run EXE.
Controls
Create screenshot: ctrl+s
Increase/decrease brush size: (ctrl)+'[' / ']'
Pause simulation: space
Scrub simulation frames: right
Disclaimer: This build contains an overhauled system for updating and drawing cells. It already has some major performance improvements but it lacks quite a lot of features. There will be bugs