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Gunboat 1.1.1
AdLib sound effects: every effect on its own channel, plus explosions, kill and impact sounds.
You still need your own copy of the DOS game: unpack the package, copy the original files into its Game folder and start gunboat.exe (Linux: ./gunboat). README.txt in the package has the details. All of these changes affect only the AdLib sound effects: set "Sound effects: AdLib" in the launcher, or use --effects adlib. The PC speaker stays exactly as the original.
New
- Separate channels: the original's effects driver plays one sound at a time, so every machine-gun burst cut off the engine, explosions and hits. On AdLib every effect now plays on its own channel, so the engine keeps running under the gunfire. The game itself is unchanged.
- Explosions for destroyed targets: the original makes no sound when you destroy a ship, a helicopter or most other targets. On AdLib they now explode.
- Soldier killed: a new sound when enemy infantry are killed.
- Bullet impacts: a plink when your bullets hit metal (boats, vehicles, guns, helicopters, mines, buoys), and a duller knock on wood and stone (huts, docks, forts, bridges, trees, rocks).
- New instruments: every effect has a new AdLib instrument.
Verification
The whole game is still checked against the original machine code, including every mission on every video card.
Downloads
Gunboat-1.1.1-win64.zip: Windows 10/11, 64-bitGunboat-1.1.1-linux-x86_64.tar.gz: 64-bit Linux, glibc 2.35 or newer. It appears a few minutes after publication.
No game files are included.