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client-v0.2.9+26.2

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@github-actions github-actions released this 01 Nov 22:18
· 26 commits to master since this release
f35eeb9

These builds aren't signed yet, so the first launch needs one extra step:

  • macOS: open Pomme.app with right-click → Open, or allow it under System Settings → Privacy & Security.
  • Windows: on the SmartScreen prompt, choose More info → Run anyway.
  • Linux: chmod +x pomme-client-linux-x64-gnu.AppImage, then run it.

What's Changed

  • run the in-game tests against any supported version by @Purdze in #781
  • load chunks from servers older than 1.21.6 by @Purdze in #782
  • load translations after a first-run asset download by @Purdze in #783
  • replay every version's captured join traffic in tests by @Purdze in #784
  • remap command parser ids by name on every version by @Purdze in #786
  • strip 1.20.4's trailing server_data bool by @Purdze in #788
  • apply 1.20.x's secure chat flag from server_data by @Purdze in #789
  • translate 26.3 items through a 26.3 item grammar by @Purdze in #790
  • translate 26.1 items through the 26.2 item grammar by @Purdze in #791
  • track the glowing flag and add the highlight players key by @Purdze in #792
  • draw vanilla's glowing outline by @Purdze in #793
  • view the world from a spectated entity by @Purdze in #794
  • add the creeper, spider and enderman spectator effects by @Purdze in #795
  • draw item meshes instanced instead of through push constants by @Purdze in #796
  • animate atlas sprites by @Purdze in #797
  • match the creative screen's outside click, wheel, search scroll reset and slot hover area by @Purdze in #798
  • outline glowing items, hide invisible mobs and flip the outline's vertical blur by @Purdze in #799
  • blur menus behind the menu background blur option by @Purdze in #800
  • pack terrain uvs into 12 bits per axis and add a mesh hash tool by @Purdze in #801
  • reset ingame test worlds to noon in clear weather between scripts by @Purdze in #802
  • light terrain through the lightmap and wire up brightness by @Purdze in #803
  • advance world clocks by their server rate by @Purdze in #804
  • add a deterministic harness step by @Purdze in #805
  • drive the sky from environment attributes by @Purdze in #806
  • fog the sky to vanilla's fog colour by @Purdze in #807
  • blend biome environment attributes by @Purdze in #808
  • fix deterministic test flakes by @Purdze in #809
  • apply chunks_biomes by @Purdze in #810
  • make the lightmap script's nether shot comparable by @Purdze in #811
  • render in gamma space like vanilla by @Purdze in #812
  • light entities, block entities and the arm through the lightmap by @Purdze in #813
  • shade entities and block entities by face direction by @Purdze in #814
  • light items, particles and weather through the lightmap by @Purdze in #815
  • add a shader pack runtime by @Purdze in #816
  • evaluate shader pack properties and custom uniforms by @Purdze in #817
  • draw the sky through gbuffers_skybasic and gbuffers_skytextured by @Purdze in #818
  • add the shader pack shadow pass for terrain by @Purdze in #821
  • Copy Sign in Code & Account Menu Improvements by @dxxxxy in #823
  • add sniffer by @Purdze in #819
  • add sniffer digging sounds and particles by @Purdze in #820
  • pad atlas sprites with their edge texels by @Purdze in #824
  • shader pack shadows for entities and block entities by @Purdze in #826
  • default chunk detail to off by @Purdze in #825
  • drop the first-person player from blob shadows by @Purdze in #837
  • Add allay, snow golem, copper golem, wandering trader and sulfur cube by @Purdze in #838
  • drop code after jumps so naga accepts complementary's skytextured by @Purdze in #839
  • Draw translucent, eye and swirl entity layers through their shader pack programs by @Purdze in #840
  • give shader packs iris's terrain vertex colour with separate ao by @Purdze in #841
  • zero tiny remote entity velocities each tick by @Purdze in #842
  • add a settled terrain harness check by @Purdze in #845
  • add llama, trader llama and mooshroom by @Purdze in #843
  • feed shader packs mc_Entity from block.properties by @Purdze in #844
  • add dolphin and turtle by @Purdze in #846
  • hide faces against any full occluder, not only six-quad models by @Purdze in #848
  • add bee and parrot by @Purdze in #847
  • add fox and panda by @Purdze in #849
  • add axolotl and polar bear by @Purdze in #850
  • add armadillo and goat by @Purdze in #851
  • cleanup by @Purdze in #855
  • keep interpolated positions exact so mob shadows stop flickering by @Purdze in #852
  • remove the launcher by @Purdze in #858
  • cut the F3 overlay's per-frame cost and let the harness open it by @Purdze in #857
  • show a rust edition banner under the title logo by @Purdze in #854
  • draw particles through shader pack programs by @Purdze in #862
  • draw iris's horizon under a shader pack's sky by @Purdze in #863
  • draw the block outline and empty the inventory on a shift-clicked creative trash slot by @Purdze in #864

New Contributors

Full Changelog: client-v0.2.8+26.2...client-v0.2.9+26.2