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client-v0.2.9+26.2
·
26 commits
to master
since this release
These builds aren't signed yet, so the first launch needs one extra step:
- macOS: open
Pomme.appwith right-click → Open, or allow it under System Settings → Privacy & Security. - Windows: on the SmartScreen prompt, choose More info → Run anyway.
- Linux:
chmod +x pomme-client-linux-x64-gnu.AppImage, then run it.
What's Changed
- run the in-game tests against any supported version by @Purdze in #781
- load chunks from servers older than 1.21.6 by @Purdze in #782
- load translations after a first-run asset download by @Purdze in #783
- replay every version's captured join traffic in tests by @Purdze in #784
- remap command parser ids by name on every version by @Purdze in #786
- strip 1.20.4's trailing server_data bool by @Purdze in #788
- apply 1.20.x's secure chat flag from server_data by @Purdze in #789
- translate 26.3 items through a 26.3 item grammar by @Purdze in #790
- translate 26.1 items through the 26.2 item grammar by @Purdze in #791
- track the glowing flag and add the highlight players key by @Purdze in #792
- draw vanilla's glowing outline by @Purdze in #793
- view the world from a spectated entity by @Purdze in #794
- add the creeper, spider and enderman spectator effects by @Purdze in #795
- draw item meshes instanced instead of through push constants by @Purdze in #796
- animate atlas sprites by @Purdze in #797
- match the creative screen's outside click, wheel, search scroll reset and slot hover area by @Purdze in #798
- outline glowing items, hide invisible mobs and flip the outline's vertical blur by @Purdze in #799
- blur menus behind the menu background blur option by @Purdze in #800
- pack terrain uvs into 12 bits per axis and add a mesh hash tool by @Purdze in #801
- reset ingame test worlds to noon in clear weather between scripts by @Purdze in #802
- light terrain through the lightmap and wire up brightness by @Purdze in #803
- advance world clocks by their server rate by @Purdze in #804
- add a deterministic harness step by @Purdze in #805
- drive the sky from environment attributes by @Purdze in #806
- fog the sky to vanilla's fog colour by @Purdze in #807
- blend biome environment attributes by @Purdze in #808
- fix deterministic test flakes by @Purdze in #809
- apply chunks_biomes by @Purdze in #810
- make the lightmap script's nether shot comparable by @Purdze in #811
- render in gamma space like vanilla by @Purdze in #812
- light entities, block entities and the arm through the lightmap by @Purdze in #813
- shade entities and block entities by face direction by @Purdze in #814
- light items, particles and weather through the lightmap by @Purdze in #815
- add a shader pack runtime by @Purdze in #816
- evaluate shader pack properties and custom uniforms by @Purdze in #817
- draw the sky through gbuffers_skybasic and gbuffers_skytextured by @Purdze in #818
- add the shader pack shadow pass for terrain by @Purdze in #821
- Copy Sign in Code & Account Menu Improvements by @dxxxxy in #823
- add sniffer by @Purdze in #819
- add sniffer digging sounds and particles by @Purdze in #820
- pad atlas sprites with their edge texels by @Purdze in #824
- shader pack shadows for entities and block entities by @Purdze in #826
- default chunk detail to off by @Purdze in #825
- drop the first-person player from blob shadows by @Purdze in #837
- Add allay, snow golem, copper golem, wandering trader and sulfur cube by @Purdze in #838
- drop code after jumps so naga accepts complementary's skytextured by @Purdze in #839
- Draw translucent, eye and swirl entity layers through their shader pack programs by @Purdze in #840
- give shader packs iris's terrain vertex colour with separate ao by @Purdze in #841
- zero tiny remote entity velocities each tick by @Purdze in #842
- add a settled terrain harness check by @Purdze in #845
- add llama, trader llama and mooshroom by @Purdze in #843
- feed shader packs mc_Entity from block.properties by @Purdze in #844
- add dolphin and turtle by @Purdze in #846
- hide faces against any full occluder, not only six-quad models by @Purdze in #848
- add bee and parrot by @Purdze in #847
- add fox and panda by @Purdze in #849
- add axolotl and polar bear by @Purdze in #850
- add armadillo and goat by @Purdze in #851
- cleanup by @Purdze in #855
- keep interpolated positions exact so mob shadows stop flickering by @Purdze in #852
- remove the launcher by @Purdze in #858
- cut the F3 overlay's per-frame cost and let the harness open it by @Purdze in #857
- show a rust edition banner under the title logo by @Purdze in #854
- draw particles through shader pack programs by @Purdze in #862
- draw iris's horizon under a shader pack's sky by @Purdze in #863
- draw the block outline and empty the inventory on a shift-clicked creative trash slot by @Purdze in #864
New Contributors
Full Changelog: client-v0.2.8+26.2...client-v0.2.9+26.2