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2.4.2 (CL-3870737)
Server assets for 2.4.2 (CL-3870737), a full data extraction, from MrPodge6's extractor (#20), made from a PlayStation 4 build. The pak's DefaultEngine.ini has no VersionDisplayName in this build, so the version is unconfirmed from it. It has AIDirector_Fortnite, LootTierData_Client, LootPackages_Client and LootQuotaData; Athena_LocationVolumes and Athena_GameplayActors are not in the build's data.
PS4 check: the packages use the same format as the Windows 2.4.2 build's own (the same package file version, unversioned, the same package flags and custom versions), and 42,822 of the pak's 42,895 files are byte-identical to the Windows build's copies. The PS4-only packages are the server-only ones the PC cook strips (AIDirector_Fortnite, LootQuotaData, QuickTower_Builder, FDB_Quicktower, RayBuilding_Builder, RayBuilding_Builder2). 32 more differ from their PC copies: 21 Blueprints and data assets, mostly Save the World missions and the Quick Tower gadget that reference those server-only packages, and 11 of the 13 Save the World levels kept for their navmeshes. Their export tables match the PC copies (same objects, classes and flags); only property values differ. Every package they import exists in the Windows build or in the pak. Not tested on a server.
Updated 2026-11-12: rebuilt with ServerAssetsExtractor 3.0.0's rules (rules.json version 3), which keep platform-cooked rendering data out of the pak. The pak mounts over the build's own files, on the server and on a host's own game that plays from the same folder, so these console copies replaced the PC ones. This pak is the published one with these packages taken out, made with ServerAssetsExtractor filter; every other file is byte for byte the same, and the sig is rebuilt from the new pak's 64 KiB chunk CRCs with a zeroed master signature.
Left out as platform-cooked (11):
/Game/Maps/Tiles/Tile_Suburban_002: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Outpost/Zone_Outpost_CannyValley: a level with PhysX binary collision data (PhysicsSerializer) inside/Game/Maps/Zones/Outpost/Zone_Outpost_Stonewood: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Outpost/Zone_Outpost_TwinePeaks: a level with PhysX binary collision data (PhysicsSerializer) inside/Game/Maps/Zones/Survival/Zone_Survival_Winter_Temperate: a level with PhysX binary collision data (PhysicsSerializer) inside/Game/Maps/Zones/TheFarmstead/Zone_Onboarding_FarmsteadFort: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/TheStripMall_Winter/Zone_Temperate_TheStripMall_WinterStatic: a level with PhysX binary collision data (PhysicsSerializer) inside/Game/Maps/Zones/Zone_Onboarding_Forest_a: a level with PhysX binary collision data (PhysicsSerializer) inside/Game/Maps/Zones/Zone_Onboarding_Grasslands_a: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Zone_Onboarding_Suburban_a: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Zone_Temperate_Grassland_Vinderlab: a level with PhysX binary collision data (PhysicsSerializer) inside
Left out as levels (2), kept before only for their navmeshes: BotLayout_2x1, Layout_RadarTower_11. The PC build has the same navmeshes (same sizes in every level checked on 2.5, 5.21 and 6.00), so these only replaced the PC levels.
Updated again 2026-11-12, navmesh levels restored: rebuilt from the original pak (SHA-256 21171b7348213a33fbae03eb88b9259a3e35347f27281c8a7e03277cbee45b4d) with ServerAssetsExtractor 3.1.0's filter (rules.json version 4). Version 4 keeps every level with a built navmesh, before the platform-cooked check: the server's AI walks on the built navmesh, and a PC cook can lack it (6.20's Deimos_Gameplay has the fiends' AthenaNavMesh only in the console cook). Such a level overrides the PC copy, on the server and on a host's own game.
Restored (9): BotLayout_2x1, Tile_Suburban_002, Zone_Outpost_CannyValley, Zone_Outpost_TwinePeaks, Zone_Survival_Winter_Temperate, Zone_Onboarding_FarmsteadFort, Zone_Temperate_TheStripMall_WinterStatic, Zone_Onboarding_Forest_a, Zone_Onboarding_Grasslands_a.
Of them, 8 hold console data and override the PC level with it: Tile_Suburban_002 (console lighting data), Zone_Outpost_CannyValley (console PhysX data), Zone_Outpost_TwinePeaks (console PhysX data), Zone_Survival_Winter_Temperate (console PhysX data), Zone_Onboarding_FarmsteadFort (console lighting data), Zone_Temperate_TheStripMall_WinterStatic (console PhysX data), Zone_Onboarding_Forest_a (console PhysX data), Zone_Onboarding_Grasslands_a (console lighting data).
Still left out: 2 levels with console lighting data and no built navmesh (e.g. Zone_Outpost_Stonewood), 1 level with console PhysX data and no built navmesh (e.g. Zone_Temperate_Grassland_Vinderlab) and 1 level whose navmesh has no built tiles.
Every file kept is byte for byte the original's. The sig is rebuilt from the new pak's 64 KiB chunk CRCs with a zeroed master signature.
| File | Size | SHA-256 |
|---|---|---|
ServerAssets-2.4.2-CL-3870737.pak |
288,747,756 bytes (was 193,193,838; the original 310,688,334) | 2fd31e1b01d8ba3435c2b38a9ad325ec58e4b6236741e931d080cd2a37135012 |
ServerAssets-2.4.2-CL-3870737.sig |
17,692 bytes | 8cf99da80ed502c3b73b211e2c6c58b4b028eb762d8d4dbaf65d44c986d00982 |