Repository navigation
6.21 (CL-4526925)
Server assets for 6.21 (CL-4526925), a full data extraction from a PlayStation 4 build, from Ducki67's extractor (#19). Not tested on a game server. The pak's DefaultEngine.ini reads 6.21.0.
Updated 2026-11-12: rebuilt with ServerAssetsExtractor 3.0.0's rules (rules.json version 3), which keep platform-cooked rendering data out of the pak. The pak mounts over the build's own files, on the server and on a host's own game that plays from the same folder, so these console copies replaced the PC ones. This pak is the published one with these packages taken out, made with ServerAssetsExtractor filter; every other file is byte for byte the same, and the sig is rebuilt from the new pak's 64 KiB chunk CRCs with a zeroed master signature.
Left out as platform-cooked (6):
/Game/Athena/LinearColorCurves/AthenaCurveAtlas01: a texture (CurveLinearColorAtlas) in the console's texture format/Game/Maps/Horde/KeepNeighborhood_Arid: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Tiles/Tile_Suburban_002: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/TheFarmstead/Zone_Onboarding_FarmsteadFort: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Zone_Onboarding_Grasslands_a: a level with lighting build data (MapBuildDataRegistry) inside/Game/Maps/Zones/Zone_Onboarding_Suburban_a: a level with lighting build data (MapBuildDataRegistry) inside
Left out as levels (39), kept before only for their navmeshes: Deimos_Gameplay, Arid_3x3_Island_a, Arid_3x3_Island_b, Arid_3x3_Island_c, Arid_3x3_Island_d, Arid_3x3_Island_e, Arid_3x3_Island_f, Arid_3x3_Island_h, Arid_3x3_Island_i, Arid_3x3_Island_j, BotLayout_2x1, HordeProto_003, Layout_RadarTower_11, 5x5_Building, Zone_PerfMem, Zone_TRV_HForest_Castle, Zone_TRV_HForest_TwoTowers, Zone_TRV_HForest_TwoTowers_B, Zone_Temperate_Urban_Blockbuster, Zone_TRV_HForest_Intro, Zone_Arid_Stormquest_Desert, Zone_Outpost_CannyValley, Zone_Outpost_Stonewood, Zone_Outpost_TwinePeaks, Zone_Survival_Winter_Temperate, Zone_TheCannyValleyDiscovery, Zone_Arid_TheGhostTown, Zone_TheVindermanMemorial, Zone_Arid_Desert, Zone_Arid_Desert_B, Zone_Arid_Industrial, Zone_Arid_Suburban, Zone_Arid_ThunderRoute99_01, Zone_Arid_ThunderRoute99_01_B, Zone_Arid_ThunderRoute99_02, Zone_Arid_ThunderRoute99_02_B, Zone_Arid_Urban, Zone_Onboarding_Forest_a, Zone_Temperate_Grassland_Vinderlab. The PC build has the same navmeshes (same sizes in every level checked on 2.5, 5.21 and 6.00), so these only replaced the PC levels.
Updated again 2026-11-12, navmesh levels restored: rebuilt from the original pak (SHA-256 80d6d76609c72f1bcc0b0070b8f6a25d91b262ddf8696456487e126a81e3ce1a) with ServerAssetsExtractor 3.1.0's filter (rules.json version 4). Version 4 keeps every level with a built navmesh, before the platform-cooked check: the server's AI walks on the built navmesh, and a PC cook can lack it (6.20's Deimos_Gameplay has the fiends' AthenaNavMesh only in the console cook). Such a level overrides the PC copy, on the server and on a host's own game.
Deimos_Gameplay was restored for the fiends' navmesh: AthenaNavMesh-Fiend, 69,263,120 bytes with 51,211 built tiles. The PC build's copy of the level has the fiends' navigation setup but no built navmesh.
Restored (16): Deimos_Gameplay, Arid_3x3_Island_a, Arid_3x3_Island_b, Arid_3x3_Island_d, Arid_3x3_Island_f, Arid_3x3_Island_j, BotLayout_2x1, HordeProto_003, KeepNeighborhood_Arid, 5x5_Building, Tile_Suburban_002, Zone_Outpost_CannyValley, Zone_Outpost_TwinePeaks, Zone_Survival_Winter_Temperate, Zone_Onboarding_FarmsteadFort, Zone_Arid_TheGhostTown.
Of them, 3 hold console data and override the PC level with it: KeepNeighborhood_Arid (console lighting data), Tile_Suburban_002 (console lighting data), Zone_Onboarding_FarmsteadFort (console lighting data).
Still left out: 26 levels whose navmesh has no built tiles, 2 levels with console lighting data and no built navmesh (e.g. Zone_Onboarding_Grasslands_a) and AthenaCurveAtlas01, a texture in the console's texture format.
Every file kept is byte for byte the original's. The sig is rebuilt from the new pak's 64 KiB chunk CRCs with a zeroed master signature.
| File | Size | SHA-256 |
|---|---|---|
ServerAssets-6.21-CL-4526925.pak |
481,070,714 bytes (was 309,234,644; the original 565,629,649) | be67abda931fc2027983d0e06e887ca4a88018cc74900a84f65b93f17d1a9dd9 |
ServerAssets-6.21-CL-4526925.sig |
29,432 bytes | 0529855796800fb37cc3b4ae21b7430492dd47676c8485eaf1e0aa8f821e30b3 |