Document the large views rendering above modals
Document the phantom card large view in the table docs
Fix a duplicated phrase
Document the responder menu and the Shift+R rotation
Document responding out of turn, the hand curtain and labelled arrows
Document arrow targets across boards in a local game and the disabled own-commander cells
Local game follows the turn by default
Other board at full scale in big cells
Fix parallel image writes, job end event, local hand privacy and per-player tapete
Play list per seat in the local game
Show a card from the hand
Cascade several times
Revealing the top card shows it; OcultarArriba and its button
Zone viewer in the context menus
Zone viewer with graveyard/exile tabs and player selector
Token search understands colour and power words and says when nothing is found
A player can do whatever they want: hidden information is the only barrier
Control, gifts and theft: TomarControl, what is attached travels, cross-board attachments
Bonus offer for attached equipment is a prominent card
Attached cards travel with a dragged card
Temporary and mana counters, counter editor, official counter names
Card and dice sounds are samples (Kenney Casino Audio)
Counter catalogue and zoom side in the game table
Play tab carries a Beta pill
Mesa: la carta soltada se queda donde se suelta, sin desaparecer ni deslizarse (en/es)
Mesa: el arrastre no deja la carta en su sitio de antes y se ve en vivo, en grupo y en las miniaturas (en/es)
Mesa: poner arriba de la biblioteca no se pierde al barajar ni al soltar (en/es)
Mesa: instalación al salir de la mesa, traspaso voluntario del anfitrión, ajustes de sala y banquillo del invitado (en/es)
Mesa: quitar más daño de comandante del apuntado ya no devuelve vida de más (en/es)
Phase I review: generic back on the table, zones in thumbnails, Designer UI dictionary paths Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB